Anyone who has downloaded stuff other than addons through Curseforge you may want to run a Malware scanner

Oh dear. Hope not too many people were affected. Will hold back from updating my addons for a couple days, thanks for the heads up!

well that would be scamming and illegal butt there’s no harm in being cautious

As I have said many times before, it is time to ban ALL wow addons.

As long as Blizzard doesnt deliver the same level of quality the answer to that remains the same: No.

You say this despite the fact that no addons were affected by the malware!

still spooky though, what if they come for the addons next?

Am i the only one who has a constant scanner running in the background scanning all downloads and removing them if malware is identified?

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Addons are just LUA-code that interacts with WoW’s API.

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I mean in that regard Blizzard could also fall victim to it. Youre never completely safe.

With companies such as Curseforge you know they react relatively quickly. I bet my shiny butt on it that if this would happen to Blizzard you would only get notified until after they fixed the breach.

Plus ontop of that the consumers from curseforge (especially the MC community) is constantly digging through the files themselves so they notice it more quickly and then that stuff spreads like wildfire.

Everyone should have one by default. Microsoft does it automatically unless you have for some reason disabled it (in which case one deserves every single malware that infects them). Mine however is basically on roids and I’ve stopped counting how often I had to disable him for a second just so he stops touching my bloody download that i knew was safe.

Thanks alot!!

Unless they were Minecraft players using those mods, then no WoW players are not affected.

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No matter how much some players like some addons, they will be banned in the future, for the good of the game.

You could easily counter that everyone might as well be on an even playing field. This makes it way more accessible due to balancing.

I can’t see them removing addons from the game. The game has been out since 2004 and addons have always existed. Many things addons did have been incorporated into the game but they can’t possibly do it all.

Addons give people extra ways to customise their game play, see data from the game in an easier to use/see format.

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They could just have an AI reproduce the code in its own logic to overcome any IP issues with just copying most addons. Would be legal as long as they write the code on their own

Blizzard doesnt need to do that. Every addon falls into the “i can snatch that” category. Addon devs dont really hold any rights. They are even forbidden from profiting off it (donations are allowed. Charing for general usage is not) and Blizzard can sue them for it.

It most probably is. I mean in the EULA for the US realms they are also no longer allowed to sue blizzard or their account will be terminated (a process that is illegal over here in most EU countries and probably even under EU law itself)

That is just because addons are, by definition, derivative work based on WOW, and therefore, Blizzard, as the copyright owner of WOW, has the right to limit what and how other authors can create derivative works based on their copyright (WOW in this case).

The same limitation has authors of Skyrim’s mods, they can’t profit from them, but still, they own the copyright of their own creations (except maybe mods made using Bethesda’s tools, but Blizzard does not provide any tools to create addons).

The authors of a derivative work are also protected by copyright laws. They still own their creations. So if Blizzard copies an addon without its author’s permission, they are breaking his copyright. Even for unauthorized derivative works, wich clearly is a copyright violation, the authors own the parts that made themselves, even if they can’t legally profit from it.

In essence, a derivative work contains both copyrights from the original author and the derivative author, so nothing can be done with that product without the approval of every copyright owner involved. That is the reason why many old games based on licensed works usually fail into limbo. Sometimes it is easy for every author to cooperate to release the product again, but sometimes it is not easy or impossible to make everyone involved to agree. For example, Goldeneye 64 was stuck in copyright limbo for years, and the 2007 remake was canceled due to a veto of the owner of the Bond franchise.

Then we also have the fact that would be stupid for Blizzard to copy an addon when they can implement themselves the functionality of that addon using their own code, which no longer breaks any copyright. And probably will need to do it because devs won’t agree 100% to every decision made by the addon developer, and we have seen over the years when Blizzard implements something already existing on an addon, they never do a carbon copy of the functionally of the addon.

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