That’s the other thing. Blizzard is not “re-modelling” the armor models individually for each race. They just copy and paste, stretch it here and there to make it fit.
Almost every chest armor for female Draenei have UV-Stretching Problems.
That’s the other thing. Blizzard is not “re-modelling” the armor models individually for each race. They just copy and paste, stretch it here and there to make it fit.
Almost every chest armor for female Draenei have UV-Stretching Problems.
Everything is using human male as the model - the rest is just stretched.
That’s why every armor looks great on human male - because thats the base.
Exactly. I hope once MS takes over they will throw out this stupid workflow and bring in quality over quantity.
Actually, now that you say it… I don’t have them set up high and I really wish there was an option to disable spell effects for Allies in Raids.
I agree it does not fit every race, however having the option would be nice as after all that’s what customization is about, being able to customize it to your liking, some people love chunky mogs, others love simplistic.
I think as a playerbase we should ask for options, not forced cosmetic options!
Cad/cam based soft its mostly automatic but often need to adjust models becuz slight microns can matter
That’s a very technical software for creating Work Procedures on Models for Machines to “mill” (idk what the English equivalent for “fräsen” is).
You used it for metal/wood works I guess?
As i said few people wont make it hard but big crowds can do i mean there is a reason they just dont do it?
Its used there too but i work in stomatology
This is mostly a by product of how WoW character models are handled. Most other games replaces the entire mesh with a new one when you swap armor/skin. But WoW stick the armor on top of the character model. The actual body remains underneath.
They only do this for player character models and any NPC based off character models. For other NPC’s, like Anduin, the armor is the body. There is nothing underneath the armor. This is usually why NPC’s have a lot better looking armor.
Why this is done i am not sure, but it was a descion made back in vanilla WoW. When fully realized 3D armor probably wasn’t feasible, and Blizzard never thought the game would go on for as long as it has.
Either way i am sure it does help with work load. They don’t need to create seperate 3D armor meshes for each race/gender. Just two, and then fit them on to the various races.
Sometimes this comes back and bite them in the rear though, as seen with Nightborne. Which Blizzard had to recreate from scratch to make them work as a playable race despite there having been Nightborne NPC’s in the game for nearly 2 years at the point they became playable. Because the NPC’s doesn’t have a body underneath the armor and thus would have been incompatible with existing armor and textures.
Not wanting to bother could be a reason? Not everything has a good reason on why it hasn’t happened yet.
We’re not talking about some grand huge feature here, we’re asking for better models to 2 transmog pieces. Don’t blow it out of proportion.
Ah, so you make Teeth Replacements? Yeah, that’s a good place to use that software too.
I use the open-source software Blender for my hobby works.
Tbf, the Zandalari Heritage Armor is also still “paint on” with some trinkets being actually model.
For reference what good usage of texture quality and polygon count is:
https://imgur.com/a/nYyQbZs
The Destiny 1 and 2 Models are very high quality and still allow the game to run on 120FPS+ on PC with a bit more hardware than average. Granted, it is a shooter, but we had Bugs in Destiny 2 in the past that did put 20 people into a 3-Player PvE Instance + all the AI of that Instance and it did run very smoothly for most users if not all.
https://gamerant.com/destiny-2-glitch-20-players-corrupted-forsaken-boss/
Video Example:
It is mainly an engine problem why WoW has so much trouble running stable on highest settings on high endgame PCs. After all, the engine is what keeps the game running.
And when an engine is mainly created to run on CPU instead of using also the full GPU VRAM, then that is a problem in itself.
This is mostly a by product of how WoW character models are handled. Most other games replaces the entire mesh with a new one when you swap armor/skin. But WoW stick the armor on top of the character model. The actual body remains underneath.
They only do this for player character models and any NPC based off character models. For other NPC’s, like Anduin, the armor is the body. There is nothing underneath the armor. This is usually why NPC’s have a lot better looking armor.
Why this is done i am not sure, but it was a descion made back in vanilla WoW. When fully realized 3D armor probably wasn’t feasible, and Blizzard never thought the game would go on for as long as it has.
Either way i am sure it does help with work load. They don’t need to create seperate 3D armor meshes for each race/gender. Just two, and then fit them on to the various races.
This is absolute true, but my example from Destiny above in this comment is from a Studio that designes the armor to fit with every other armor and also replaces the mesh for each armor model and gender.
Don’t blow it out of proportion.
Ye i did take that works goin … I hope in dragonflight will be better like it was “slow” WoD and “fast edgy” legion
so you make Teeth Replacements
Mostly yes i also heard someone was doing ethmoidale bone project but dont know whether it was successful
Mostly yes i also heard someone was doing ethmoidale bone project but dont know whether it was successful
I used CAD back in School in my Metal Work Classes. We used it for the machines to create electric boards.
Considering how most of the time you don’t look at your character that closely, it makes sense to keep things simple.
I don’t know how their engine works or how much it takes to keep things optimized. But let me tell you, even triple A games often keep thing really simple for the sake of optimization to a point is just makes you go “Really, you gotta go this low with the polycount?”.
Considering how most of the time you don’t look at your character that closely, it makes sense to keep things simple.
I do look more at my characters than most, that is for sure, since I am playing on a roleplay server (sometimes we just stand around and talk for like 20 minutes).
However, as someone has mentioned before, what is the problem with making Options?
Let us say I don’t need it in combat because of camera angle and distance. There are already systems in WoW working that reduce graphics dynamically to match performance.
This could be either expanded to model detail, similar to the way how it is done in ESO with Post-Processing of Armor Models OR Blizzard gives players with the better hardware the option to load more complex geometry models instead of simple ones.
their ‘‘devs’’ are busy on twitter (now maybe they switched to reddit only) for e-activism
yeah really anoys me how they make a frame for, let’s say a pair of boots, then just reskin those same pair of boots for the next 3 expacs. But like you say. the chest pieces are probably the worst of the bunch. Some of them just look bad and all there is to do is cover them with a tabard.
Some of them just look bad and all there is to do is cover them with a tabard.
I do the same.
I really wish we had an engine supporting model quality like this:
https://www.artstation.com/artwork/nEQv4E
With the right polygon count and texture resolutions this could be totally doable on a modified WoW-Engine. Also while keeping the stylized Look of the game.
I mean they haven’t even updated the quality of the guild tabards since vanilla lol