Bad rng is bad

lol it is fair, everyone has EXACTLY the same chances…

Then i want fair terms for world content.

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I don’t think anyone hates YOU.
Just some of the things you say.

Welcome to the club! :kissing_heart:

I don’t hate you for asking things i hate how you sound like you are saying I’m better then you and looking down on others like they are beneath you or something.

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Thats pretty good, what spec are all the other hunters playing? I assume that MM is a better all round spec tho

I have to do M plus to get gear for raiding. Ever since M plus was introduced it’s pretty much become compulsory to gear.

We did have that hideous problem at the start of this expansion that PvP was the best gearing for raids.

I don’t actually find gearing for M plus is an issue. Loot drops far more frequently in M plus than it does for raids. Trading is also fairly common at the end of runs, as is setting your loot spec to something else to help out.

On top of all that Domination gear was an awful system. Bring back tier.

I don’t think the attitude is helping their topic.

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nobody hates you my angry little friend. we’re just trying to explain to you that everyone has access to the same game.
and since you’re not playing the best class/spec for M+ because your goal is to be #1 in a specific category, why don’t you add another filter and say “the best hunter WITHOUT the legendary weapon”.
problem solved

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There are actually other hunters in the top 10 who dont have the legendary bow

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get outta here with your facts!

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And i’m saying keep it all seperate. You hate m+ so why should you HAVE to do m+ to gear for raids? Just make the gear «useless»/inferior for other content. Make own tier sets for m+ aswell. Own gear for pvp. Own gear for raids (which the dom gear kinda is, but not completely). Own gear for m+. Own gear for world content. Did i forget anyone? In that case, sorry, own gear for that aswell. And just give us 100 slots bag to carry around it all in case u do all content. Easy fix :stuck_out_tongue:

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The drop rates are so low for Raids compared to the high drop rate of M plus, I just don’t think it will ever happen.

I totally agree that M plus players don’t want to farm domination gear etc. Or in the case if we ever get Tier sets back.

Then there is the vault. M plus is just necessary.

They can lessen the burden on pure M plus players, but not from raiders, not unless they do something to give us drop rates to match M plus. Seems unlikely.

yeah I mean blizz has been trying to do this with PvE/PvP gear for only like, what…12 years? it can’t be that hard, right? especially since M+ and raiding are much more similar than pve and pvp so it should be easy to make one’s gear ineffective in the other without ruining it in both, right?

“just” like that. EZ

Just make it «not work» in the content it isnt from. Would save alot of ppl feeling forced into content they dont like. Or keep it as it is and let ppl whine. I dont really care since i dont do high end content anyways. I never chase bis or go do content i hate to get something anyways.

4 types of content: World Content, PvP, Dungeons and Raids. Let’s call them content A, B, C and D.

Content A rewards set pieces for a set that gives bonuses when doing content A. Those bonuses will be dorment when doing content B, C or D.
Also; you can upgrade set pieces. Up to ‘mythic’ ilvl.
But when you have a ‘mythic ilvl’ set for content A and step into content B, all your pieces will be downgraded to starter level content B gear. You will have to earn gear for content B, by doing content B.

Etc. for all the different types.

Problem solved. You’re welcome Blizzard.

m+ players pushers or what u call it, they dont do keys for a simple 15. aim and IS/was to always go as high as u can manage. to compere doing a few +15 keys a week to getting into a guild that clears CE on a weekly basis from start is beyond lame.

This OP is stubborn af, i’ve seen them be passionate about getting this fixed ever since like before we even had 9.0.5. They will not give up, no matter how many threads they make.

Only way to s*** them up is blizz caves in and acts on his constant feedback. Otherwise he will just continue to make threads about this until we are in 10.0.

