Community Redesigns the Game - Ep. 1: Mythic Plus

It shows up in the Raider IO addon. :slight_smile: All the info is there next to a box when I hover my mouse over ANY person. Even if they are not in my group and just sitting in Valdraken.

It also shows raiding info by the way. How many times you killed Heroic. Mythic, Normal… everything… :slight_smile:

It takes ZERO effort to know that stuff. Just download an addon that updates itself on its own.

In fact… I will add the following :

Because you dont seem to know the existance of Raider IO addon, I have a suspicion that you dont have it installed.

If you DONT have it, you wont show up on my data. Or it will show up with weird results from like a week ago.

And usually… if people cant see your data, they simply wont invite you. Out of principle because some other dude next to you DOES have that data… :slight_smile:

After how solo shuffle plays out - absolutely not, lol.

There are tanks and healers in normal and heroic dungeons because they want to level and gear up. M+ is a complete different story.

The harder the content the more picky people are. They don’t want to be locked together with inadequate players for half an hour.

Automated MM is a fantastic tool but it has proved over and over to be incompatible with challenging PVE content.
If they add a queue to M+, set a minimum rating or whatever that’s collectable by doing, idk, 2 key levels lower dungeons than what you queue for…and it turns out 80% of groups fail to beat the dungeon… then what then?
Will the players who avoided M+ in the past (because they refuse to manually group) simply admit they’re not good enough to beat the game, or will they blame blizzard for “matching us with noobs”, and demand content to be nerfed like in the past?

I do, actually, but I keep it disabled due to the tooltip bugs that it introduces to the rest of the game’s interface.

Now imagine that data baked into the game, rather than in some 3rd party website. Imagine it forming out the official criteria that a matchmaking system would use to get you your groupies. Imagine telling the group finder “I need four people with 3k+ rating, two ranged dps, two CR, one BL”.
And by the way, my proposition is only for the non-competitive difficulties, >10 should be in custom groups as it is currently.

Well it’s hard to tell if it would take longer or not, but in any case it’s still a great option to have. It’s an automated system that does not require you to apply to multiple teams and wait for players to accept, making it easier to use while wandering around the world doing quests.

Personally, it took me way too long to even realize I can apply to premade groups. :smiley:

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Ok let me go the different route. Why the hell would I want my matchmaking to be automated? Score can be cheated via boosts. Like Uda said he/she/they/xer also considers how many keys someone has done in that range, for example why should I take someone that has done only 1 +10 run to another +10? That peson could have probably just paid for said run.

Another thing you mentioned is that you want the automated queue to consider CRs/CC/BL when creating your group, ok then how does it do that because some classes have their utilities tied to talents, also do you know what abysmal queue times this system will bring if it has to filter by role, then by spec, then by utility, then by talents? Then there is comp synergy which granted you don’t really need for most runs but it’s way smoother than full random YOLO. Then there is interrupt CDs, caster have a longer CD than melee, so if I have a full caster comp I would probably want a paladin tank because they can cover with AS. And all this is done on the fly when you are forming your group and according to the available applications, do I want DPS for BL or do I want a healer for BL, do I want a DH for magic dmg or do I want a monk for phys, do I want a rogue for skips or do I want a priest for dispells. And yes it doesn’t rly take much time to make those decisions.

Yes because it doesn’t take that much time to process said information, it’s literally there on your screen. You know that toddler game where they have to fit the shapes into the correct holes? This is that.

A +2 is competitive. Just because it progresses your vault doesn’t make not competitive, there was a time where the ilvl cap was a +10 (M0 now but not really), then it got bumped up to 15, then to 20. If said queue was implemented and Blizzard decided to bump up the reward again to lets say a +15 (+25 by old numbering) would you say said 15(25) is a non competitive run?

And everyone is ignoring one very vital argument. Every single time Blizzard has implemented a queue to content (maybe except PvP idk, I don’t play it, I don’t care) they have also made it so that everyone can complete it. This is because if the content remains challenging people will blame their group and not themselves, and when they blame the group in a match making system then they are blaming the system itself, with LFG the burden of responsibility falls on the player because they decide which people to get, so if you invite someone toxic or a leaver or a boosted monkey, it was your own fault you might not have had a way to know said person is that but the burden of responsibility falls on you, when you do queues that burden falls on Blizzard and Blizzards way of fixing that issue is LFR and NM/HC dungeons which are facerolls.

PS The +2-5 range right now is just pure Elo Hell.

Fix the bugs. I dont have them.

Because by having it disabled you suffer the consequences.

Blizzard has this bad habit of doing exactly that and taking baby steps. They will do it in time.

And how would that be any different than right now? :slight_smile:

So instead of forming your group and looking at candidates, you suggest opening a prompt where you type in what you want and get sent people?

Its the same thing as today, but with extra steps. NAH.

No thank you.

Then what are you complaining about? Its what we got now.

You and many others in their endless complaining saying that keys < 10 should be quewable and what not… and that timers are bad and what not…

You GOT what you wanted. Now you got heroic and M0 fully queable. AND… NPC dungeons to practice stuff…

All I see is endless post of people complaining that everything bellow a 2+ is unplayable. Of millions of players hard stuck in M0…

You got what you wanted ALREADY. And not satisfied with it, now your asking to do the same to keys < 10 (formally +20) ?

I say this Quew of lower level keys was a disaster. It should be back tracked. Not expanded.

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Can’t write in LUA at all, and even if I could, I wouldn’t. This is a game, not my job.

