on ptr:
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Why I cannot see my honor points right after the hk or silithu’s sand in honor tab?
Very unclear system in this case, when your goal isn’t to compete with others but just grind values. -
How this system will work on:
- separated realms (ru tab for example cannot queue with eu players)
- during huge lack of players (like on era when som 2 will come)
- in case of fraction disbalance (on som 1 ally were waiting for a bg for about 1h and instead for horde it was about 15 seconds)?
Yes previous system was bad, no doubts here. But in previous system you were competing with your own fraction and now you will compete with this Blizzard’s “plank” in ~750k.
What is kinda weird because in some cases, like a huge queue on bg can slow your ranking process from 100% (horde speed on som1) to something like 60-70% (ally speed on som 1). Previously that wasn’t the case, because each fraction had their own “planks” (brackets).
So if this value (lets assume that this will be 750k, whatever) will be static across all fractions and all servers, then we will face all of these points above in this case, what is actually will create some toxic environment between fractions/servers what we want to prevent.
It seems like this value has to adapt somehow (to server population? not sure).
- You are saying that new system will prevent toxic environment but at the same time, r14 char can lose his r14 just because someone in his group killed an npc. Previously this wasn’t the case because he lost it in any case but in new system people will actually HOLD their ranks so some griffers can easily ruin their lifes just by grouping up with them.
It doesn’t seems more friendly for people who was r14 for a month and then some random person were asking for a help with some quest and killed an npc.
Overall:
Changes are actually good. New items is a good way to keep game “freshy” and at the same time doesn’t break it. But all this 3 points above seems reasonable and can become issues.