Following the last round of tuning, we continued to see most classes move very close to our intended tuning targets in group content, with a few classes coming up a little short and requiring some more adjustments to bring them around. In PvP, some outliers have emerged at the top of the charts.
The following changes will take place with scheduled weekly maintenance in each region.
CLASSES
Death Knight
Blood
All damage increased by 6%.
Boneshield Armor increased by 10%.
Druid
Balance
All damage increased by 5%. Does not affect PvP combat.
Ornaments of the Mother Eagle 2-piece: Starfire damage increased by 15% (was 20%). Does not affect PvP combat.
Elune’s Chosen: Boundless Moonlight’s Fury of Elune flash damage reduced by 10%. Does not affect PvP combat.
Elune’s Chosen: Minor Moon damage reduced by 10%. Does not affect PvP combat.
Evoker
Augmentation
Command Squadron (Scalecommander 2-piece) Disintegrate damage increased by 10%.
Scalecommander: Bombardments damage increased by 25%.
Devastation
Deep Breath damage increased by 20%. Does not affect PvP combat.
Command Squadron (Scalecommander 2-piece) Disintegrate damage increased by 10%.
Scalecommander: Bombardments damage increased by 25%.
Preservation
Deep Breath damage increased by 20%. Does not affect PvP combat.
Hunter
Beast Mastery
All damage dealt increased by 4%. Does not affect PvP combat.
Deathblow updated. Kill Command’s chance to grant Deathblow to Beast Mastery Hunter increased to 20% (was 10%).
Dark Ranger: The Bell Tolls damage bonus increased to 8% (was 6%).
Dark Ranger: Phantom Pain damage share increased to 80% (was 30%).
Dark Ranger: Bleak Powder damage increased by 25%. Does not affect PvP combat.
Monk
Mistweaver
Master of Harmony: Fixed an issue that caused Ancient Teachings healing to not be increased by Coalescence.
Priest
Holy
Heal healing increased by 12%. Not applied to PvP combat.
Halo healing increased by 40%.
Archon: Empowered Surges increases the healing done by Flash Heals affected by Surge of Light by 45% (was 30%).
Discipline
Atonement heals for 33% of damage done (was 28%).
Atonement healing is increased by 100% outside of raid (was 125%).
Player versus Player
Stamina granted from the PvP trinket Set Bonus increased by 5% for all roles.
Death Knight
Frost
Shattering Blade damage decreased by 50% in PvP combat.
Frost Fever damage increased by 15% in PvP combat.
Druid
Feral
All damage increased by 4% in PvP combat.
Balance
Keeper of the Grove: Dream Burst damage reduced by 50% in PvP combat.
Elune’s Chosen: Lunar Calling increases Starfire damage to its primary target by 80% was 128%) in PvP combat.
Evoker
Preservation
Chrono Flame’s maximum damage increased from the 4-piece class set reduced to 325% spell power in PvP combat (was 450% spell power).
Hunter
Survival
Flanking Strike damage decreased by 20% in PvP combat.
Mage
Arcane
Arcane Harmony now increases the damage of Arcane Barrage by 2% per stack in PvP combat (was 5%).
Intuition now increases the damage of Arcane Barrage by 20% in PvP combat (was 50%).
Improved Touch of the Magi now causes Nether Flux to increase the damage of your next spell by an additional 10% (was 25%).
All damage increased by 6% in PvP combat.
Sunfury: Glorious Incandescence now increases the damage of Arcane Barrage by 10% in PvP combat (was 20%).
Sunfury: Meteorites damage from Arcane Phoenix reduced by 38% in PvP combat.
Sunfury: Greater Pyroblast damage from Arcane Phoenix reduced by 33% in PvP combat.
Sunfury: Arcane Surge damage from Arcane Phoenix reduced by 33% in PvP combat.
Frost
Glacial Spike damage increased by 40% in PvP combat.
All damage increased by 5% in PvP combat.
