I agree that the class focus added much, but I kinda understood, why it didn’t persist after the addon (though the way they did not deal with the class order situation was a biiig lore crime…). 12+ different campaigns led to some very mixed results, and not really that much content for anyone, even though the devs seemes to be going into overdrive.
I actually was kinda optimistic about the idea of player-chosen covenants with different ideologies going forward. 12+ campaigns might have been a bit much, but you didn’t really need that many to fit the calass character, did you? A warlock and a rogue or a DH and a DK could share a looot of content without ever feeling out of place. And well, there is a reason why the priest campaign was basically a small sidequest of the paladin campaign. My basic idea was to make the player choose between a few teams according to his preferences, no player power involved, and thus get a different campaign and probably some cosmetics, and I’m still kida partial to that concept… My suggestion was a people protector-focussed group, a uber-rationalistic science-focussed group, an ends before means style monster killer group and a eco-terrorist type planet protector group, and I still think that would cover enough ground to have something for basically every player…
But well, that didn’t happen, and the covenenat idea flopped too hard anyways, I guess. But yeah, if classes are the choice, the game certainly was more ideologically diverse when it focussed on classes, agreed.
Edit:
Ah, Covenants of Azeroth that was the thread…