The reason why people dislike it, I think, is because the telegraphing is done through an npc screaming big boxes of text (if you’re deaf, a busy tank or if you play with the sound off, good luck reading all that) at you. But even the sounds are a cascade of noise so I tend to put the sound on very low, just enough to hear the plings of my spells.
Now, coming from a point of view where I haven’t played wow in a loooong time, this specific dungeon is just too confusing in ways I cannot figure out without having to look it up. I don’t mind dying a few times and figuring it out, but I constantly had to go to reddit and figure out what to do or else we were stuck. I’ll explain.
For instance, someone that played DF might find it natural to hop on their own mount midfight, or the idea may come into their head because of how they were prepared by the previous expansion. However any other player (old style, or new player) doesn’t think of that because you were always taught that hopping on your own mount in a dungeon is already not done, but during a fight? When someone in my group told me “she says to fly off” my first reaction was to look for an npc mount on the ship or something.
Also, my friend had his bars set to disappear in battle… and his mount button was on that one - after all, you NEVER need to fly during a fight. In fact, you’ve always been taught you absolutely can’t.
This could simply be solved by having a big text in your face with ‘hop on your dragon riding mount’. You know, those texts that DBM used to have. Having a warning sound added with that goes a long way. Very simple, very clear. And not a whole bunch of npc text that anyone without sound has to read. The npc boxes are too large and too long on screen anyway during a fight, adding to the chaos.
Keep it simple, keep it short. (Inbefore ‘the irony’ on this wall of text :p)
Like with the bombs on the third boss. As a tank I’m quite far scrolled out but they’re still behind me because of the low ceiling. I do not see them.
Have just one big line: Bombs are ready! with added warning sound. You don’t need more: people will start looking around thinking “why is that warning there?” and “what do I do with those bombs?”. You still have to figure it out, which is the fun part, but you are not completely lost on what to do.
Flying off following the boss is another confusing moment. On the first boss I learned form this fight that I don’t need the orbs; I didn’t use them and I survived. I used them and it only seemed to give me more “airtime” (dragonflying meter). It didn’t prepare me for HAVING to pick them up when following the boss.
Simple solution: have a warning saying: darkness will consume you: follow the light. And THEN you can have an npc yelling: don’t let him escape!! It would just be an extra, but it would help newbies like me to figure out what these new mechanics are that we haven’t experienced before. Because when I died following the boss my first thought was that it was wrong following him, apparently.
The green line with the waves is a perfect example of telegraphing nicely: you still have to learn what it is or what it does but it’s quite clear on its own for warning you about “something happening soon”.
Also, using certain telegraphs, they need to mean the same thing every time. And you need a pointer on what they mean the first time you encounter them.
Ff14 dungeons have their own problems, but what they do well is that they teach you every single telegraph in a fight first, by slowly throwing them at you at the start of the fight, after which they build up to a dance of quickly occuring mechanics, sometimes more than one at the same time, making your skill at the game more important than numbers. Personally I like that part, obviously anyone can disagree. Point is, it’s much clearer without it being much easier.
Conclusion: apart from bugs, classes being gimped because of the mechanics and motion sickness the telegraphing in this dungeon is off and can easily be improved with some minor changes.
I’d say this is more of a late expansion dungeon when even the new people like me are used to the for us “”“new”“” mechanics. It would be really fun to use what you have learned in this culmination of craziness.
I just don’t think the way it is now works for new or returning players that missed DF specifically.