Cataclysm 80-83 Leveling Experience

Vash’jir is awesome.

Sure buddy …

My favorite is Uldum

Lot’s of in game cinematics, long story line that somehow ressemble Horizon Zero Dawn in a way. Quest are varied and the mounted combat that replace your action bar is not over did.

Hyjal is second, really set the stage for firelands and ragnaros. Deepholm was the most boring for me. Spend en entire level or 2 in a cave didn’t do it for me.

Barely started Vash’jir but it looks very colorful and the underwater mount is quite fast. I would recommend vash’jir to range player or player that can close gap easily (DK grip, Warrior charge)

I am 2 or 3 days in and ready to pack it in. 85 now with just twillight left. Too easy. I was hoping the dungeons were goign to be a little harder than they are. They are not hard. Even HC are a blind rolfstomp. WIth that i can only assume that the raids will be the same. So that is not fun so not gonna do it. So i think a months sub with most of it not being played is what they are gonna get. I can moan on the forums about RNG and stull like that for a month instead.

It is awesome if you can play it like a single player experience. The zone is full of bottlenecks where other players become a nuisance to your gameplay experience, and it’s maybe one of the worst zones in the game for this. I like it because I played it on the Cataclysm beta in 2010, without any influence from wanting to level fast, without any interactions with other players, just like a single player. My impressions of it back then were that it was amazing.

But on Classic Cata launch it was a complete disaster, it’s completely not designed for lots of players and it was also buggy as hell (I got stuck in an infinite phase loop at one point for like 20 mins).

From what i can see going back to vanilla and up to cata is that the zones got smaller and smaller. With faster and faster mounts, closer quests and alot more quests per zone.

Today you get your quest having no idea what its about.
You travel 5-10 seconds with you fast flying mount.
Unmount and do you quest för a couple min.
Mobs are dumb and easy to kill.
Return and do the same thing in the same area.

For me the fast flying mount back and forth doesnt feel compelling at all.
Feels like… lets just get it over with.

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I haven’t played MoP so i can’t comment, but on Warlords of Draenor, it seems Blizzard recognized that and players are unable to fly on Draenor for nearly the entirety of the expansion.

I never played that expansion. Was in the army at that time :face_with_peeking_eye:

Was it any good?

WoD? People usually don’t like it because of how short and single player focus it was.

Me? as a casual player, i liked it. This is the expansion blizzard introduced player housing. You had your little estate with garden, mine, forge etc… For me it has never been easier to be ready for raid without extensive farming. Potion, flask, gems, enchant, my garrison produced it all.

This was the time of flex raiding and LFG tool (non automated), so find a PUG raid was also hassle free.

Expansion was lacking in content, one of the expansion that has the fewest raid bosses in the history of wow, but again, as a casual player, i didn’t mind, i could just play another game or attend to real life things.

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Main issue with WoD wasn’t really the content that was in it, it was more all the content that wasn’t, as they cut like half the stuff that was originally supposed to be in it, including an entire raid tier.

Also from what I recall, in MoP you couldn’t fly until max level, at least on your first character, I think after that you could buy some BoA book to send to your alts just like in Northrend.

I had literally levelled from 81 to 84 in Vasch’ir mostly with doing some dungeons when queue was popping. Tbh, vash’ir was not that bad imo, quests were mostly fun and it added a bit more challenge that the zone is fully underwater and you need also consider vertical part of surroundings, basically it is now full 3d combat experience. Was a bit scared of huge elite sharks but they usually swim in areas where you would also not find yourself often. Overall Vash’ir was quite good for me, skipped Hyjal altogether.
The only big downside to leveling experience for me was too much linearity kicked in in questing, and that is true for all the zones in Cataclysm. It is not like in northrend or vanilla anymore, where you just pick any hub and do some quests there and all quests are pretty much there and you can choose what to do easily. Now as I leveled through Vash’ir it looked like one big questing campaign with almost as little as no side quests, and in order to get Throne of The Tides quests you need to complete this all, which kinda was weird. There was no much choice where to go, you literally was guided from hub to hub, and you couldn’t do any quests in next hubs until you “unlocked” it with completing story in previous hub. So yeah, this is probably one of the main reasons why cataclysm leveling felt worse than in previous expacs.

There was quite a few side quests, especially in the first area, just all of those you get from killing a specific mob/type of mob that is not part of any other quest, so if your not familiar with those you probably missed all or most of them.

I never liked Vash’jir but I like the rest.

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I’m in Vash’ now and it does feel very immersive. The bonus is that the further you go into it the less populated it is and so no competing for tags etc. Sad the underwater raid was axed.

Yeah even more weird since later Dungeons had very few quests that required zone progression (the only one that comes to my mind would be Therazane Quest given to you by Stonemother in which you have to kill the 3rd boss in Stonecore.

Then again doing Throne of the Tides with all the knowledge of Vash’j felt good for me.

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I agree with this. The “underwater” argument never made sense to me because you can run on the ground just like normal, and the seahorse is just like flying. Quests were alright too.

maybe some caster classes or dk’s had problem with underwater because it was trouble to set up nova properly when you fight pretty much in the air. I didn’t have any issues on my warri, doing the quests there

Halls of origination quests also require doing the whole Harrison Jones questline in Uldum.

Oh, huh. Yeah good thing I have tendency to clear the zones. Makes sense though. Quest giver doesn’t exactly show himself until very last quest.

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