Lillydot:
Of course it is. When the healer is basically the only one who can keep you alive, all the cc comps have to do is to stun the kill target and cc the healer. What comps do sound like that? Exactly, anything with rogue and Jungle.
And which comps where dominating the past AWCs? I think you get my point.
When did I say selfheals, mobility and defensives should be removed?
Lillydot:
Yeah, but that makes it even more harder for comps that can’t shine with spam able cc. If all you have to do is to avoid a setup every 60 seconds, while the enemy team only has limited options to cc you, it is a lot more easy!
For good teams, yes. But even here the cc comps have the advantage, as they can save their healers mana and cds by avoiding most damage through cc.
If you really think about it, you will come to the same conclusion as me. If you shift more survivability over to the dps and more damage over to the healer, it might result in the same game length, but control will be less important. Some people call that low skill but as a matter of fact, cc is very unequal distributed. If the devs don’t want to change that, the only other option would be to give all classes more cc.
Not sure if the healers would like it, if they get spam poly by a dk or fury for example.
You seem to have been gone from the forum for a while. I’ll just link you to a post you need to read first, since it seems you’ve missed the times it’s been repeated elsewhere.
This is a thread where I’ve collected some suggestions.
A way to improve the rating system with minimal work required
The matchmaking system isn’t doing its job right, we’ve all noticed that ever since the beta.
But to fix that would require a massive undertaking by Blizzard, and we all know how much they hate working on these kinds of things. Because there are a lot of hidden mechanisms that’d need to be changed.
But a way to keep the matchmaking system as it is, while also providing rating…
^ Read that first. Because you’re pretty much just beating up a straw man at this point.