Blizzard, do you know you have a TON of old content that can be repurposed?

don’t forget the revamped Arathi Highlands map >.<
how awesome it is compared to the boring one people level up in
all wasted effort.

Probably.
Could be built into Chromie Time. Could be called Strands of Chromie Time maybe? You choose a Strand (storyline) to investigate rather than a whole expansion (they could stay as is too).

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To be honest, I don’t see how this idea would do anything to make levelling more appealing or alive?

XIV’s early questing needed that revamp though.
It was absolutely tedious to do, Heavensward it got much better.

WoW’s questing. Is kind of optional though. I usually do a few quests in the expac i like and just run dungeons to level.

WoW’s system is so much different compared to XIV’s anyway.
You only have to level one character and all jobs are available to you then.

Two weeks into a new expansion and you are already looking around for other things to do. I would suggest the creators need to ‘repurpose’ some of their current content to make it last a bit longer. One thing they could do is reflect on what made Classic ‘classic’ and try creating purposeful levelling progression by making mobs way harder, quests more puzzling and XP way way difficult to get. Also create a real levelling experience by removing scaling and flying until you reach cap.

It is not a case of revamping old zones it is a case of giving Warcraft real levelling purpose instead of the ‘trading card’ collecting fest that its become. Make the game more compelling, interesting and FUN. And for goodness sake make it harder to level. And that isn’t purely based on time. I’m talking about more challenging content that by nature makes it a more significant process to level. Sorry, but fist fights with shrubs and collecting bees isn’t what I play Warcraft for.

No.

Removing insignificant quests is always a bad idea because it hurts the narrative for players that care about sidequests.

Again. Just some idea I had in 5 minutes. The dev team should be able to do 100 times better.

They occasionally do / did that, I think it’s not particularly necessary.
I regularly play old zones and I’m perfectly fine with them. A very few have too many quests, but it’s more about the zones being a bit oversized and every corner filled with something.
Some zones have rapid questing, which fails to engage me, so I’d rather not go that path.

That’s one achievement that didn’t scale well. Was already a challenge during Wrath.
It is almost trivial on a character that you just keep playing.


I think the main problem is that doing old quests (often including some dungeon visits) isn’t fun in the current system. It does, however, work quite well with Chromie Time, or even without, just locking at appropriate levels.

That’s why I intentionally stay away from expansions, from leveling up. There is much less content available at 70, compared to 59 (50, considering the glitches).

It boggles my mind that Blizzard intentionally crippled CT, thinking that people don’t want to play anything but the newest, ever smaller continent with its newest dungeons and one current raid and daily hub. Locking dungeons behind reputations, quests and keys has been a thing ever since BC (and Classic), and I also don’t think it’s much more skillful to level in SL or DF compared to whichever other expansion (being 70 is a proxy achievement for completing the current expansion).

The dungeon finder is the same, there is already a dropdown offering multiple expansions, I’m sure it could handle 10-12 items. (Heroics are a funny one with CT.)

Cool. Next time spend 2h on your thoughts before posting, ok?

At least these two zones have a Zidormi making it possible to phase back and forth between the different versions. It would had been far worse if the previous versions of the zones were removed from the game.

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Old content destroyed with scaling and level squish.

I tried some leveling in Azshara yesterday. Poor quest-givers were so starved for attention I felt sorry for the half-dead bastards.

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Which raises the issue of how scaling needs to someway be redone in a way that all the content can be scaled up to ones current level if one chooses so.

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Technically I agree, thinking the same as Adalon above.

Judging by your achievement value you certainly remember the old situation, where people would only touch the start of zones, or cherry pick the quickest quests. Worse, if you wanted a new character, you had to go through the same route as before, thanks to XP mechanics (gray quests, mobs, XP inflation rendering last zones inefficient, especially after forcing it).

People wouldn’t revisit old content in masses anyway without the scaling, it’s unrewarding and unfun. The only reasons to keep sneezing at it are cosmetics (mogs, mounts).

As for the squish, people keep blaming it, but here is the thing… we’d be level 150, we’d be doing 9841500 dps (assuming a casual 3x inflation), taking about 300 hours to level up each character - if you’re really good at leveling. Not a big deal for veterans since vanilla, unless you want a new class, or invite a friend. (Imagine doing Loremaster sequentially on all characters. About half of them would be literally required.)

WoW systems don’t work with expansions. They’re great for a single installment ARPG, you grow in power until there is no more (D3), or your skill caps (Torchlight).

Blizzard kept softening the systems gradually, like the tale of the frog in the soup. Easier combat, forgiving resource management, earlier and cheaper mounts, less xp per level, dungeon finder, profession xp, blanket creature nerfs, blanket player power increases. It did kind of work for a while.

I had a blast leveling in DF though.
It’s not dead. It’s just not considered ‘desirable’ by some of the endgame-minded playerbase. They think it just ‘gets in the way of their matchmaking game’.
They have no clue what an MMORPG actually is.

I’d love to see old content being used better, but with the caveat that I still want to be able to solo it. So I think the old zones would just need new versions, with the old versions still being in the game as well. Like they did in BfA for a few zones.

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i wish leveling was dead i still have some allied races to finish of for the achivements :smiley:

I think that’s sensible, and the current iteration of old zones allows them to be soloable. Going through BC / WoD, every group quest, elite has been normalized, and is soloable.
(Legion elites zones are particularly annoying, though.)

Dungeons and raids are a different animal. I’m wondering whether the current situation about DF dungeons can lead to a single player dungeon experience eventually. The other option would be AI teammates. Right now it’s pretty dull. There is a golden level for each instance that’s fun. I did the Nexus on my 40 hunter, creature health was just about great (16k), but I did oneshot everything.

I’d like that. If they were a bit more ‘story driven’. With AI npcs driving the narrative as you make your way through the dungeon.

I think this helps ff14 if anything, because they run their game on a different engine with potentially easier code, which is probably way easier to work with. A smaller team also means more flexibility and faster decision making.

Your friends are kind of lightweights :joy_cat:

But their response to Chromie Time has been “:DDDDDDDD”

Just let us go to Chromie at 70, job done.

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