Class tree is even worse than before

I like the idea of ‘Pacts’ and feels very thematic, but there needs to be a little more imagination.

For example:

Pact of the Eredar
Spell Tie-In: Shadow Bolt, Incinerate, Drain Soul
• Effect: “You can cast Shadow Bolt, Incinerate, and Drain Soul while moving

Pact of the Satyr
Spell Tie-In: Curse of weakness, curse of tongues, curse of exhaustion
• Effect: Replaces foul mouth as a talent and multiple curses available. Bake curses back into the toolkit.

Pact of the Annihilan
Spell Tie-In: Damaging spells
• Effect: “Your damaging spells have a chance to trigger Annihilan’s Fury, increasing your spell power by 5% for 8 seconds. While active, your spells deal bonus Shadowflame damage.

Pact of the Nathrezim
Spell Tie-In: Agony, Corruption, Wither, Immolate, Bring back doom for Demo
• Effect: “Your pets and DoTs leech 1% of their damage as health to you. If you are below 50% health, this effect is doubled.

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And I had this idea for Abyssal Walker that would change Demonic Circle similar to Door of Shadows.

Abyss Walker (Passive Talent)
Effect:
“Your Demonic Circle is transformed into an Abyssal Rift. Instead of placing a static circle, you open a rift to the Twisting Nether. After a brief cast, you teleport to any location within 35 yards in line of sight. Upon arrival, infernal energy erupts, dealing Shadowflame damage to nearby enemies.

I’d really like it if the Oppressive Darkness talent make Shadowfury instant and decreased its CD similarly to Howl of Terror. If I play Destruction, I’d like to be able to use Shadowfury in PvP because it’s such an iconic (and useful) destruction spell

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We should also bring back Dark Intent. It’s a "pact between us and our party.

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I always hope that soulburn will be incorporated into the spells that currently use it (if you have the shard the spell will be empowered, otherwise not), and that in place of soulburn - following the logic of the previous talents related to the “mobility/teleport” theme - a talent will be inserted to be able to cast fillers on the move

I’m very surprised, in a negative way, by the current absurd and incomprehensible choice of curse stances. It’s truly eye-watering; you basically have to press the curse you want to activate in your stance, and it appears in the bar, transforming. Then you have to cast it. One of the most abominable things I’ve seen in this game since 2004 XD

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I think empowered healthstones is suppose to be a buff to group utility. I dont have alpha so i cant test myself but if anything it would make soulstones normally be a 2 charge for a total of 60% hp over the course of a boss fight. When currently its 1 charge for 25%.
If this is not the case they literally made another useless talent node.

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Its actualy a Raid/Group nerf and a self Buff. The additional charge doens’t matter for the group, because they don’t get the benefit of Path of Glutony. So they just heal 5% less than what it’s now on retail. But with the combination of Path of Glutony and Empored Healthstone you heal 25% + 30% over 6 sec instead of 35% flat.

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