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Welcome back :slight_smile:

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To prevent regrind excessiveness you could do this with single pieces of gear too. For example (I’ll run with your labels if that’s alright)

All gear (irrespective of where it drops) has a rank rating for A, B, C and D. Let’s call them:
Explorer Rank (open world)
Dungeoneer Rank (Mythic 0 and plus)
Hero Rank (Raiding)
Soldier Rank (Pvp)

When loot drops in content it has a rank assigned to the content it comes from based upon the ilevel, so it works upon a system similar to the M+ Ranks atm. I would also have a tag that identifies the content it came from originally. Here’s an example using current ilevels:

210 gear is 0/12 if I remember correctly. But we can bump ranks to include lower pieces (like world quest loot) so let’s say the “baseline” for this patch is 184 and make that rank 0, and have the ranks reflect jumps of 6/7:
184 - 0
190 - 1
196 - 2
202 - 3
208 - 4
214 - 5
220 - 6
226 - 7
233 - 8
239 - 9
245 - 10
252 - 11

So say you do a world quest and it gives you a 196 item. This item would be: 2/11 Explorer rank, 0/11 in others and would be labelled as “Explorer” gear, as it came from a world quest.

When you earn currency, in any content, you can apply it to any item and it buffs the ilevel relevant to the token currency only. So you don’t need to necessarily refarm gear, but you do need to invest time in the content to bring it “up to par”.

To prevent absolute slogs in trying new content, add new achievements:
Reach X ilevel achieved through your gear being Explorer/Dungeoneer/Hero/Soldier enhanced.

This achi grants you the ability to use the currency from The achi content to upgrade other content rankings on gear from that content up to a threshold. An example:

Achievement: Reach 208 ilevel average from gear enhanced by “Explorer”
Reward - Explorer currency can now be used to rank Hero, Dungeoneer and Soldier rankings in gear that has dropped from Explorer content to 2.

Achievement: Reach 233 ilevel average from gear enhanced by “Explorer”
Reward - Explorer currency can now be used to rank Hero, Dungeoneer and Soldier rankings on gear that has dropped from Explorer content to 5.

Achievement: Reach 252 ilevel average from gear enhanced by “Explorer”
Reward - Explorer Currency can now be used to rank Hero, Dungeoneer and Soldier rankings on gear that has dropped from Explorer content to 8.

And so on duplicated across the different types.

It’s essentially the same as your system (which would be good) but this way the gear you earn can have mileage in more than one type of content which would be a combat against bad RNG as you either rank it from base when starting that content, or invest your currency from main content into ranking it up for some power to help skip the early bits if you have achis.

It would however have pretty big consequences for people who like to do high end of one type, and want to jump into high end of others, ie high m+ pusher wanting to jump into mythic raiding for some gear.
The key to avoid this feeling so “feels bad” is to make it so equally attractive gear drops in all content and also each content also has unique gear and stuff that ONLY works in that content such as tier bonuses etc to prevent people “feeling a need to do that mythic raid for my m+“ as m+ would unequivocally offer the best gear for m+ for example.

You’d achieve this with tier bonuses generalised around:
Explorer: mobility, “on kill” healing/resource restore, looting perks, faster travel.
Hero: Single target damage, stuff that affects or works with more than 5 players around you.
Dungeoneer: multi target damage, buffs that gently stack for mob kills and you then “activate” for a boss for a single target boost. Buffs that respond to interactions with affixes.
Soldier: Resilience buffs, Cc reductions, mobility, debuffs.
You can make it so these still apply in “off content” but their effectiveness is vastly reduced. So someone in m+ set in raiding won’t get the full mileage of their buff, but it’s still something. Until they get a raiding set.

The ability to “catch-up” the gear of your choice to rank 8 would make it fine for entry at that ilevel, but inferior to gear around that level due to lack of the aforementioned bonuses, but it will tide you over until you earn currency to loot and upgrade “proper content” gear.

Whether players see it as that or not is another question, as the playerbase tends to interpret such differences “no matter how small” as the difference between trash and godly status, so they may see the fact they can use 233 gear say with a reduced tier bonus in “off content” as “pointless “ because it’s less than the raiding gear equivalent. We see this with dom shards in m+ atm where non dom gear is considered “trash” for some players despite the fact m+ equivalents are perfectly capable of performing.

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there is only one rng i can dislike and with good reasons too
and its related to the covenant tmogs from specific korthia dailies
i had same daily with 3 kyrian characters reward wrist belt and legs
and one other time gloves
what i miss now is foresworn chest and cloak

Just add a condition to dungeon loot that increases ilvl of that item by the key level you are in. Similar to PvP gear right now.
Doing a +7? 7 more ilvl to equipped dungeon pieces. Pushing +20s? Here have 20 more ilvl to help you out.

Edit: Maybe tune it so I as a raider dont have to do dungeons for upgrades tyvm.

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