Character Customization: Tall Gnomes added to ShadowLands

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I actually always saw it as a trait developed during the transition of the Titan Changes, I mean Gnomes live underground, naturally, or choose to do so mostly, so larger heads would mean their larger ears make sense, because echolocation would be a massively more important trait that was desirable for a subterranean species, than it would be for a surface based one, likewise their noses, for exactly the same reason we have a concept of a ‘miner’s canary’. When you live in the ‘Deep Dark’ where gasses seep from the earth, you -want- to be able to smell it when they do!

As for their eyes, of course they’re going to be big! When it comes to subterranean dwelling creatures you have two options with eyes “Go Hard or Go Home!” as in “Be Bigger or just Atrophy entirely”

(Fun unrelated fact, did you know that from birth until death, your actual eyeballs are the only part of your body that remains the exact same size and never changes?)

Weird bit of Gnome and Goblin headcanon I have (and it is just headcanon before anyone starts trying to prove me wrong, you don’t have to, this is just my theory) The reason that Gnomes and Goblins are the ‘Go to’ people for Science, and the only races where a skill is -named- after them (Goblin/Gnome Engineering) is because it is very difficult for others to learn without severe study, because most others will be used to thinking in decimal, because humans, Orcs, Elves etc have ten digits on both hands, but Gnomes and Goblins have Eight digits on both hands, so their mathematics would likely have evolved differently, and their base pattern of thought would not be ‘Ten’ but ‘Eight’ instead, this would mean their mathematics would have taken a whole different route, and when you get down to it, Engineering is basically what happens when you take Blacksmithing and smash it into the face of Mathematical concepts, so it makes sense that those two species have the rep they do, and why the two schools of Engineering are named after them…

What…you mean…Undead then?

I mean the act of being raised from the dead doesn’t suddenly rip the flesh off your elbows and knees and give you bones that didn’t exist when you were alive?

I mean I am not a medical professional, but I do know that a reanimated corpse, if preserved by magic, would pretty much just look like a dead human.

I mean thats the whole point about Zombies. They’re not preserved. All you really have to do with a Zombie Apocalypse is outlive it, as eventually they’ll decay and skeletonise and be no threat at all.

Forsaken aren’t like that. If they were, the race would have been deleted by now.

If they were constantly decaying, they’d all be skeletons by now and rather easily dispatched with a swift smack of a hammer.

Alternatively, they could be magically preserved, in which case some of them would look decayed, and some of them look like they did at the point of death, just depends when they were reanimated…

I mean its fantasy game logic that for once echoes real life science. Either they’re preserved magically, in which case bone covered Undead make sense, or they’re -not- preserved magically, in which case Blizzard should not have made them playable in the first place and they might as well delete the race.

Which we know isn’t going to happen.

This constant whinging about a customisation option makes absolutely no sense and makes me wonder if people actually realise what the Undead are in myth, legend and Blizzard’s own canon lore.

What, so Double Amputees then? Did you not see all the whinging about Mechagnomes?

I won’t repeat the meme, but they are possible, Draenei have Rangari, who use stealth, and they have hooves too, plus we do see Grimtotem Rogues…

Wrong franchise. You’re thinking of Warhammer 40,000, not World of Warcraft.

I mean that again would mean deleting every female Orc character, as they are all Assexual creatures that are a Fungi based life form. Is that what you are asking for? You know ‘Orks’ are not male or female right?

Surely thats the same for every species in game? We know baby Tauren are not 11 foot tall, are you asking to be able to play child variants of each of our playable ‘races’, or just short members of their species? Because thats what TRP is for…

Coughs I think you will find thats -Captain- Carrot these days, citizen.

Hey, at least he didn’t say orruks.

Did once read an excellent book, by an author called Charles Stross, set in modern day Britain (The whole series of novels is about a modern day British government department formed to fight elder gods and cthulu nonsense and all sorts), where Elves come back from the ‘Otherworld’ and take on modern humans. An Elven Heavy Brigade advancing on Leeds, and Dragonhawks and RAF Typhoons duking it out over the North Sea.

Its told from both sides, and in that novel, thats the word the Elves (and they are totally Blood Elves) that is their word for ‘Humans’. ‘Uruks’.

The Author in question is clearly a WoW player or fan, as in a previous novel, a scary female operative has a medallion engraved with ‘WWLJD’ and the hyper religious cult she is infiltrating assume that it stands for “What Would Lord Jesus Do”

It doesn’t.

As the novel describes when she activates it and goes combat crazy it stands for “What Would Leeroy Jenkins Do”

Never been able to see the word Uruk since then without thinking of that book!

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Tall Gnomes are Dwarfs and even taller Gnomes are Humans and ultra tall Gnomes with long ears are Nelfs :wink:

Bad idea. Base alliance races are so boring that this wouldn’t work.

Tall Gnomes would be Dwarves, Tall Dwarves would be Humans. And Worgen are Human also. 4 of the base races are just Humans and add the Allied Race human to that and the Allied Race Gnome and that’s 6 Alliance races that are all basically human.

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Gnomes and dwarves will realize they are actually human, but the supremacist Alliance convinced them that they’re a different type of being just for being slightly different and sequestered them to different lands, invented different mythologies for them to believe, just so they forget they are human. 4 of the Alliance core races are just human.

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Hey, we’re all creations of the titans.

Also I only count 3 core races that are human. Humans, dwarves and gnomes.

Oh yeah worgen my bad.

That must make Tauren and Troll math very weird indeed.

Gnomes should be kept the size that they are.

Endless amusement when they get rowdy on babycham.

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Trolls and tauren don’t have maths.

Okay, so they probably do, it’d be a hexadecimal system probably which is totally workable as computer programming shows.
So like 1, 2, 3 …6
One 6 and 1… (7)
Four 6 and 3… (27)
It just gets stupid for super high numbers because you’d be saying stuff like six 6s of six 6s and 2 (938) though I doubt trolls and tauren count above 36 tbh.

Nope, you would need like 10 gnomes to reach my shoulders.

Maybe with some stilts.

Look at the gnome, mocking the other races for not being as smart as he is.

Mean little gnome!

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Have you seen a gnome with Elixir of Giant growth? They are as wide as pandas and their heads wider than the shoulders of a human male.

The proportions would make them look terrifying!

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Wait, wait, wait… why is the base for human mathematics a six then? This is why you have words like a dozen, which is twelve. And also how you get people in the Bible living for 400 years - that’s a mistranslation, based on the odlest versions of the Old Testament using 6 as the base number, not 1. In fact, the 1 being the base I think comes from Indians or Arabs, but I’m not sure about that.

I would never in a million years ever go back to Horde but why on Azeroth would anyone even play a Gnome or a Dwarf other than to meme. Humans and Kul Tirans are also dull. It’s a fantasy game and other than Dwarves none of the others are fantasy.

Blizz will never make a taller option for Gnomes because then they’d just be Dwarves.

indians? They didn’t exist before 1947. You mean South Asians? The 0 came from Arabs. 1 existed in most societies before the European colonisations.