“Blizzard has revealed that only 30 per cent of new World of Warcraft players make it past level 10.”
That’s 30% of new players in a universe of a game that sold more than 100 million copies by now.
“That’s the tipping point at which people either stay or go, which make’s the game’s 11.5 million subscriber base all the more impressive.”
" In an investor call following the release of Activision Blizzard’s financial results, Blizzard CEO Mike Morhaime said the game had a stable subscriber base of 11.5 million players - the same figure announced in July 2008."
Seems like the game still had 11.5 million of players, even though 30% of the new players give up.
You understand that the game has A and B.
If you don’t like Legion and I don’t like BFA, they should find a middle ground.
Unless they only want A to play in a expansion, or B to play on another expansion.
None asked for them, they implemented it.
Just as none asked for Garrisons in WoD.
Just as none asked for Azerite system and corruption in BFA.
I would still take the legendary system over what we have in BFA, mainly because it has less variations.
They could at least try to maintain what they have.
They don’t seem to even trying right now.
Titanforging was replaced by corrupted items.
The question isn’t if the item will titanforge, it is: if the item will have the right corruptions.
Also they add nothing to your spell bar, just random procs.
They introduced a vendor that people are already complaining about.
Seems another situation of giving without actually solving the problem.
So in order to improve, customer satisfaction is irrelevant, got it.
People didn’t like Legendary systems so, they created more RNG systems.
Also, they are cheaper to develop as well.
Never said that.
I said: there’s no limitations to how much you can spend on game.
Any company will want to attract, the players that spend a lot, most commonly known as whales.
Why wouldn’t they ?
Cheers.