is there a possibility that Arcane mage will get an overhaul - a major one?
Right now it’s the most chunky, hated and not very well performing spec for mages, especially compared to fire and less to frost that don’t work with the same limitations.
To name some of em, not being able to cast on the move (except for barrage and explosion). They’re a meele caster spec but they don’t have any meaningful CC’s for the position they’re in and the CC that’s viabel for em is on a row that give em arcane charges (something extremely vital for a Arcane mage)
If not giving arcane a CC base option then, they’re definitely missing threat reduction, right now you can’t play arcane without atleast dying a few times in higher keys because, mirror images, iceblock and invisibility all have very long cd’s, maybe steal fade from priests?
I heard that Arcane in legion was really well liked and polished, something i am yet to see for Arcane to me the spec looks like something that the blizzard devs didn’t know what to make out of and it’s therefor in a state where it’s really lacks a polish. - a quality of life polish.
If tBC will be a thing, will you be adding TCG mounts too? Or will you add TCG mounts from retail to tBC? Like if i have spectral tiger on my retail character i will recieve spectral tiger on my tbc character? thank you
Can we please create level 58 characters for TBC, I’ve already tried the original classic experience and don’t want to spend months levelling there to play TBC
Is there any chance that the aoe cap will be removed from the game? Being limited is not fun, especially when its kinda half implemented and some specs are totally unaffected by it, which makes them the obvious choice for m+ content over others.
Can the droprate of the Spirits needed in the Ardenweald Queens Conservators be increasted? I get calalyst all the time from WQ, Rares and regular daily play - have now +90 catalysts in bag and only 1 spirit
Why is everything so grindy? Lot’s of world quest are not worth the the anima it yields, and it takes a lot more time to finish then it used to in BFA, which just feels like artificially prolonging the game time and just decreasing my motivation to even do something. (2% - 3% per elite is really sad) Anima conductor quests are the same. Doing daily for 30 min to get 50 anima for that does not sound fair at all.
Why doesn’t Torghast yield anything fun? (Some legendary crafting mats, or anima) The mechanics are really cool, but again it’s so not worthy spending the time in it if you already have the legendaries you want.
Also the fact the progress is not saved (at least per floor) is really bad. You spend 2 hours in twisting corridors and then you need to leave for some reason and that’s 2 hours wasted.
The anima gain is just so slow. Considering everything really cost anima have you cosidered tuning it somehow? (and switching convenant was devastating in this regard)
Why did you remove flight master whistle? (again, feels like prolonging the game time artificially)
decreasing the M+ drop feels really bad too. Spending an hour in dungeon to just get 1 item per 5 people, that is really demotivating. It’s worse than the raid, where you get at least 1 item per 5 people per boss.
As a roleplayer I greatly appreciate the low cooldown on the Fae Harp toy, but there are some old toys that could do well with a cooldown reduction, such as the Magic Pet Mirror, that can be useful for roleplaying. Could old toys like this receive such a buff?
Hey there, I’ve been bugging my head with the idea of introducing a “gold cap” or a “material cap” something, that would limit the massive amounts of gold and resources people have been collecting for the preparation of TBC Classic. Will there be an implementation of that in some way to balance out the economy in the start of the expansion?
It is Possible to get 10 Man Mythic Raids back ? like MoP
Its rly Hard to geather 20 ppl for mythic Raid.
Would be nice if you cut consider this option, I personaly think with 10 man Mythic Raid. more ppl would Raid on this difficulti and enjoy a lot the game.