Thing is, I kinda see the reason why they did it. When LK started, Ashbringer was pretty low and it needed more players asap. The way the Horde is setup now is good, it has the optimal number of players, around 5-6k online judging from the stats on various websites.
It needs the same amount of Alliance players (or a minimum of 2k online on a daily basis).
Unfortunately, that isn’t quite what happened Ceressa.
What happened was Blizzard needed an escape valve so that people who would have quit because of queues could go somewhere, there was never any consideration of the players on Ashbringer, they showed that by ignoring us for 16 weeks during server mergers. All they wanted was something they could use to retain numbers.
I said from day 5 after launch that Horde transfers needed to be immediately locked and only Alliance should stay open, this didn’t happen, Blizzard didn’t give a flying foobah and so we went from having a server with a great community with roughly even numbers ish 60/40 to a 78/22 to 82/18 Horde dominated server full of GS required people who hopefully will get bored of raid logging soon.
Blizzard has screwed Ashbringer 3 times now, I don’t expect any help from them and the players who could do something, won’t because they want another Horde-dominated server. I really feel sorry for the alliance left on Ashbringer, it’s a horrid situation.
That being said, every day I go out, and pretty much every day I get attacked still. So there is still resistance and there is still world PvP.
I feel you… my friends and I joined Ashbringer because it was the last balanced pvp server. Then we got overrun by all the monofaction server transfers that fled queues and BOOM… monofaction here aswell. It’s just boring af…
Seems like only US Servers manage to stay balanced and most EU „pvp“ players aren’t really interested in pvp but only wana have the cool server tag. If those sheep actually played on pve Servers where they belong, this would never have happened.
Prefer a lowpop balanced server over a mega monofaction realm every day!
You will only get this on pve realms and, as of now, on the fresh realms. This is your only solution. Because you are absolutely right:
Recent “history” has shown time and time again that a realm that has reached the state Ashbringer has right now will not bounce back. Why would Alliance join? To constantly die? They know that it will only get worse, as more Alliance leave due to disballance. Ashbringer will not get better, no matter how many Horde players say on the forums that they want more Alliance. If you were an Alliance player, you wouldn’t read this as “Oh, this sounds like a nice realm to join!”, you would read: “Oh, bored Horde wants more Alliance to kill 10:1.” TheyRwon’t come. Realm transfers have been destroying Classic realms since the beginning and will continue to do so.
And hoping Blizzard will do something? They only offer custom solutions for US realms. They don’t care about EU realms.
That´s not true and you know that.
They treated e.g. the RP realms differently in both regions.
I wonder if they wish they hadn´t killed the second US RP-PVP realm - there are huge queues on Grobbulus. ^^
The RP player on Deviate Delight were merged to “common” realms. They didn´t even consider to move them to Grobbulus or Bloodsail Buccaneer and i am not sure if the Deviate Delight players were offered FCT to Grobbulus.
And filling up empty reams is exactly what they did in US, too.
They had just more big realms then empty realms (after the realm merges).
And yes, in case of Ashbringer it´s unfortunate, because it was a balanced realm for some time.
But that they would open a new realm while there was a medium pop PVP realm - this wasn´t to be expected.
What they could (and should) have done is, adding Nethergarde Keep as target realm.
I wonder why they didn´t do it.
Believe me, not all PVE player want them, too.
Mega realm players have “special” mentality, which does not fit to people who prefer medium pop realms.
If you are willing to start from scratch - one of the fresh realms might fit you needs best atm.
The Patchwerk players were also calling for help - the whole time.
Added as a target realm (and increasing at least a little bit in numbers) was Transcendence - Patchwerk wasn´t added as a target realm. And it´s low pop (after a short increase to medium)
Transzendenz has also a very bad faction balance now. But that´s something you can´t change if too many people play horde.
Without the same amount of Alliance players, there can´t be a balanced realm
And while it doesn´t matter on PVE realms in regards of being killed - an overpopulated PVE realm which is onesided does still mean, that most resources (herbs, ores, etc) go to one faction and makes it more difficult for the smaller faction (Auction Hause, Groups, etc.).
Plus the same issue with queues
No balanced pvp lasted for very long, doubt Thekal will be an exception.
Latest Ironforge pro data show that A/H ratio on pvp servers only is 35:65, meaning no balance ever again.
Similar on US servers.
It is more like players using transfers to escape balanced servers to join monofaction ones led to this situation. Transfers are just a tool, player is the one who decide to use it or not.
