The issue isn’t that you cannot win by any stretch of the imagination. We wiped twice due to oneshots, but were successful our 3rd try even with one or two deaths.
My issue is that it’s not good or fun game design having unavoidable ~35k damage within a single gcd on 20-25k health pools. Pretty much no player outside of tanks have that amount of health and can realistically survive, assuming normal circumstances. And tanks don’t get hit by the charge anyway.
Edit: This seems to be a problem with charge abilities in general. A trash mob in Utgarde Keep Gamma just charged our healer for 9k and melee swinged him for 10k right after. Granted, this could actually be survived if you’re geared enough (or have a few stamina buffs availible in your group). But this is one single trash mob we’re talking about. It all seems a bit on the extreme side for damage that is not in any shape or form avoidable.
Edit 2: Any charge ability that can hit a non tank seems to be a guaranteed oneshot in Gamma setting. Our warlock just got oneshot in 0.6 seconds on the second boss, same run. Charged for 5k and then melee’d for 20k.