I’m not the one disagreeing with the OP.
Similarly, were I to in fact disagree with his opinions, I would engage in conversation and raise my concerns as to why what has been said is disagreeable.
So technically, it’s kinda <people’s> fault for not providing a real counter-argument but instead resorting to ‘omg you dare??’.
What am I meant to practice, Umay? Am I meant to agree with myself and say that I agree? Because I did, a few times. If reasonable arguments against the contextual issue are provided, I’m all for discussing roleplay as opposed to some dude’s snarky tone, which is what has been happening since the beginning (and yes I’m sure you can find that 1 obscure post where someone, amidst a wall of text, also makes a mention of something other than how rude it all sounds).
And seeing as you’re willing to discuss it, let’s go:
Yeah but
So the logical assumption can be made that, when you roleplay, you do eventually begin to provide some kind of problem to be solved in your character arc? And people who do roleplay with you, do in fact, see that your character might be undergoing interesting and engaging (speaking on a narrative level) issues.
But the issue is pedantic, as you say. Let’s look into it, too.
The problem is that you disagree with the fact that people should feel obliged to provide engaging and interesting characters to others? I blatantly disagree with this. Yeah, like, you can do what you want with your sub. money but that’s a boring and frankly senseless argument imho. In order to see what might be interesting—because THAT is subjective—we should look at the context.
Roleplay.
Roleplay is, as I previously put it in this thread, something that I would call more difficult than acting and writing combined, at the same time. Because it literally is that. But wait—there’s different types of roleplay! There’s tabletop-style RP where people just play a game and maybe insert an emote once every four turns with a funny voice. There’s the more typical kind of roleplay we see on AD, that being pure writing. Let’s stick to the common method that you’ll encounter.
Our definition of roleplay is creative writing. What constitutes creative writing—specifically in a high fantasy setting? Thankfully we don’t have to answer that, because Blizzard—the creator—has already provided us many, many books and other written material to study in order to ‘hone our craft’ (as our OP says).
So in order to roleplay well in this scenario & setting, we need to:
- Be apt in creative writing
- Understand the creator’s standards for similarly written creative material
But roleplay’s also a hobby, and, as I also previously said in this thread: we can’t possibly expect people that do something as a hobby to perform better than people whose career revolves around that subject. So is it fair for people to demand that people raise their standards and replicate Blizzard’s professional novel-writers? Not really, not in any world.
Is it fair to want such a thing, though? We’ve got a solid and realistic definition of what our top standard of writing should be—the source creator. Is it wrong to aim to replicate that? Should a painter telling others to improve on their work be considered wrong (yeah I know, art is subjective but let’s not go into this loophole again)?
You don’t RP for others, you RP for yourself. So do yourself a favour and improve at your hobby.
Does this appear more constructive than my meme posts previously did?