Oh damn your right, i see it works now for me too. Weird af.
But anyway, was meant to post that one originally. Imho it really sums up what caused the game to be what it has become.
Oh damn your right, i see it works now for me too. Weird af.
But anyway, was meant to post that one originally. Imho it really sums up what caused the game to be what it has become.
For me, even when you count hated expansions like WoD, Cata or BFA, it’s just always been the best MMO around, never found myself in other MMOs, tried nearly all of them since RPG & Fantasy is my go to genre. I just love this game. A lot of the issues that community brings up all the time just aren’t there for me, I’m not saying that there aren’t any problems, but I just don’t see them like that, or they just don’t impact me that much. Plus, a lot of the QQ threads are just that, QQ threads. Anyway, this has been and still is, the best MMO game on the market (In my opinion and experience).
I think because even with all the issues and problems, fundamentally its a good game and still plays as smooth as silk.
Which is what makes it more annoying for over 2 years now the game has been almost great but time after time Blizzard do stupid things to turn great into meh. There is still a great, great game in there. I’m not for people losing their jobs but maybe the game needs a change in outlook development wise.
Shadowlands is almost wonderful but there are a number of small things (and they are small things) massively holding it back.
Oh that was me during BFA with my passive agressive posts.But this was more irl problems from home i lashed out xD.
Because 99% of the competition is p2w, money grab, forced PvP MMOs. And if there actually is a good one out there it either never gets a global release or it takes forever to do so and nobody cares anymore. For me the only real competitor for WoW is FFXIV and for these two games it is like each does something better than the other so I play them for different reasons.
https://www.youtube.com/watch?v=LM-VUEeWy6M WOW IS DYING NERD RAGE!!!
All games die sooner or later.
IMHO, WoWs main problem is a playerbase who has been here too long and are burnt out.
To the OP, WOW is still around because the publisher still invests in the game as it is still profitable. If the game ever stopped being profitable you can bet it will go into legacy mode.
I just need game exactly like wow with interesting combat and smooth gameplay and fun dungeons and fun spells never saw game like that
I tried once GW2 but it was weird i was feeling like im playin some chinese mobile game
TheLazyPeon recently put out a video that I think perfectly summed up why people are so willing to play WoW through its highs and lows, and it’s that there hasn’t been any good new MMORPGs for so long now that we are just willing to accept a 5/10 game as “perfection” because we no longer know what’s considered good and what’s considered bad, when in our world in order for a game to be bad it almost has to be one of those korean MMOs with full p2w cash shops and low attention to detail, and anything above that is deemed good / playable.
Modern WoW just runs out of content, and really fast at that.
The reason this happens is once people have seen the content, most of them are just done. They don’t care about the ever-scaling M+ dungeons or competitive PvP. They just don’t wanna play it. They wanna build characters and use that character to find more world. If they don’t feel like their character’s progress is essential to finding more world and story they just don’t care either. Collectables isn’t the solution, either.
One of the brilliant things about early WoW is it just felt like it always had something ahead of you that was meaningful. Shadowlands did for a while, but now it doesn’t. The Covenant campaign is over.
And I’m not saying the Covenant campaign is a great solution to the problem, but it worked for a time. But yeah, what do you do in WoW once you’re decked? There’s nothing. The gear scaling is so powerful that all other content just becomes trivial, especially solo content. And then you raid log, and then you unsub.
isn’t that basically how it’s always been? you strive towards your BiS and then you mess around in PvP or wait for the next tier.
Because Wow caters very well to the casual player. Sure what you may call a bad expansion will cause many end game players to drop out and unsubscribe. But what people don’t see are the players who log in once or twice a month. Whose subscriptions remain active and they buy each and every expansion.
Also lets not forget about perspective as well. I recently played with a group of people who consider WoD to have been the best expansion. Yes, I am as shocked to hear that as many others… but then again, I still loved BFA and consider that to be one my peak times in wow.
