Ban Hyperspawns?

I know for the fact that they existed from WoD to present time and there were some in vanilla. That is already the majority of the game’s lifespan.

That would hurt legit players and benefit bots.

This didn’t exist in vanilla and even WoD is questionable, i know there have been many changes during WoD to various systems following that disastrous launch.

How exactly would it benefit bots?

I just linked a video from Wod (but there are dozens I could have linket) and you can find hyperspawns in classic.

If you remove hyperspawn and add dynamic spawn you could not farm certain things with 5 people. But a botter with 15 account could.

I’m not talking about classic, i’m talking about vanilla. Also i doubt there are any in classic either, i played it for a bit and the respawns are the same as in vanilla.

What are you even talking about? how does this many any sense in your head?

Lets say that they make the Silithus farm a dynamic spawn. The reason behind that is that this way 5 people cannot force spawn the cultist. If it is implemented you can no longer farm efficiently with 5 people so people go either to AQ 20 or Zul’Farrak.

But if a muliboxer/botter moves there with 40 druids the spawnrate will be high enough to be better than AQ 20 or ZuL’farrak. Strip and a moonfire won’t kill a mob so several groups can tag each mob.

Can someone explain why is this a conversation about hyperspawns when the new multiboxing change mostly effects this type of farm, aka making it impossible and Blizzard already nerfed most hyperspawns in bfa? I dont get the issue really unless u guys travelled back in time for like 1 week

It would be less efficient for both the 5 men group and the 40 bots, the bot team would yield more because there’s more of them anyway.
Also since when are we designing the game around a raid full of bots? do you apply this criteria in any other areas? should we redesign fishing? cause bots do it better? or literally any other activity

The point is that blizzard added this feature to improve the questing experience, players found out how it works and exploit it to force mobs to respawn instantly.
So yeah if those 5 people can’t farm silithus as efficiently, screw them, if 40 bots are farming silithus then BAN them, don’t redesign the game for every player around what bots can do.

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Hyperspawns are basically the dynamic spawnrate for mobs pushed to its limits. It’s an exploitation of mechanics just as much as you questing with other people around you, and not having to wait for mobs to spawn is. The way to fix it is to either put a cap on the spawnrate or to completely remove the dynamic spawnrate and instead go with a static respawn rate.

Punishing players for playing the game in order to fix a minor issue is never the way to go. Limiting the daily drop rate of world mobs would create even more pressure to go out and farm, in order to cap your daily drops. Very bad idea, OP, and a good example for why Blizz shouldn’t really listen to the players for solutions to problems.

It’s not impossible. People who like grinding can just make custom groups.

Because that worked so far… Just go to Gorgrond on any shard any you can count 20-40 bots.

Except there will be multiple parties of 5 in the areas so nothing will change.

So a hyperspawn with lootcap after xxx amount og mobs in a xxxx area with cd , which will give you what you need for a quest is bad for whom?

For everyone in the gold farming community. Which I can tell you is not small. Do you guys really wanna make boosting the only way to get gold?

I was, and those are multiboxers, i kept pulling that Fungal Praetorian over them, it was fun, however their days are numbered.
But again, the force spawn wasn’t implemented to combat bots, it was implemented to make questing smoother.
You can’t use this as an argument unless you want to use it for every single activity that bots can do, obviously this isn’t how blizzard makes decisions.

I have no sympathy for those farmers and i don’t know why they should have instant mobs respawn. Having them exploiting this system goes against the purpose of the system, which is to help questing. This isn’t helpful when every mob is instantly tagged by a group of farmers.

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Of course not. I don’t think anything regarding spawn rates should change, but even if it changes there are still ways to make it work(although some of the workarounds would be really annoying)

Sure but getting like 5-6K an hour on one character/account won’t drag a moon onto the economy and destroy everything.

Atleast those people play in a group

Yes, but I thought that was what the OP is about - banning the play style.

It’s bad for everyone playing the game. You basically are punishing players for playing your game, by instating stupid and obscure mechanics which will lead to mass confusion.

Instead, they can just have static respawns, where enemies respawn after around a minute. Fluid respawn rates are a response to the rush when new content drops and everyone is in it, but that lasts for 3 days.

Personally I don’t even think hyperspawns are a problem. If players find a way to make the game work better for them, they can take it and good games should encourage players to explore the mechanics and twist them to their benefit.

You people are just jealous that you don’t have friends to farm hyperspawns with. I don’t either, but I’m not jealous.

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You risk getting banned if you farm questmobs, as that can prevent solo players from completing their quests. You atleast have to leave 1 mob available for them to tag… but most ive seen dont farm questmobs: you can force a quick respawn almost anywhere, given time, trial and error and enough characters.

Can someone explain to me why such areas are in the game anyway? Like why does one very specific area need mobs that respawn every 2 seconds? It’s like Blizzard intended for these to be camped 24/7 for whatever reason