Cloak of the jungle

some druids have “cloak of skill to use their toolkit” https://www.youtube.com/watch?v=6gPR0ZWQLxM 00:25

I also have short flashback of druids that I 100-0 in 2 hits in travel form.

Skill issue of druid (wearing proper items and talents) or rogue issue?

So it’s not a feral) what does this video have to do with it

Same as, “you should not play full combat or assasin in PvP”.

For every class, there are talent trees that doesnt work in PvP. I don’t prefer playing Subtlety but it works against squishy mages and stupid grey itemed people. So I am forced to play it.

Everyone is forced to play some other talent tree for PvP

Just another rogue unable to obliterate people without any skill because they are no longer 3 orders of magnitude above others but only 1 order of magnitude

Only if you give warlocks the new rune “summon grotesque monstrosity” in the cloak slot
that summons ur mom

1 Like

and i forgot, i have to respect every time i go BG, buy things for tea and blind reagent, buy vanish reagent, change my runes… swap items for more “pvp” ones with more stam at cost of attack power (40ap to be exact)

poor other people who want to play everything with single spec. and those are the people who get killed so easy with rogues.

You do not have to do any of that to go to BG
The battle master does not inspect your gear, runes and logs, you just queue and either win or lose, usually it doesn’t even depend on you because there are 29 more variables running around

Yes balance druids can beat rogues, especially when the stun procs 2 times in a row. Balance druids have always been strong vs rogues in vanilla…

I have better idea, give rogues cloak of shadows, and give for feral druids a last talent skill which alows shapeshifing them to an tauren rogue with all the skills it have. Talent name: “Gift of Morpheus”
Solved! You welcome!
Peace!

1 Like

even better, dont give rogues cloak, and its gucci

How about a hat, can we have a hat?

[Revenant’s Gambit] - Passive | With every precise strike of Mutilate, the rogue deftly strips the enemy’s flesh, using it to mend the wounds of allies. This ability heals for the full damage dealt by Mutilate, bolstered by the rogue’s attack power. Each critical strike with Mutilate reduces its energy cost by 10, accumulating up to 4 times. Additionally, those aided by this mending may inflict “Necrotic Contagion” upon the enemy, a vile affliction that has a chance to poison nearby foes, dealing damage equal to 30% of the restored vitality.