This game isn’t dying, because there is no alternative MMO. After Wrath, I only played Classic, and only for the last week I play Retail. I tried to play another MMO. GUILD wars II, Final Fantasy 14, Runes of Magic, Warhammer AoR (private server). Nothing comes even close to WoW.
I don’t know if it’s so good, or the competition is so bad.
PS: the video that the OP referred, is from a channel (TheLazyPeon) which creator is disappointed greatly in modern MMOs and the lack of innovation. In a degree, that he announced he has no new content to create, and gonna focus on other genres.
Well in my case its because I cant quite gaming for some reason I try for many years now but I just can not seem to find a replacement. So even if I hate one expansion and go play others games or if I take a break from wow it does not mean I quit forever.
No, it isn’t.
When WoW was growing consistently, that is vanilla and tBC, and to some extent WotLK, WoW wasn’t really split into seasons as such. The entire progression curve was laid out from early on and you progressed through it.
There was no such thing as being too slow to clear a tier, and reaching the ending was one hell of a journey.
Furthermore, the gear upgrades were far less powerful. A 2x increase across the entire expansion, compared to today’s 2.5x increase per season with a total of 4 seasons.
Furthermore, those games didn’t have much in the way of dailies. It had a few optional rep grinds for mounts and toys or server progression, but that was pretty much it. Instead, due to the lower gear scaling, the open world remained challenging for a much, much longer period of time.
I do understand that this same scenario didn’t play out on Classic, but that’s simply because people already knew everything and it was all in a post-nerf state.
I refer, as I often do, to a mod pack for Skyrim called Ultimate Skyrim. It’s based on Requiem. Either way, a noteworthy difference is that enemies have static statistics instead of scaling with the player, and levelling times are increased quite dramatically. Ultimate Skyrim can keep you occupied for hundreds and hundreds of hours with more and more challenge, and every time you gain a level, new types of enemies come within reach and others become trivial.
In the vanilla game killing Alduin takes approximately 10 hours in a normal playthrough, and past level 20 everything becomes trivial. In Ultimate Skyrim it takes 400-500 hours, yet it’s somehow even more epic and even more satisfying with a great sense of power growth throughout in spite of this, even though stats grow slower in it than in the vanilla game. It doesn’t feel like an awful grindy extension either. You need level 70~ish to defeat Alduin and he’s a friggin’ monster.
Point is: If you want to understand what went wrong with WoW’s combat, that is a very, very good place to start looking for answers. That, and it’s fun - at least after the insane setup procedure.
This game has plenty of bots funding it.
most people who play wow have the mentality of (play 1~2months every new patch just for curiosity then unsub & take break till next patch) & look forward the new expansion, it never matters of a certain expansion is good or awful, they try it for curiosity and they stick with wow because other mmo’s have more problems than wow, like…
P2w(cash shop), poor servers(p2p connection, or no gear reset so it’s impossible to join and catch up with old players, all games copy ideas from each other but if wow is considered best mmo-rpg? that’s mainly because wow doesn’t have insane bugs & glitchs like in the other games while wow being easy game to learn and have alot of differant things inside to make you use all your free time,
but surely blizzard does know how to attract new players, even if it at the cost of losing veterans.
also there is a reason why blizzard put nice rewards if you subscribed for for 6x months! to trick players cus blizzard knows that non of them will continue after 2months LOL
I’m a fairly new player, in that I came to WoW as a result of the pandemic last year- having tried it and not liked it upon first release all those many years ago.
All games have a natural life cycle. Plus trends change and over the years people’s attention spans have been getting shorter as well as a trend to want everything right now rather than have to work for it-so game designers have to cater to the largest segment of the market, which is the semi-casual player who will join for a few months, play the expansion, and then disappear to whatever the next trend is until the next expansion.
And after a few years people tend to learn that the grass isn’t really any greener in that ‘new’ shiny game and realise that wow isn’t all that bad. Every game has faults and we can all moan about them, but at the end of the day you should be here to enjoy your leisure time.