Class Tuning Incoming – 18 December

We regularly make class balance adjustments based on gameplay data and feedback from players on class performance. The following changes to classes that are over- and under-performing in various areas will arrive alongside the 11.0.7 patch (18 December in this region):

Classes

  • Death Knight
    • Unholy
      • Apocalypse ghoul damage increased by 30%.
      • Rotten Touch now increases the damage of your Scourge Strike against the target by 60% (was 50%).
      • Death Coil damage increased by 8%.
      • Scourge Strike, Clawing Shadows and Vampiric Strike damage increased by 10%.
  • Demon Hunter
    • Felblade damage increased by 10%.
    • The Hunt initial damage increased by 10%.
    • Havoc
      • Chaos Strike/Annihilation damage increased by 10%.
      • Demon’s Bite/Demon Blades damage increased by 10%.
  • Evoker
    • Devastation
      • All damage increased by 4%. Does not apply to PvP combat.
      • Pyre damage increased by 20%.
  • Hunter
    • Beast Mastery
      • Dark Ranger: Bleak Powder damage increased by 40%.
    • Marksmanship
      • Trick Shots damage percentage increased to 75% (was 65%).
      • Razor Fragments AOE damage percentage increased to 35% (was 25%).
      • Dark Ranger: Black Arrow damage increased by 15%.
      • Dark Ranger: Shadow Surge damage increased by 25%.
      • Dark Ranger: Bleak Powder damage increased by 65%.
  • Paladin
    • Holy
      • Veneration now transfers 225% of damage done into healing (was 200%).
      • Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
      • Consecrate damage increased by 30%.
      • Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
        • Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
  • Priest
    • Holy
      • Flash Heal healing increased by 15%.
      • Holy Fire damage increased by 15%.
  • Shaman
    • Restoration
      • Totemic: Surging Totem mana cost reduced by 25%.
  • Warlock
    • Affliction
      • Haunt damage increased by 75%. Not applied to PvP combat.
      • Focused Malignancy now causes Malefic Rapture to deal 25% increased damage to targets suffering from Unstable Affliction (was 15%). Not applied to PvP combat.
      • Oblivion damage increased 25%.
      • Xavius’ Gambit now increases the damage of Unstable Affliction by 20% (was 15%).
      • Perpetual Unstability damage increased by 25%.
      • Siphon Life now increases Corruption damage by 30% (was 20%).

Player versus Player

  • Death Knight
    • Blood
      • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
      • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
    • Frost
      • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
      • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
  • Druid
    • Balance
      • Elune’s Chosen: Lunar Calling is now 80% effective in PvP combat (was 62%).
    • Restoration
      • All healing increased by 5% in PvP combat.
  • Evoker
    • Augmentation
      • Deep Breath damage reduced by 15%.
      • Molten Embers increases damage taken from Black spells by up to 20% (was 40%) in PvP combat
  • Mage
    • Sunfury: Burden of Power now increases the damage of your next Pyroblast or Arcane Blast by 40% in PvP combat (was 20%).
  • Monk
    • Mistweaver
      • Conduit of the Celestials: Celestial Conduit healing increased by 50% in PvP combat.
    • Windwalker
      • Fists of Fury damage increased by 50% in PvP combat.
      • Blackout Kick damage reduced by 15% in PvP combat.
      • Touch of Karma now absorbs up to 50% of maximum health in PvP combat (was 80%).
      • Shado-Pan: Flurry Strike shadow damage from Wisdom of the Wall increased by 30% in PvP combat.
  • Priest
    • Discipline
      • Voidweaver: Inner Quietus increases Power Word: Shield’s absorption by 40% in PvP combat (was 20%).
  • Shaman
    • Elemental
      • Stormbringer: Tempest damage increased by 15% in PvP combat.
    • Restoration
      • Riptide healing increased by 15% in PvP Combat**.**
      • Healing Surge healing increased by 20% in PvP combat.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 20% in PvP combat.
      • Immolate damage over time increased by 20% in PvP combat.
      • Hellcaller: Wither damage over time reduced by 25% in PvP combat.
  • Warrior
    • Arms
      • Rend damage increased by 15% in PvP combat.
      • Overpower damage increased by 20% in PvP combat.
    • Fury
      • Mountain Thane: Strength of the Mountain now increases the damage of Rampage and Bloodthirst by 45% in PvP combat (was 30%).

Because the changes above will be implemented at the same time as the 11.0.7 patch, they will appear in the final 11.0.7 patch notes.

2 Likes

The fact that you do, is testament to the fact that you never get it right.

…Or even close to.

Don’t even care what it is. How on earth can you be off by 50% – by your own estimations – on anything when we’re this so far into the expansion?

That doesn’t give off the impression that you have any clue as to what you’re doing.

15 Likes

Why don’t you just admit you have no idea what the heck you’re doing with holy. It’s problems aren’t flash of light and its sereneties and thats all you’ve “fixed” in the last 2 cycles.

Also, increasing abilities by 70%? Just lol.

7 Likes

Really? Just… Really?

4 Likes

this is like 4 % damage buff in ST. FInally we will beat augmentation evokers ( the support spec)

i dont know if you are serious or this is a very very early aprils fools day . just yikes.

also those buffs to holy, seems like whoever does tuning is just clueless. probably a tetris player or dev

7 Likes

You think you do but you don’t.

Holy priests are still waiting since… oh wait TWW launch for balance adjustments.

Holy priest, aka the M+ healer trash spec since the beginning of tww, also aka the Blizzard’s hate child of the family.

Just by seeing our spells and precisely AoE. healing for what ? 100-150k KEK

Prayer of Mending healing for… 140k cri ? KEK

Shame on you Blizzard.

7 Likes

if you see a holy priest in m+ , run!

1 Like

Once again nothing for retribution paladins please hire a new ret team Clueless !

3 Likes

because you re already overtune

5 Likes

I will repeat im not talking about PVE.

The pvp nerfs ret has on abilities does not apply to pve content

2 Likes

https://www.archon.gg/wow/tier-list/dps-rankings/raid/mythic/all-bosses$

Who cares about PvP? its a PvE game

PvP is dead.

6 Likes

Holy Priest needs some buffs in PvP.

1 Like

Where are the BM hunter buffs? We have been nerfed over and over again. Really thought you would look in to the numbers and buff us this time around.

2 Likes

at this point even unpaid interns woudl do better job then your tuning team,

just fire them all and hire people who know what they do.

1 Like

Sincerely doubt they will receive a buff due to their boss damage.

Those class tuning notes can’t be finished. Like no way this is what we get. Where are the other 80% of the Tuning Notes?

1 Like

tbh i like to see a holy more than a disci priest fotm reroller

bro have fun with us “ağam bizle eğleniyi”

1 Like

still nothing for shamans obliterating damage meters as i see, truly blizzards chosen class

You are buffing things that are not even played right now and that are still under tuned even with buffs…
Again it’s useless, buffing dots will not change anything to affliction, you guys are so stubborn… you really don’t get it do you ?

1 Like