Answering Blizzards Blog Post as a "New" player

Well that is not the games problem.
I never defend Blizz ,but come on,Wow always had leveling.And it used to be way way longer.You said you are returning,so you know this.
Which was already gutted so much because some people want only end game(I for one wish it was longer).
“Fun stuff” as you put it is different for everyone.For me the fun stuff is the leveling journey.
Sorry I don’t want to come as rude but this is Wow not Dota.

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Wow retail is unplayable for new players.

New player want to do some quests, dungeons, to see some story and to learn his class. Retail wow provides none of it

You level up too quick to understand your talents
The story is garbage, because you start at dragonflight and there are million of npcs who you dont know and dont care about
Dungeons are joke, you just rush through them

Retail wow is made for boosters and for buyers of the boosts

If you want decent new player experience, go play any version of classic. The leveling would be much longer, but overall expreience is much more satysfying

Also one thing to mention that scaling on retail is broken. The more levels you get, the weaker you become. Thats nonsence

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Hard disagree.
Leveling through dungeons the first time you play WoW is just about the worst way to experience the game. So is PvP.

If they don’t have the attention span, then it’s a ‘them’ thing.
I don’t want WoW to be catering to that sort of thing.

But WoW does need a good unified leveling experience for new players. One that keeps stuff engaging, teaches you how to play your class and also brings you up to speed with the big story beats from the last 20 years.

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While I agree that the game sucks for new players, I did laugh at that bit ^^.

not true at all

slow boring grindy and once you done all dungeons and quests nothing to do but raid log

only affects 75-80 atm

I agree with this this statement. However the game itself guided us into this direction. I knew beforehand that TBC questing was going to be a bit dull for them. However, I wanted to see if we went with the flow of the game and didn’t have any knowledge whatsoever what we were going to face.

So you qued together, had majority vote and he was still vote kicked?

Im pretty sure this is bait post due to suggestion and clear holes in your story but it’s not that wow isn’t new player friendly, its thats isnt all player friend. If this game released today it would probably be DoA.

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If you think leveling through wow while doing dungeons is the worst way to experience the game, wouldnt it be an idea to change that, so people dont have to know that beforehand so they must avoid it all together?

Absolutely not. Hour long dungeons? Yeah… No

Most people don’t play this game for the levelling, they play it for the endgame. making the levelling process longer and less enjoyable would just make ‘‘new players’’ quit before even getting max level and trying out the absolute abomination that is endgame.

I believe the game directs new players to dragonflight after exile’s reach and the tutorial is done, quite clearly too.

Again, the problem here is that you’ve come to the game to play it in a way that it wasn’t really designed to be played.

The game isn’t really about collecting. Now don’t get me wrong, Collecting is a fun thing to do in the game. But you can’t deny that there is a game to play, and that those who choose to participate in playing the game itself actually get the rewarded for playing.

Not really an elitist community. Those players tend to play all area’s of the game.

I’d say that the Elitist community are at the other end of the scale. Those who demand that a game gets changed to their liking because “it worked better in FF14” (is the comment I hear so much).

As I say, if another played more to my tastes, I would play that.

This has to be a bug as the dungeon is over and all bosses dead and you have not entered a new one so very strange im sorry i do not believe you.

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That means either you or your other son accepted to kick him? You had the majority vote power, so the 2 others wouldn’t be able to kick any of you, if none of you agreed.

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This is an unfortunate event and indeed something that has to be addressed by Blizzard.

No, it’s not outdated, it’s a system that a lot of games use because it’s fun.

Yes, this is also something that Blizzard needs to address.

This is not the game’s fault. World of Warcraft, despite the various streamlining systems and QoL implementations is still a game that will require reading to understand where to go and more importantly why you do something.

I do support the premise even though I may disagree with the numbers. But I agree with the idea of making content slower while keeping the reward per time spent equal.

I disagree with this.

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This has come up with several replies now. I failed to mention earlier that the first run we were only 2, my 2nd son joined in on all the dungeon runs after that.

We shouldn’t compare, because that’s the mentality which doesn’t develop newer games.

There are plenty of modern, good RPG’s where you’re expected to level up. It is a staple of the genre, but that doesn’t mean WoW does it well.

I agree with your sons, and I don’t think their criticism is of levelling, but rather of the statement that they just need to push for max level before having fun.

Who wants to play a game for 20 hours before it begins? Nobody. That’s who.

WoW levelling is not fun whatsoever because it has become so trivial and meaningless that it feels as if the game doesn’t begin until level 80. This is unacceptable to most people and the only reason many of us haven’t left is that we’re veterans and are thus already past this early game pain point.

For World of Warcraft the levelling game must be treated with the same care and dedication as the rest of the game. Instead of focusing on one wildly strange system after another, Blizzard should set time aside to make sure that it is fun to create a character and just log in to play it.

New players deserve better. Much, much better. And frankly, TWW’s levelling was immeasurably painful as well. It was no fun at all.

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ok to put this bluntly - you showed them piece of very old content. Backdays quests were typical fedex* and nobody even tried to mask it.
If you want more “fun” (depending who you ask) try other x-pansions, like cataclysm where world change or BFA, where every few quests something is happening like NPCs running with the player or cinematics made on engine etc.

Naw, it is matter of class balance and scalling of TW Dungeons. This is broken if anything. Like 11 level “anything class” clearing entire dungeon with better dps no matter the role, running on killing spree - this is the problem.

And how you will learn and utilise skills? Imagine world of warcraft, but every kill gives you 1/4 level and every quest 1/2 - by one hour top you are maxed level and have no clue what skill do what, when use etc.

All in all - WoW have problems with introducing entire thing for new players - we all agree on that, but what you are propoursing is not something anyone would benefit.
Truth be told - we should have re-designed stuff based on tier of content where the player could progress and have a nice journey trough the game. For example classic era should give you 1-80, pre-wod x-packs would be the same, WoD - DF - would be another tier - that kind of stuff.
People are getting levels faster than they should, not knowing what they are doing and racing from level 1 to 80 like it was some kind of “any% speedrun” scenario.

*Fedex quest is type of quest, where you have to collect X or kill Y - like in core almost all quests in mmorpgs are like that but it is what it is.

The problem isn’t levelling, it’s that levelling needs to be made exciting, so new players look forward to reaching the new zone, or completing that objective.

This means that quests need to be more interesting and harder.

More interesting means: remove the endless “kill 10 beavers” from the levelling quest chains and introduce quests that serve a purpose. This will probably result in fewer, longer quests, so the XP needs to be buffed appropriately.

Harder means: The new player wants to feel some sense of achievement when they level, and not have experiences like the OPs, so new players should feel positive that they achieved a level, rather than “skipping past it”

The campaign for levelling also needs to make sense doing a bunch of stuff to learn none of it mattered the moment you hit 70 is…not a positive experience to someone who’s never played.

On this topic remove heirloom gear while this will ruffle some feathers, no-one wants to group with a person for a levelling dungeon who does 30x the damage at the same level, this is depressing and destroys the new players experience of the dungeon.