Cataclysm Classic Hotfixes - 21 February

November 18, 2024

Cataclysm Classic

  • Added new recipes to professions trainers. These allow players to create iLvl 358 items.
    • Inscription – Bloodthirsty Charm of Triumph, Bloodthirsty Eyeball of Dominance, and Bloodthirsty Jawbone of Conquest.
    • Jewelcrafting - Bloodthirsty Ruby Choker, Bloodthirsty Sapphire Necklace, Bloodthirsty Amberjewel Pendant, Bloodthirsty Ruby Signet, Bloodthirsty Amberjewel Band, and Bloodthirsty Sapphire Ring.
    • Leatherworking - Bloodthirsty Fur Cloak, Bloodthirsty Hide Cloak.
    • Tailoring - Bloodthirsty Embersilk Cape.
  • Firelands
    • The Harbingers of Flame should no longer fail to spawn inside The Anvil of Conflagration.

November 22, 2024

Cataclysm Classic

  • Fixed an issue preventing players from being able to complete the Legendary quest “Delegation” if they had the teleporter opened for them to The Anvil of Conflagration.

So 2 weeks after this bug is still on the game. Our raid didn’t get any loot after killing the bird because the corpse didnt fall to the ground.

SS: h ttps://i.imgur.com/JxHye0j.png

November 14, 2024
Cataclysm Classic

  • Firelands
  • Alysrazor should no longer fail to fall to the ground if she is killed while in the air.

Nope.

December 9, 2024

Cataclysm Classic

  • Alysrazor now has additional safeguards in place to teleport her to the ground after being defeated and allow her corpse to be looted.

December 11, 2024

Cataclysm Classic

  • Fixed an issue with Shatter and Frostfire Bolt that caused other spells to sometimes benefit from Shatter when they should not.
  • Fixed a problem with the Hunter 4-piece Tier 12 set bonus where its effect was not being properly consumed by some Shots.

You broke 4p t12 even more. Now the set proc gets consumed with Explosive Shot during lock 'n load proc, making this set even more useless: we get that an already “no focus cost” shot becomes no cost
Also no sane person would have abused of the bug you tried to solve, so there were no needs to actually try to fix it.

2 Likes

Free shot gets consumed by free shots.
Just need to add that to 4 - tier set bonus info.

When are we getting the UI fixed so we can see reforges and talents of other people?

February 21, 2025

Cataclysm Classic

  • Addressed an issue that could prevent player credit for planting a Smothervine during the quest “Aggressive Growth”.
  • Fixed an issue preventing Jewelcrafters from learning new recipes from Tome of Burning Jewels.
  • Dungeons
    • Fixed an issue that was allowing a second globule being killed after a Cobalt Globule is killed.
    • Baron Ashbury in Shadowfang Keep and Temple Guardian Anhuur in Halls of Origination no longer summon Blood Globules of Shu’ma.
    • Added Necromantic Focus and Apparatus of Khaz’goroth to the Obsidian Fragment vendors.
    • Updated the Gift of the Blue Dragonflight buff:
      • Reduced the max stacks of the damage buff to 5 (was 10).
      • Greatly increased the frequency in which the damage buff stacks.
      • Updated the damage buff to grant 25% increase damage per stack.
      • The damage buff now starts stacking when not moving for 5 seconds (was 10 seconds)
    • Reduced the number of Forgotten Ones that spawn to 2 (was 3).
    • Further reduced the health of Mana Voids.
    • Fixed an issue that was allowing for the Mana Voids to easily move out of bounds and become non-targetable.
  • Shaman
    • Elemental Mastery and Fury of the Ancestors (the Elemental T13 2-piece set bonus) will now correctly be removed when swapping specializations.
    • Fury of the Ancestors (the Elemental T13 2-piece set bonus) will now correctly be removed when pieces are taken off.

While you’re at it, as a mana user it would be greatly appreciated if you also hotfixed a bug where mana void doesn’t return mana to the group, like it should. Don’t know what causes it, but it happened to me 4 times during an 8 hour farming period. The last one I can remember specifically was on Admiral Ripsnarl in Deadmines where he vanished back into the shadows, and the mana void was killed when he wasn’t there. It didn’t restore any mana at all, so perhaps the bug could be linked to the boss being phased, not attackable, or something similar?

This was also the same for all additional mana voids that encounter, btw. If one mana void bugs out, it seems like the rest of them will aswell during that particular encounter. This greatly hurts any affected mana user, obviously. Almost to the point of not being able to recover unless you either outgear the content massively or pull some 200 iq plays.

The issue Babastiltz mentions appears to be related to how quickly the mana voids die. It takes a few seconds for them to form, and drain the mana of players. During this time if they die, they still take 100% of a players mana, but return 0 on death. The recent change to their health has made this far more likely to happen

Makes sense, if that’s what happening.

Guess it’s an unintentional level of difficulty for the sweats who do too much damage… :sweat_smile:

Sorry but still Not fixed in Shadowfang Keep

Could we get the Gift of the Blue DragonflightB fixed?

In any dungeon where there is mechanic that takes control of your character, like:

  • The Vortex Pinnacle when you travel between platforms. Doing that removes your Blue buff. In some cases i think it can also remove your ring.
  • The Grim Batol, when you travel on drakes to drop bombs on trash, your blue buff is being removed.

every dungeon who has similar mechanic removes the blue buff; is this a bug?

rbg and/or 5v5 solo que