Issue is with MMR and how random it is to get started, if you get lucky at beginning its fun mode when you get to mmr where people actually try to win the games and know how their class works. On my main i got to 2,9k mmr and its nice, on my druid i got the unlucky end of the stick and got to 1,3k mmr or so and its pain, its horrible design ratingwise, we need some design that calculates bases capped / dmg done / healing done to affect MMR even if you loose, because you cant carry people on 1,5k mmr, its totally random and based on luck, dont tell the answer is to duo que.
the problem is you cant carry a whole team … unless you play a MW monk
Mw monks can carry the whole game by capping flags within 2 seconds
Theres people in life that hold W like lemmings until it kills them. they will overtake on corners, try to operate machinery without training, take jobs they aren’t qualified for and put people at risk etc.
Joining ranked game modes without knowing what you’re doing, knowing full well that you’re going to be a detriment to your team is just a small example of this phenotype of human at work. they’re fantastic at for example Russian meat-wave warfare, but thats about it.
Perfect example of 1,5k mmr game i just had, one guy says hes FC, other guy says okay, healers stay with fc while rest kill efc. Fc guy gets mad and says no, half the team runs around the map edges while half the team goes for fight at beginning and then everyone dies one by one, after 2minutes of the bg starting we got 2 people flaming healers and saying gg lets give up and proceed to afk rest of the game. Then rest of the game is people blaming eachother and yelling for reports.
How in earth are you supposed to win these and why do i get nuked to MMR hellhole because of games like this?
I say the same, but people on this forum continually say that I am bad, not glad, not top, and that mmr hell do not exist))) I start to believe them.
Dont worry, its real for sure, i just had 1,3k rated druid with over 100 games and negative winrate saying how hes the best and im stuck at 1,2k forever
I also have negative win rate, 38% was last time. but what I can do if people fight in katmogu and didn’t pick up orbs…
Hey progress, this week I’ve actually won 1 Blitz!
Funny how things get easier when ppl actually do objectives rather than farm hk’s.
Another game, another loss. This time the team was having a wank in the middle while enemy flag carrier ran past them. It’s borderline impossible to win anything with these kind of players. I have like 13 lose streak as a healer.
gear and enchant your character and carry then. pick up the flag if no one else will. disc isn’t good at it, but they’re nearly impossible to kill before a ton of stacks and if the enemy team is fighting your team mid, then you’ve got a free run back home.
idk how you guys can go 13 losses in a row and still have the ego to call your team the problem. literally every time i armory one of you “another day, another 17 billion losses in a row at 1k mmr” players its some unenchanted, low geared player with lifetime all brackets highest peak rating of 1200-1600.
what do you expect when you put in zero effort? what is the rating you think you deserve to be at, and what is your proof to yourself that you should be there? how do you justify it?
Well maybe if you didn’t suck, then maybe you’ll reach higher ranks against the Good players.
Food for thought.
Know the feeling. On maps like Deepwing, there’s only so much you can do on your own. Major team effort needed.
No, it’s not.
The amount of paladins that don’t come to freedom me when a DK starts gripping me is stupidly high. You’re 100% throwing the game if you don’t freedom a priest healer that’s getting gripped away by a DK.
deepwind 100% feels like a coinflip.
on flag maps i have 80% winrate - even against r1 mws i win more than i lose but on deepwind its 45% or so winrate. the map is too big and it doesnt matter if you win your base if the other guy loses theirs or you lose mid. you can hold 5 mid all game with 4 of you and it won’t matter in the slightest if your side bases get CC capped in a 1v1, then lose the 1v1 every single time for 5 minutes straight.
only class i think has a 55%+ winrate on that map is probs sub rogue or maybe hunter.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.