With the key difference that from the POV of the applicants, they could do stuff with their character while they wait. What’s the difference between waiting 30 minutes for a system to get me into a dungeon and spending 30 minutes manually clicking “apply” buttons? In one of those, I get to do stuff around the world. Applying for keys is the nightmare process that got me to never apply to keys and only do my own. But then, when I needed my last +20 in S3, to have all dungeons timed on 20, I had to wait for that specific key to turn up in my inventory, and it never did.

There’s two sides to this coin. You say you need to put a bit of thought when composing a group. I say, that more often, players tend to get overly-picky when they form their groups. My perfectly casual 2700 rating got declined a lot of times for a simple +20, due to people preferring overgeared people for that same run. The game turns into a game of waiting, rather than playing.
Overall, the community generally prefers picking overgeared people with ratings way above the content they are signing up for, just to have it easier, smoother, faster. And that’s a thing that should be respected for competitive runs. But for anything less than that - what is the point of not having it automated? The game should be inviting to new players. Judging from your character, you’re a seasoned veteran that knows very well how the game works, but you’re also burdened with that experience. You’ve seen similar systems fail too much in the past in order to ever consider that at some point, they might just work, given enough iterations and community feedback.

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Yeah, you definitely don’t pug Mythic Plus.

My approach isn’t a selfish one, I’m looking at this from the perspective of the average player and how timers affect them.

I am wondering how much the average M+ player is pugging in the first place.

Most of my keys have pugs in them because it’s usually me and one friend.

I’m also farming a belt from BH so I go alone a lot but to 7s for Hc reward level. Last run I did was two chest with full pug group.

NHC and HC dungeons are brain dead facerolling. Saying that is like saying: why not make NHC and HC raids random?
Guess why LFR is nerfed down to being a meme…

Also as a main tank:
What would be my incentive to join a random queue when I get instant invites already and can choose whatever group I want to join?

Thats a them issue.

I can just fine do other stuff while applying. I just choose to slack in Valdraken chatting to people on whisp. But occasionally I leave the comfort of my bench and do other things.

Like I said. If in season 3, 1 or 2 months into it you fail to get into +20 keys with whatever spec you want…

Its a YOU problem. Not a system problem.

Like I said. Fix your Raider IO. Its not your job, but we ALL have done it to make it work.

And if you refuse (which is a fair point) then suffer the consequences. What can I say…

All in all, if you personally choose to swim against the current (like it or not) then dont expect anything else than bad results.

I cant stop reminding people that its not about what might seem fair to YOU as an individual.

Other people exit in the game, and its what the others are doing. 2700 rating 3 months into S3 is NOTHING. Its as if you haven’t played at all.

Why should I pick you? Its not being “picky” its simply having common sense.

And MOST importantly :

If I were to do an automated system… I would say : people with rating >2500. So you would STILL be excluded. So in the end, you would STILL wait equal amounts (if not more) time in the quew.

AAAANNNDDD that is exactly what happened with Solo Quew in PvP : they added a quew into the game with out addressing systemic problems and made the situation worse.

Easier… smoother… faster… sounds like 3 good things for ANY type of content. From competitive, to non-competitive. Who wants to loose over and over again ? Feels bad. We ALL want to win. And see big numbers in the recounts.

Ive been around for a while.

And let me tell you, that “new players” have bigger issues than this.

Lets put M+ asside for a moment. Make a fresh level 1 char and level him up to 60. You get ZERO tutorials. An incoherent story where things just “happen” and when you sort of start to get things you get instantly teleported to DF…

Then you do some quests with some dragons and get dropped in a world where you can : do WQ. Reputation. Heroic Dungeons. LFR raids… quew for BGs…

And when that new player gets TPd to its “heroic dungeon” or the “BG” the floor is just full of stuff. Thing “happen”… you got all of a sudden 20 buttons blinking on your bar… and you instantly die the moment you get close to anything with a “red bar”.

THAT is the new player experience. And he hasent even started with Raiding Normal and/or M+.

So before you start with this “new player friendy” attitude to end-game content. FIRST fix the systemic issue of everything that comes before it.

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That is one sad truth. But should this gloomy reality hinder any attempt at progress? I’ve seen enough leavers and pure toxic bags of garbage in my manually-picked group comps to know that I could not have prevented their behaviour in any way. Do I take responsibility for inviting them - I don’t know, should I? At the untimely end of a run that includes one of those bad actors, I usually blame that person for being what they are, rather than my group-gathering skills or the game’s LFG system.
I’d rather have the ability to quickly hop-in any system for matchmaking and redo that key with a new group, rather than having a key degrade one level. And I believe that there is a formulaic approach to that problem.

Yeah, that’s the last run; what about the countless others?

This isn’t a referendum on how good of a player you are, I’m just confused as to why you’re advocating for timers in Mythic Plus.

FINALLY SOMEONE ELSE WRITES IT OUT!!!

Timers are a very big part of the M+ experience since they make you keep going. You can’t wait everywhere all the time. We all have cooldowns and we need to assign them in the right way. On this pull you can use cooldowns, on the next you have nothing. It changes how you pull stuff, or in what order, or how big of a pull you can do. The timer makes the dungeon interesting. Sitting and waiting for every single mob-pull for every single cooldown is not.

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Fair point.

Timers do make the dungeon interesting if you’re not pugging it.

Again, I’m looking at this from the average player’s POV, they don’t have a guild or a group of friends to play with.

The run went well because the people in it played well. This has nothing to do with just one player. You try to discredit my opinion first by saying I don’t pug and now make it out to be like I’m bragging.

I’m confused why people want to remove timers from M+ when that is what they are. Timed runs with varying affixes. The whole point of them is a race against the clock.

There is a non timed mode M0.