Monk
Mistweaver
Rushing Wind Kick damage decreased by 50% in PvP combat.
Paladin
Retribution
Hammer of Light damage decreased by 15% in PvP combat.
Priest
Discipline
Power Word: Shield absorption increased by 20% in PvP combat.
Atonement healing increased by 12.5% in PvP combat.
Rogue
Subtlety
Shadow Blades now causes attacks to deal 5% additional damage as Shadow in PvP combat (was 10%).
All damage increased by 6% in PvP combat.
Shaman
Elemental
Earth Shock damage increased by 15% in PvP combat.
Stormbringer: Tempest damage increased by 10% in PvP combat.
You could have at least warned me five minutes beforehand @Kaivax
I need time to get some popcorn ready so I can properly enjoy the tears of people complaining—or the cheers from those overjoyed about something finally getting buffed.
Alright, I’m off to get a cup of tea and some biscuits. Then I’ll sit back and watch the show.
We got a buff that’s about 5% of my DPS. They increased this by 25%. Do the developers really think this is what will make aug viable? I don’t want to be behind on every single key by so much DPS that I’m always the one blamed when the key isn’t timed or the run goes bad! The aug is at least 1 million DPS behind everyone else. It’s not going to become META just because it can do enough DPS for keys to be completed normally! For some people, this is their way of unwinding after work. Ever since the season started, I go to bed after running keys thinking Blizzard surely won’t leave it like this, class tuning will come soon. And now, here’s a 1% buff. Thanks for nothing!
even with 6% damage increase bDk will still do a lot less damage than Monk or Warrior, both of which have raid buff while we don’t. We’re still going to be liability to our group. Revert the nuke nerf of Blood Beast you did early! The mindless 90%+ nerf of Blood Beast turned this talent from an iconic San’layne most fun talent, into a most dissapointing worthless garbage of talent.
5% armor increase won’t solve issues of us getting one shotted in difficult pulls of highers keys, which all other tanks survive. We need a new mechanics, that will protect us from synchronized melee swings oblitirating us within 0.5 sec.
you’ve gutted our utility and our threat / pulling capabilities with removal of Abom Limb! One of the most stupid decisions ever! Revert it and give us back Abom Limb!
make Gorefiends Grasp baseline, reduce its cooldown to at least 1 min and for god sake fix its numerous bugs! Often when I use GG on target that is immune to grips, noone is getting gripped to this target.
To be honest I knew they would Just do Aura buffs at this point and I’m still disapointed, the spec has clear desinge flaws and Bugs that are known since the DF pre Patch in TWW alone you slashed our mastery in Half, ruined DS, removed Abolimb and our DMG outside of our Hero Talent is basicly non exsisting.
Following this Trend I would guess that we See AMS on a 2 min CD in the midnight Alpha and 5 more .x% Talents appearing in our Spec Tree.
Most of the Things I have raed about BDK Problems this Season is that many that Play this spec have a big Problem Building up threat at the start of pull and Instead of giving Players a Tool to solve this Problem or at least make it feel Like they don’t Play with Skittish u throw another Aura Buff on the Problem and think you solved the Problem
The 6% buff also won’t Help in Raid against prot Warrior/Paladin 4 Set burst DMG.
And while all other Tanks spec are already working on Resi 19 Keys BDK’s are working on Resi17. (Will you be able to Get Close to Key Levels of all other Tanks with BDK ?yes, could you also Just Play Prot Warrior and do it with way less effort? Also yes.
Idk when the Last Time was, that I was so Mad about my Main getting a Buff, but it feels Like we are still getting Punished for Shadowlands Season 3/4, either that or the people in charge of DK Tuning are Just looking at Frost and Unholy and they Just don’t Care about blood
I mean, what meta u want exactly ? So far we have the most diverse meta in years , sure it will shape up a bit later into season but still .
The nerfs will either not be enough to change anything or those top specs will just shufle and we will be in same situation, u cant have everyone equal .
There is no need for nerfs, they just need to buff the very worst few ones