Yep, I feel the same nowadays. Arena is extremly stresful, and I only do it to reach the objective I want as quickly as possible. I wanted to get the duelist enchant in a single queue session, get my conquest gear and tier set, so I can now no longer play arena for the entire season and FEEL RELIEVED. This wasn’t the way I felt back in the day.
I didn’t even bothered to fix my macro’s or setup addons, I don’t have that much time nowadays, I’m pushing 30 real soon.
I still enjoy BGs very much, and world pvp, and that’s pretty much the only reason I am still subbed after all these years.
Rated BGs are fine too, but to really push you need a stable team and such. Will probably give that a bit more attention.
Exactly.
PvP players want to log in, invite friends and queue. Since the LFG system sucks, it has transitioned more to wanting to log in, press Solo Shuffle queue and play.
LFG system can be fixed btw, but that is a different topic.
The gear farming is not meaningful. You can just completely gut the PvE ilvl and allow PvP players to start a season with no conquest cap and just gear up in a day. People queue up to gain rating, or if they don’t play rated, they want to experience the maximum potential of their class in full gear.
The splicing of spec-specific spells to become general spells for a spec makes things even worse.
Who asked for every Rogue to have Gouge? Who asked for every Mage to have Blast wave knockback? What happened to only MM hunters having scatter, Survival hunters having Steel trap?
Nobody asked for this. Literally bloating some classes with CC.
Not to mention the strain all of this crap puts on healers. Oh lemme just spend 5 globals to purge a bop while not getting sheeped while also faking 1 of the 3 ranged kicks cause I have to keep 3 people alive.
To be honest, I’ve always wants some kind of separate WoW arena game. Imo WoW is definitely too complex; you can even see if queuing up with new people in LFG 2s. Gearing right now is really good BUT there is a small point where you are basically a target dummy getting owned by everything. Heck trying to gear a new disc, I queued with a “0cr WW” who had never played WW before but had played MW, we both had honor gear and ended up starting at 1.8mmr. Was brutal.
Whilst my second Rogue, whilst very painful at the start, basically has full gear in ~2 resets but there’s still a point its just horrible to play. Either nothing dies or its really hard to keep your team alive.
WoW isn’t “too complex”.
It is complex. Period.
Just like StarCraft II is complex. It’s a design choice, not a mistake.
It’s okay if it doesn’t appeal to you, Guild Wars 2 has 10 buttons and is waiting for you.
As for me, I don’t want to play Guild Wars 2, and I don’t want people who don’t enjoy WoW to turn it into a completely different game.
Not a good example
That game is dead ![]()
It isn’t dead.
It’s the only surviving game of its genre. You can find games in a minute, queue times are much shorter than those in WoW.
It’s a niche, so yes, it’s not as popular as a MOBA. But that’s okay. Not every game needs to reach mobile game levels of non-complexity to appeal to the masses.
I tend to agree here. The current rewards dropping from pvp crates is a joke (useless rubbish which can be sold for 30 silvers and pve whelping parts lol). While i fully against making gear rewards with better stats as it was in previous expansions which created unfair advantage to more skilled players, i think more cosmetic rewards, tabards, titles, mounts, transmogs, crafting ingredients would incentive people to play rated pvp more.
Currently, things dropping from pvp crates and old titles like duelist which will be taken away anyway in next season is far from enough to make people engage into pvp
But it is too complex.
PvP only becomes somewhat easily learnable and understandable for new specs you are trying out after you have gotten a very WIDE GAME SENSE and knowledge.
This includes, but does not limit itself to:
- Learning what every other spec does
- Learning what your spec can do in combination with other specs
- Learning every spell interaction
- Learning how to position as a 1) Healer 2) Melee 3) Caster 4) Hunter
- Learning how CC chains work
- Learning how all spells DR with eachother
Once you are done with that list, you can probably safely FOTM reroll to a high success with your main starting issue being getting used to 30+ completely new keybinds
But did I mention
- Situational talent builds
- Situational gear builds / stat combinations
- Getting used to those keybinds?
To top it all off, finding players to play with.
You list is the criteria you need to be a performing arena player at a good rating.
But new players don’t ding 70 and jump straight into arena.
I played hundred of random BGs before trying arena.
And when I tried arena, I sucked, like we all did.
I didn’t have addons either. Yet I sticked around. All of us who are here today did.
So what? Are the new generations impatient babies? Can’t they learn slowly, like we did?
I agree, in the end, if people rely on addons ti get an advantage, it’s a skill issue, just like the people losing for not having them.
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