I’m afraid you make a lot of sense and it sucks. This could have been done so much smarter, having an Alliance dominated server targeted for migration.
Me too honestly, I hope they manage to hold on and create a strong community even if the odds aren’t in their favor.
Yep, why are they flocking to PvP realms is beyond my understanding. Maybe they find it fun to 10 v 1 as it’s the most they can do in PvP?
Yeah, unfortunately it’s highly unlikely that the population will balance on its own without Blizzard’s intervention.
Well we need to be louder. Americans kick and scream every time they dislike something, we kind of accept being the punching bags so they roll with it.
The ratio on PvP servers is pretty much useless as lots of players on mega servers have 0 interest in PvP and only join due to high population.
The A/H ratio for all EU realms is close to 50/50 so there is equal demand for both factions. In fact I’m surprised it’s not in Alliance’s favor as I thought most dedicated PvPers will roll human.
If they like money from transfers so much, why they locked ALL servers where majority of playerbase is concentrated? That action goes directly against transfer incomes.
Oi keep that trash away from our realms. They’d constantly complain that the size of server isn’t big enough, that AH is empty and they can’t instantly find a party. I get it you don’t want them but neither do we.
Also there is no fair PvP. There’s only win and loss for those people and they’re so hunged up on winning that they drive to eliminate even slightest odds of losing.
I’ve always suggested that character transfer should be separate per faction and when one faction, - on Ashbringer it’s Horde for example - outnumber the other faction by ratio above 60:40, it wouldn’t be possible to transfer Horde character to the realm. It would be possible only for Alliance characters to transfer to that realm, but Horde will be still able to create new characters there.
Wonder why is my suggestion getting negative reactions.
I play alliance on ashbringer and my sub is almost expired, I dont plan to come back untill they figure it out, or give alliance a free transfer…
The alliance pop is dying daily on Ashbringer EU, Dalaran is just full with hordes, barely any alliance u can spot around.
This all happend because of the free transfers from firemaw/gehenass mostly, Ashbringer EU is just an horde server now…
Where’s the fun in that spam fest where you are just a number and don’t feel part of a real community. I guess mega realms have their perks but it’s not for me. It feels good to actually get to know your community and get that classic feel on smaller servers.
Well, kinda. I mean there is at least a chance for fair PvP when the factions are fairly balanced. They are hung up on winning because they don’t really enjoy PvP. PvP isn’t really about winning, it’s about the encounter and having fun. They don’t get that I suppose.
Because people are dumb.
We need to pressure Blizzard to fix the balance situation on PvP realms. If we spend our hard earned money to fix their problems we are ourselves part of the issue. Time and time again the community proved that if we scream loud enough things are done.
Maybe it was one day and even then you’d mostly see endgame players camping mid level zones where they win easily. Camping dungeons/raid zones so they score some easy honor. Sure NK is PvE so you have to opt in but those that did still look for easy kills. Had a funny situation once that illustrate it well. About level 53 or so I was clearing some quests in Felwoods, mobs got me to roughly 15% HP and low mana so i stopped to drink when the Gnome Warrior about level or two lower came around. Settings off so I ignored them and continued drinking/eating. Apparently smelling easy kill they turned PvP in and attacked me. That’s mentality I see most often. Finding potentially easy kills.
It’s worth to mention that it work that way for both factions. Most of the horde players I’ve encountered in PvP initiated the fight only because they were in numbers.
Sure, protection paladin is not easy to defeat in 1vs1, however if someone manage to do so I accept that in sportsmanship manner that I was defeated in somewhat fair duel.
If someone bring friends to ambush me 2+vs1 while I mind my own business doing quests, I seek retribution.
It works both ways yes. People on both side like to win and will maximize the odds. On my side the little bastard did die although I failed to account his DoT so yeah.
See, I don’t have a problem getting ganked in the world even if it’s a higher level. It’s part of being on a PvP realm. If it’s red it’s dead is a totally acceptable attitude.
Neither do I which is why I enabled PvP. But majority of people does. For substantial part it’s not the fight that matters but the result. And outside of world PvP there’s still visible belief that people from PvP servers are just better in the game overall than those in PvE.
A PvPer makes more use of his class abilities and you could say they have better reflexes, as fighting against players is a bit harder than prescripted NPCs but again, not a rule. Some people suck in either department some people are good at one or both.