Can casual players get some better rewards for lower ratings? :)

and you also have healer 5%>100% their hp with 1 spell, so sorry if i dont buy your bs, now back on topic rather than more rewards for lower ratings, can we plz get the problem of no progress on the seasonal reward if some1 leaves solo shuffle be4 all 6 matches are played even if you meet the critrea of winning 3 plz

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What healer heals for 10-12 million in 1 spell?

there disc priest for 1 form what ive seen not sure what the spells name is and that dammed monk buble is far to strong in pvp

Disc priests can’t heal for that much in one spell.

That would be more rewards than for higher ratings lol

Literally from a round in solo shuffle, round ended in 24 seconds.

5.47 million dps from 2 dps(double ww) + additional 500k from me.

How is a healer supposed to heal that? The guy died between GCDs with a defensive up(barkskin).

Like, my biggest heal in PvP is like 10 million crit and that’s serenity with a load of modifiers, including the target receiving increased healing beyond my guardian spirit boost.

I’ll repeat my position one more time.

If someone dies within a global, then buffing healer output is not the answer. Holy Priest suffers from this problem the most and it is obvious. We already have the biggest throughput, and yet team mates can die suddenly.

You need to address the actual problem:

Damage CDs need to be significantly weaker.
Base damage of dds without procs and cds needs be higher
Base healing needs to be lower
Stamina values on pvp gear need to increase
And imo, dampening needs a cap and should increase healer damage as well in order to mitigate the loss of healer agency as the round progresses.

You can’t say healing is too strong when you literally can’t even heal the damage because you can only heal people after they’ve taken the damage.

No, you barely heal anything without modifiers.

Let’s take a look at base numbers: Flash heals for less than 10% of someone’s hp at base value, 1 million, when we have like 11-12 million hp. My holy fire deals more damage than a flash heal heals for with base numbers, instantly and then some more over time. It deals far more damage than a baseline flash heal heals for if people are standing close enough for BV to do damage. I can deal like 7 million damage from 3x holy fires in the time it takes to cast 3 flash heals, as a healer, if I hit secondary targets with BV. Meanwhile, the 3x flash heals will have healed 3 million or so if they’re just base casts without modifiers, not even enough healing to outheal a healers damage in 3 casts.

Serenity heals someone for 4.2 million, on 1 min cd, reduced by casting heals. My DPS characters can deal way beyond 4.2 million damage before a serenity is ready again. I can deal more than that as a healer.

Renew literally ticks for less than 1% of people’s hp.

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