Class Tuning Incoming -- 14 December

If I could solo m0 bosses at an ilvl where I’m not allowed to join heroic dungeon queues its busted and needs to change.
As funny as it was during my first m0 experience of dragonflight this shouldn’t be the norm.

Do you even understand how absurdly easy M0 content is and has been since M0 where released back in WoD? Tanks where able to solo that garbo on every expansion except SL, and that’s only because tanks where wet paper and had to be buffed multiple times.

Even if it is unfatomable for you or much people in this game, there is a world where key damage gets unmanageable, and it only comes faster on DF because it scales way faster. There is also a raid with mythic difficulty where bosses hit pretty hard on tanks and that 10% doesn’t make their lives any better.

Tanks still have to rely on DPSs cause they do almost no damage and take years to complete the content. Do you see a lot of 5 tank groups? It is inneficient to say the least.

And healers have a LOT to heal already. Hell, the main complaint about the tanks is that they pull so big the healer can’t keep up with DPS HP.

It surely has killed the desire for a lot of people to tank as an offrole. There is a lot of pressure put in tanks already on most content, as tank failures lead to a wipe most of the time. Tanks receiving less damage makes the role more accesible, hence atracting more unexperienced people that can eventually rerol into tanking.


Sorry that i have to repeat this again but my main complaint is not that tanks doesn’t need to be nerfed - i’m ok with tanks getting nerfed.

But damage reduction nerfs aren’t the way to achieve this goal. It leads to multiple problems in the future. If tanks can survive for too long without needing heals, just nerf self-healing and absorbs so tanks are still tanky but can’t survive alone.

3 Likes

Very sad about shadow priest - it really needs some love and any nerf makes it more of a challenge in pvp. Guess I’ll just have to upskill……

So it’s wow classic players fault that tanks got a 10% nerf? :laughing: :rofl: :joy:

This scenario right here is why M+ should have probably never been put into WoW. Because you always hit that point where you’re just going to get destroyed and you have to concede that you have reached as far as you can go.

Difference with Diablo 3 is WoW players will never accept being told, by the game, that they have reached their limit. They will instead demand spec buffs or content nerfs so the goalpost can be moved up a level or two and the process repeats.

I have an idea for warlocks. How about instead of nerfing them each week, You just post that they cannot use any armor and l soul leech start 10 minutes after a fight. And then delete the class.

To be fair tanks are out of control. They just pull half of the dungeon and their HP doesn’t even move. Good change.

So buff mobs in dungeons and dont nerf tanks through all actvities. Why nerf in open world content.

2 Likes

You didn’t test anything, you saw an Asmongold clip and decided those nerfs, same as when you fixed World Bosses drops.

2 Likes

spriest is S tier… silly sister

Am I out of loop or something?

Outlaw massively performs better than assassin and sub yet it gets buffed and the others nerfed?

lmao no its not

You’re delusional.

You’ve clearly not played brewmaster to say something that stupid.

I was really enjoying playing Protection. It felt great to be this tanky frontline healer that could help keep the team alive and disrupt the enemy forces. I definitely feel that the tankiness was perhaps a bit on the heavy side - But I think that the changes to a bit too far and really gut the role.

I don’t really see how Prot Paladin is going to fit in BGs after these nerfs - we were already looked down upon in PVP.

I’ll reserve my final judgement until I’ve actually tried it out. But on paper, I’m really bitterly disappointed to see these changes.

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The problem with tanking in this expansion is four-fold:

  1. Tanks struggle to get raid spots, because tank requirements do not scale with raid size. Every raid requires 2 tanks, regardless of group size or difficulty. That means anywhere from 20% (10-man) to just 6.66% (30-man) of raid spots are available for tanks. That is probably a very big reason why there’s a tank shortage. Compare this to healing where the number of available spots is far closer to 20% across all sizes even when comps like 2/3/9, 2/4/12, etc exist to optimize raid sizes for boss DPS checks.

  2. Some tank classes have so much self-sustain and survivability that they will almost never need healing. I’ve healed more than enough normals, heroics and regular mythics in Dragonflight to know this.

  3. Some dungeons are very punishing and unforgiving for tanks. When the tank meta is particularly bad, like in Shadowlands S1 when the only meta tank was Vengeance Demon Hunter (partially due to a bug that a r/wow user discovered months into launch) and they were basically forced to perma kite and burst packs because mob damage was too high, it’s unsurprising that people would have a bitter aftertaste in their mouth.

  4. Tanks cannot be played in PvP due to their low damage output and inability to protect allies in PvP combat. Despite some unique (and often frequently nerfed) breakout builds in past expansions, you will never see a tank spec become meta in Arena or RBGs.

If you are having troubles suriving as a tank in open world - 10% dmg taken nerf is the least of your problem, trust me.

Why are these nerfs applying to pvp when you say the problem is pve balance? Tanks already take 50% increased damage in pvp, at this rate tanks will be squishier than dps in pvp. Why do your devs not care about pvp balance at all? These kind of decisions can break game for the portion of your playerbase who mainly do pvp.

2 Likes

I am still shocked that after such huge backlash from community blizz isn’t catching a hint here.
Warlock nerfs on top of previous nerfs again?
Now, I play Shadow and Lock, I understand what you are trying to do with the passive healing granted by some abilities. I think that vamp touch and devouring plague nerf is fine, because it’s such a niche healing, that it wont be felt. Besides, SP has access to mental fortitude, which is somewhat cool and wasn’t touched. But when we move to warlock nerfs, it’s so HUGE, nerfing 3 passives at the same time, isn’t equal to the nerfs others got. :rage:
Besides, I can’t even grasp at the idea of broken soulleech synergy with Affliction now. I mean this was already bad, and now it’'s bad on top of bad, yes I refer to soul tap.

… and then there is a tank nerf that flew like a tornado messing with all of them. lol

The healing nerfs to dps specs should be PVP only and the tanks should be either reverted whole OR make it 5% instead of 10.

i just cant wait for tears in next reset once people go m+ and realise that normal and m0 were tuned this way because of scaling changes.

people will get obliterated very very soon . and it should teach them a good lesson .

2 Likes

As a PVPer, I really don’t get this mentality. Isn’t PVE meant to be a team sport? Wouldn’t have strong tanks in PVE be a good thing for the whole group? Why would you want to weaken any member of your team?

1 Like