I looked more closely at the “stance” issue, and fortunately it’s not in the global CD, but in any case, it’s a completely incomprehensible choice, as macros will still be needed to avoid having to double-click to apply a curse. I saw that the blight of weakness transforms with the stance of the curse of exhaustion into blight of exhaustion, which slows all targets by 80% within 10 yards of the primary target.
Changing “stance” for curses is too convoluted, and pointless since macros will be used if necessary. If you want to empower a curse, it would simply be enough for them to be empowerable with soulburn, maybe. By the way, there’s a rather obvious problem and redundancy with the Foul Mouth talent
If they really want to emphasize curses, I think they should reconsider their effect, especially in PvP. Weakness used to make sense when it slowed melee attack speed, but now it’s completely useless unless you use Amplify Curse, which was removed in Midnight. The curse of tongue could slow down the casting of next three spells by 30 or 50%, or reduce the global CD a lot since many casters now only have instant casts
for example. All curses should have a small cooldown in this case
I say that I don’t see blight of weakness as thematic for demonoloty and destruction simply because, having played warlock since 2004, I’ve always had the clear concept that curses to weaken the opponent and slow them were thematic for affliction (CoEx has always been a purely affliction talent). Destruction had no chance of slowing enemies with the curse, but there was the Aftermath talent that gave destruction spells the ability to daze the target, slowing them by 50% (another great talent was Pyroclasm, which gave certain spells like Soulfire and Rain of Fire the chance to stun). But it’s simply a “thematic and personal flavor” issue
Regarding the Healthstone, I forgot to mention that I was referring to a discussion more focused on PvP. Drain Life, despite being greatly buffed (in my opinion, there are too many dedicated talents; Gorefiend’s Avarice and Improved Drain Life should probably be merged), could still be a problem when channeling, even though it’s much faster. Drain Life also has the additional problem of being useless on absorbing shields, as it no longer heals based on a percentage of health, but only on damage done. If the game isn’t as fast as it seems, and there aren’t so many gap closers and CC/micro CC, then Drain Life will be really great (I really hope so)
Many thanks for the Gateway macro! Mine is slightly different and sometimes it fails and makes me go soulburn in CD (and that’s not a very pleasant thing in arena while a war puts the spear under you)
p.s. How do I modify the Gateway macro to use ctrl to no use soulburn and cast Gateway normally?