Oh so you disingenuously argued semantics by saying things that are possible rather than probable, i.e. the Rogue using their brain and not committing the Cloak when they’ve already pressed their CC.
The personal attacks that YOU started, by the way? Don’t give them if you can’t take them, I wouldn’t have done any if it wasn’t something which you instantly started with.
Why would I use the Mindbender if he hasn’t pressed Cloak, and then he can just Vanish, wait for expiry and cap next Sap? You realise this suggestion makes me lose Mindbender before he even presses Cloak…right? …so your ‘you could stop a Cloak cap with Mindbender!’ is instantly out of the window. Do you mean ‘you can delay them from Cloak capping for a maximum of 15 seconds’ instead?
Again, you have to adapt to your teammates, if nobody else is doing it, my options are either trying to do it myself or leaving it for free
‘You should lose by default. That is fine’. Is that what we’re going with?
I don’t believe I should win, I believe that it should be a more balanced matchup
But…those specs CAN counterplay, so I don’t see the problem?
I can play Idol of Nzoth and then hope it triggers an rng proc and then it will disrupt them. That’s the logic we go with right?
The point is - those classes cannot do it, so why can Rogues?
By then, you are not on the flag! But again, at one point you will either be capped, or at least unable to cap yourself. Your class simply loses that battle, that’s how it is.
You don’t see it because you (intentionally) twist my words.
I specifically said that it is an issue when not everyone has an answer, and okay when everyone does have an answer. Divine Shield, BoP and Aspect of the Turtle are the former, some (well, most actually) specs have no options to prevent someone from capping an objective with those. Cloak and Spellwarding are the latter. Every single spec in the game has at least two ways to interrupt someone capping an objective with those (despite some specs being very limited on those options, they exist).
You asked me for my answer on those, that’s my answer, it isn’t for you to bend and twist. If you didn’t want it then you should not have asked.
And then he Sap Smoke Bombs and caps for free, and no Cloak is needed anyway! That’s how disgusting your class is, it literally doesn’t even NEED the Cloak.
Immunities should prohibit you from capping bases.
I’m done with this conversation, I’ll be back for a giggle if and when Blizzard falls out of love with your clown proof class.
Things will always be unfair. I find it unfair how Mages can freeze me on the spot constantly while giving me the finger. Rogue is easy to stop by just giving him a little smack.
When you go away from a flag you don’t have to go 127y away.
That’s my point. Divine Shield, BoP and Aspect of the Turtle effectively make you immune to 100% of most specs. Spellwarding and Cloak do not, every spec can land hits on you.
You seem to think rogue is in a okay state that’s fine and all but
answer these point blank
Why should rogue be able to have cloak of shadows, shadowy duel, smoke bomb at the same time in this mode when its clear this is so overpowered its not even funny.
Why should they have such an insurmountable advantage in this mode beyond any other class in the game essentially making casters unviable as base defenders?
Do you think rogues are overpowered in this mode and if you think they are how would you balance them?
Do you think its balanced that you need 2 viable classes as basedefenders vs a sub rogue and rotate trinkets by replacing the defenders else the sub rogue wins by default at the cap?
Do you think its fair a rogue can spin a base so easily vs multiple players at once where no other class in the game can do this with the same efficiency or even close to it?
CoS can be countered by all specs, whereas BoP, turtle (etc.) cannot be countered by melee classes.
Because different classes have different roles. Casters are there mainly for damage and CC, and that is what they should be doing. A rogue that joins the attack squad is doing something wrong. A caster defending bases is also doing something wrong, unless there are no other options available.
The fuss is people not realizing they can do something about it.
I know youvare a bit dense up there, so, once more, the thread was about not being able to do anything vs Cloak cap, and I explained what the solutions were. Period.
Oh, and before I forget, Subtlety isn’t thr Rogue class. Make sure that gets into your thick skull.
Every single class goes through seasons of power and utter uselessness. Even rogues. As it stands they are currently rather powerful.
Their control toolkit has been nerfed incidentally. Every stun and blind got duration reduced in the sweeping cc reduction patch.
The issue is NOT rogues toolkit. The issue is Blitz cap timer is 4s.
Mages can sheep / icewall cap.
Wars can stun / fear cap
Dh same…
Smoke bomb just lures people in resulting in a KS cap/blind cap.
Yes. Rogues have a better control toolkit than EVERY class.
But blitz mechanics are the issue here. You can’t call for sweeping class changes based on the mechanics of a game mode that only came to fruition this expat and should he changed….
A Rogue is capping, you’re far away, but have enough range for ranged attacks, but unable to make it close in time for a melee attack to stop him capping. You know there’s other stuff to do than standing 50 yards from the flag the whole game.
All classes have things you need to be aware of and make counterplays to. Mage, shaman, lock, whatever. They all have something you need to be on top of.
If you’re not able to alter your playstyle to counter certain classes as needed, that sounds like a you problem, not a game problem.
No offence but you’ve played 6 Blitz games all season, if you keep going you’ll have more posts in here than games played! For that reason I think you’re seriously overestimating how simple it is, which is unsurprising considering your defence of your class as well as lack of any sort of experience in the bracket.
The Rogue defenders are quite lost. First it’s ‘hit them with your staff’, which requires standing on top of the flag, so Rogues can just CC you on top of it, or CC your trinket, and then cap for free.
Then it’s ‘use your Mindbender!’ which requires A) me trinket Mindbendering, and also hoping the Rogue is bad enough to press Cloak when I’m in CC (which they would never do). It also b) requires me being in melee range because they have Smoke Bomb (so see paragraph 1 again, meaning they wouldn’t even need to Cloak). I mean I can go on and on, the mental gymnastics is unbelievable.
But don’t worry guys, you got me, I can indeed use Mindbender to stop a Rogue from Cloak capping if the Rogue has anything less than half a functioning brain cell and decides to Cloak cap a flag with no cc on me whatsoever, or does not CC myself and the Mindbender, or CC’s me and then Cloak caps when I still have trinket Mindbender, therefore these exceptional possibilities rather than probabilities justifies an overpowered mechanic.