At some point you should accept that maybe just maybe you are playing wrong game. WoW is supostu be MMORPG which is alredy kinda lost in moder WoW but still. If you pushing this more solo content more solo that. That means that problem is you. You are one who plays wrong game so do this community favour and go play single player games instead.
What? This makes no sense in relation to my post.
You said Delves donât give endgame item level, I said that the item level they give is perfect for Solo players.
imagine wanting mythic raid gear for solo content. why do you need gear so high item level.
Because you assume solo players dont want end-game gear or high-end gear or bis gear, however you call it.
So solo players are somehow different or dont deserve the same gear group players get
But the people, who play group mythic content are the minority.
So your assumptions about who wow is for are skewed by how you and your friend group play the game
The vast majority of delves and lvl 8 clears will be done by groups, which makes them group content alone. You can play the 1to5 players, which makes them group content.
Itâs not too early to say about clears they are being done in groups.
You can do it with 1 to 5 players, so it was designed around the top group first and they would end on solo play.
And to the vast majority itâs not flex content, is only flex content to a very small minority. Raiding and M+ is the minority and its growing smaller every day.
M+ and raiding are dying, the vast majority donât do them. so, if they leave and go play rpgs you wonât have a game.
I donât want M+ gear in solo content I just want solo content and delves are not solo content. They are group content with solo tacked on.
i said nothing about m+ gear read again
well solo delves are harder rn than mythic+ or mythic raids so should at least be same ilvl no?
See, Iâd like to know just how a âminorityâ M+ is
Because to WoW, they stay alive by endgame. It retains JUST enough players so it doesnât avalanche a max exodus.
M+ is very important to the Devs. The problem is that they made it too important
Too many things circle around that balancing, you start to notice how out-of-touch their open world and PvP has become.
I keep bringing Augvoker as the perfect example of how out of touch it is. Augvoker may as well be like a cat that never leaves the house. If you see it outside of a M+ it just⌠why are you torturing yourself?
it doesnât matter what the gear is⌠delves are not solo content.
you have to be trolling right? and for a start mythic raid isnt even open so no idea how hard it is.
you have the option to solo it
I am seriusly tired of using this argument that something is done by minority so we should change game desing to fit game to majority. Every game have core pillars and those pillars makes MMORPG into MMORPG. In moment you start desing game around participation metrics you will ruin indentity of the game and playesr start quiting.
You desing game around whats best for the game no around who does what and how many does what. Thats like most braindead decision.
Of course they want it, but they canât get it because itâs locked behind Group content.
So they get the highest item level they can for their preferred gameplay.
Up to now it has been World Boss & World Quests, now they have a third option.
As the Delve difficulty increases, so does the item reward.
Correct.
Mythic Raiders & High M+ players get the highest gear because the content is the Hardest.
This argument only works under the design philosphy that they start at 5 and went down to one, when discussing balancing. But I have never heard of them ever saying they expect it to be a group orientated activity, actually the opposite was marketed, sometimes with multiple players.
You can go in alone, therefore they are Solo content.
On many specs solo delves are harder than mythic raids or mythic + have been historically. If you have the right spec, its still as hard or harder.
Obviously, TWW might ramp up the difficulty, but historically speaking, its easier to do mythic yes
wow stays alive with the causals they outnumber raiders and M+ by quite a bit, and raiding is dying and M+ is starting to. Delves where an attempt to make the solo majority and 1/2 players happy, but it failed as they are more group content. The devs know raiding and M+ is dying btu they donât want to let all the group focus go.