Neither? 90% of WoW falls into either Casual Raids which don’t care to have everyone preparing as much as they can and therefore don’t care about Archaeology, which is your camp.
Or:
Competing against people of the same Class & Specc. Where having a 500 DPS advantage is the difference between a 99 and a 95, just because they got lucky .
This also goes hand in hand with progressing Heroic Content ASAP. Since 500DPS won’t matter induvial ~ but if everyone is doing 500DPS more that’s another 9k Raid DPS, which can make or break certain DPS checks.
Which is all hindered because people had bad luck hitting a 0.3% drop chance for raid gear. If Blizzard didn’t want us to obtain it, why even include it? They obviously can adjust this RE the Pterrodax hatchling.
Just because your guild has a loot system means that you don’t get loot, doesn’t mean that you should die on a hill full of unsolved staffs and swords claiming that nothing should be done about Archeology - or accept receiving no loot since you obviously have a passion for WoW, which makes you better than 80% of the player base already (Which is why we’re both here).
Fine, I’m wrong. Not to repeat my point above; but to repeat my point above. Just because your guild doesn’t care about everyone coming to the raids the best they can be, why do you want to die on a hill full of unsolved staffs and swords claiming that nothing should be done about Archaeology.
RE Two Camps: My guild does want this, because I want my raid performing the best they can so we can enjoy the game how we like too. Doing hard content, well.
And yes, you can play how you want - I’m not saying you should play like I do.
Yes, they do and many people have; myself included. I’ve personally encouraged my guild to take a break to not burn out. Which as a GM looking to take my guild as far as we can, sucks.
So, I agree with you that people can stop. Will they? No.
To conclude, your points are valid for the way you enjoy and consume WoW. The changes the majoirty of Diggers want have 0 affect on the way you play the game, yet you’re adamant they shouldn’t change it because of the snowball affect. Which could be made for literally any change they’ve made in Classic.
I’m gonna say let’s agree to disagree, and if you want to carry on flinging: I’m happy to give you my perspective but I won’t be dying on any hill. I’ll dig my hill until they add Bad Luck Protection or I hit 0.3% when I have the mental to carry on.