BlizzCon 2018 Thread

02/11/2018 20:49Posted by Telaryn
Krag'wa monk who performs powerful leap attacks to confuse and take down his enemies.


*cough*

That'd be better off RP'd as a warrior, with Heroic Leap and all. Monks have no leap abilities, at all.
02/11/2018 20:50Posted by ChĂ­eun
'Mobile is a great opportunity to bring Diablo to more people.'


THIS MADE MY IRRATIONAL HATRED TOWARDS BLIZZARD SKYROCKET.
02/11/2018 20:51Posted by Tonnek
02/11/2018 20:49Posted by Telaryn
Krag'wa monk who performs powerful leap attacks to confuse and take down his enemies.


*cough*

That'd be better off RP'd as a warrior, with Heroic Leap and all. Monks have no leap abilities, at all.


Leaping attacks sound pretty agile to me. Monks are associated with agility, warriors with strength. Krag'wa is the most agile of all. RP is more than just stock class abilities.
So Kul Tirans, have these tide sage folk who are all about ice and water and so on...

Player Kul Tirans can't be mages....so can't be frost?

Zandalari for all their big golden city, and having Paladins for thousands and thousands of years can't be Paladins....

But they can learn kung fu from a race they enslaved and murdered?

Saurfang goes full traitor and alliance patsy.

And Diablo is a mobile game.

Wow... Blizzard.... just wow....
I feel bad for Wyatt Cheng.
Is it just me or does putting Diablo onto mobile seem like such a money-grubbing Activision kinda move? It just stinks of EA and Command and Conquer.
!@#$ty cinematic that confirms BfA really is gonna be SoO 2.0.
Diablo on mobile.

I'm sorry to all the people I argued with. All the times I called your hatred of Blizzard irrational.

These people deserve every bit of anger they get. They're %^-*ing up our games hardcore.

Edit: Almost forgot to mention the confirmed playable classes for Kul Tirans and Zandalari. Shamans instead of mages.... wow.

Edit 2: Also, not sure if it's just me, but the WC3 remaster looks like a !@#$%^- mobile game... especially the terrain looks horrendously bad. I legitimately think the original WC3 looks better.
02/11/2018 20:56Posted by Raes
Is it just me or does putting Diablo onto mobile seem like such a money-grubbing Activision kinda move? It just stinks of EA and Command and Conquer.


This is exactly what it is, while also slandering and downgrading a beloved franchise.

Blizzard went full EA.
02/11/2018 20:53Posted by Telaryn
Leaping attacks sound pretty agile to me. Monks are associated with agility, warriors with strength. Krag'wa is the most agile of all. RP is more than just stock class abilities.


Don't get me wrong, I do agree with the assessment, but I don't agree that those couldn't better be RP'd as some other class. Especially when that said class has lore of its own that should take higher priority over the racial culture aspect of it.

I suppose I'm a hypocrite in that regard for supporting tauren paladins - but in my defense, those -could- have been good and unique, but the ball was dropped hard.

As it stands, it's like purchasing McCafé from Burger King: Wrong brand, wrong restaurant.

Edit:
02/11/2018 20:56Posted by Raes
Is it just me or does putting Diablo onto mobile seem like such a money-grubbing Activision kinda move? It just stinks of EA and Command and Conquer.


A friend did some digging about this, according to his findings the Diablo Immortal devs are known for their past work in some P2W mobile games.
02/11/2018 20:53Posted by Telaryn
Krag'wa is the most agile of all.

"Next!"
"Great priest! In de times ahead, I shall require great agility to overcome de obstacles dat lay before me! Which Loa should I pray to for such a boon? Would you suggest Shirvallah, de graceful and vengeful cat Loa? Or perhaps Sethraliss, she who is quick of mind and body? Or Pa'ku, de Master of Winds?"
"Krag'wa."
"... I ask for great agility and you say dat I should pray to de frog Loa, dat is as broad as he is tall?"
"Frogs be properly agile, mon. Next!"
I have a horrible confession, which is that while I really want the Horde to have more paladin options, I was hoping it would actually be granted to the Darkspear, not the Zandalari.

So, I'm a little happy they didn't get it, and also unhappy that I couldn't be smug about Darkspear paladins happening instead.
Thanks for reading.

Edit: >:(
If zandalari monks get loa themed abilities instead of celestials

I might - MIGHT - be okay with it

but they probably won't.

But I do want to Invoke Kimbul, the Prey's Doom!

RISING KRAG'WA KICK!
02/11/2018 20:59Posted by Tonnek
A friend did some digging about this, according to his findings the Diablo Immortal devs are known for their past work in some P2W mobile games.

It's Netease Games, this is one of their latest games, look at the interface.
https://youtu.be/41XpjeCRrsk?t=156
now look at this interface
https://youtu.be/Ab2-WW1skOM?t=110
It's quite telling the old-guard of Blizzard have pretty much left.
Oh, Zandalari Paladins are actually a thing after all.

Scroll down here:
https://worldofwarcraft.com/en-us/battle-for-azeroth/features/allied-races

Now to fix the Monks...
https://worldofwarcraft.com/en-us/battle-for-azeroth/features/allied-races

THEY UPDATED THE CLASSES! WE IN IT BOIS!
I'm not sure why this new Diablo mobile game is so bad. Is it because of the likely in-game purchases and P2W or just because it's a mobile game? I mean, I played Dungeon Hunter series on my iPad and they were pretty entertaining.
...

I'M WALKIN' ON SUNSHINE! WHOOOAAAHHH!
God damn it.
Sweet Zandalari Paladin's, looks like I'm rolling a healer Horde side.