I am playing almost everything as Resto, but I also play with my sibling. So we’re 2 people. Enemies with 8 million HP die before I get to even cast Lava Burst after Flame Shock, in like literally 2 gcds. The majority of enemies don’t get to reach any of us, those that do are scrapping us for around 2% of maxHP per hit maximum, and even then that damage is passively healed by Earth Shield or passive self-healing out of combat while running to the next enemy.
But even when playing alone, the only difference is that I get to do a “full rotation” of (precast) Lava Burst → Flame Shock → Lava Burst → Lightning Bolt which kills every non-elite enemy. There has not been a single occassion outside of trying to solo the 60M+ hp bosses where I even felt the need to cast Riptide on myself. Even the 10M hp rare enemies don’t deal enough damage before they die to make me want to selfheal. And as dps, those bosses don’t even get to do a 2nd or 3rd hit.
Hell, in Season 2 I was killing the Underpin Well Connected friends from full HP (with Brann as tank) without them getting to complete a single cast (Lightning Lash, Double Capacitor Totem, Hex, Thunderstorm). The Crowd Control tools we have available are way too much.
The fact that enemies of the overworld are designed for characters with item level around 620 (since story quests reward 642) while even many of us Delvers are at 660+ doesn’t help. It’s one of the reasons why we have been asking for optional harder overworld that tries to maintain reward per time spent roughly equal (so if it takes 3x as much time to kill something, it should drop 3x as much gold). Imagine how even easier it will be at 700 that we will get from Delves.
We used to have that too pretty much in days of old in WoW, but in a different form. We would arrive at a new camp or hub, we’d take 10+ quests that took around 3-4 minutes to read in their entirety, and then we’d go on a trek to complete them. Including any additional quests encountered on the way, it could take more than 1 hour before we returned to hand in! It felt like an adventure, and the cumulative reward of those quests felt very rewarding.
Nowadays it’s always 1, 2 or at most 3 quests, where reading them still takes 2-3 minutes, travel time is 2-3 minutes if we include the travelling from enemy to enemy, and actual combat / gathering time is distilled into less than 1 minute. It’s not combat-centric any more like in the past.