Curios question Witch hunt/Order of Ember

I’m just going to make one thing clear here. I’m not pooping on anyone’s concepts or role-play. I’m just going to share with everyone what is common knowledge, and good to work around.

Monster Hunting by itself is a very common theme in WoW. It always will be, as it’s a high fantasy environment and it’s a good, simple concept to work with.

The Order of Embers however is a specific order with its own unique lore, designed for a very specific purpose so I’m unsure as to where some of the information in this thread has come from. Needless to say, I’ll throw in some copypasta for us all to discuss;

’ “ Brothers and Sisters, today you become the searing fire that burns away the darkness. Today you become the shining blade that cuts through the wicked. Today you become the beacon of hope against the endless foe. By the authority of House Waycrest, I name you inquisitors of the Order of Embers! ” ’

‘The endless foe’ in this case, being those of the Drust who have hounded and tainted Drustvar for years beyond counting. It is a continuous threat, that has no simple fix and must be fought and pushed back on a routine basis.

Considering this is still recent expansion content, it’s hard to imagine that they’re finished with the Drust yet by any stretch. On top of that, Kul Tiras has literally only just re-entered the Alliance so it seems a bit ‘odd’ that a large group of what is a self-contained order residing within Drustvar would suddenly all jump ship to the other continents, especially while the war with the Horde is still ongoing.

Here’s some more food for thought.

’ The Order of Embers is an elite organization of [Kul Tiran] champions tracing its origins back to the first colonization of [Drustvar] by the [humans] nearly three millennia ago. Founded to fight the [Drust] threat, the order has been recently revived to fight the [Heartsbane Coven] of [witches]. Members of the Order, known as Inquisitors, are highly trained individuals using a variety of techniques and weapons, and armed with an in-depth knowledge of [Drust] and witch magic. The Inquisitors of the order have been successful in containing this influence, and securing the region from ruin during the [Drust incursion]. ’

The entirety of their lore is based around fighting their ancient foe, protecting the land of Drustvar and ultimately, seeking a final solution. It’s a story of common-folk and nobles of the land alike, uniting under one inquisition, to fight back these heathaneous wretches.

With that in mind, they’re only really knowledgeable and equipped, at present, in matters pertaining to those specific elements. Witchcraft, in the limited quantity it exists beyond Drustvar, is nowhere near as specific and actually, very sparce if we delve deeper into the lore of the world as a whole. We had Gilnean Harvest Witches, who weren’t necessarily evil, and now Gilneas is uninhabitable, and we’ve had a few ‘crones’ here and here.

The magic utilised by the covens in Kul Tiras are a lot more dynamic and specific.

I disagree. If we’re referring to typical monster hunters than so be it, but the Order of Embers, as presented in the lore is far from being ‘just a monster hunting guild’. They are an ancient order with a very clear and concise foundation, as I have presented above.

That being said, I do love the idea of an ‘Order of Embers’ guild that actually role-plays out the above concept relatively well, in Drustvar, in keeping within expansion content while embracing expansion lore rather than just taking one and not the other as we’re want to do on Argent Dawn whenever we get some new lore. Since we are on AD, however, and people like to drift into their own head canon territory barring all potential interesting limits; here are some ideas to work with;

  • What better way to learn about your ancient enemy than travelling to the ancestral homeland of the Vry’kul? Northrend may yet hold secrets that could lead the way into finally defeating the Drust threat once and for all.
  • Perhaps, with the recent addition of Kul Tiras back into the Alliance, some Drust artifacts or cursed relics have drifted away from Drustvar and Kul Tiras, causing some trouble for a local populace. It would be ideal to investigate these incidents ASAP.
  • A visit to the Kul Tiran’s ancestral home of Gilneas, even now in ruins, may provide some insight into other methods of Witchcraft.
  • There are countless libraries and mediums for knowledge that exist throughout Azeroth that the Order of Embers may benefit from studying. Of course, this applies to regular monster hunters as well. Learn your foe!

But yes, long story short. The Order of Embers is not, in lore, a generic monster hunting club. It seems a waste to reduce it to that because then it’s hardly any different from any other mercenary, adventurer or paramilitary guild that runs around doing this;

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