I think you should be able to appeal a flight path DC atleast.
I’d like to know WHO to blame!
I’ve played Wow for a total of 5 hours over the last 2 days, and other online games for a total of 4 hours.
With Wow, 4 disconnects, so almost 1 per hour. Literally just DC’d a 5th time 15 minutes ago.
With the two other games, no disconnects.
I’m not tech-savvy, so I’d like to believe everyone who is says it’s not Blizz’s fault.
But when you get so many disconnects in Wow, and none with other games, over the same time period … surely there’s evidence that it’s caused by Blizzard?
random dc’s are part of the hardcore experience
It’s not so bad. I choose to see it as an RP thing. My characters have a phobia about flying I do use the zeppelins though. I can’t swim from Orgimmar to Undercity. So a bit of a risk there I guess. But if worst comes to worst, I have some alts. I very nearly died to the Kolkar yesterday, that was bad. I underestimated how many would come running. I was saved by another player who picked them up. Very thankful for that.
Death can come to me in spite of my safeguards. So it is on Hardcore. But I still love it
I have played since day one, no DCs. Might be your Internet.
Me too. However, your connection has nothing to do if while in flight, you get a sudden loading screen, then your character falls…
Whew… I lost several characters in hardcore mode. While some characters died due to mistakes and it didn’t upset me – making me just reflect on how to play better – the last two of my characters were lost due to a disconnect… and it really demotivates me to continue playing .
What’s frustrating is that WoW hardcore is the only mode that I really, really liked. I haven’t been so engrossed in something for a long time .
I’m not a WoW veteran, with only a few months of cumulative gameplay. I want to argue that the hardcore mode can be interesting for new players, not just as a challenge for veterans.
Around 2018, I played the current version of WoW with my wife for about 2 or 3 months, and we leveled up to the maximum during this time. The locations are beautiful, running around together is interesting, but maybe because of the accelerated leveling - quest chains were constantly being outleveled. Some of them were really interesting, but I never got to finish them because the quests would often turn gray due to rapid level progression. Such nonsense ¯_(ツ)_/¯. Eventually, I just stopped reading the quests, and it killed my immersion and interest in the game .
Another thing that demotivated me to play the current version was how other high-level players looked. Their gear and mounts looked so bright and epic that next to them, important NPCs (like Sylvanas, for instance) looked plain and boring.
When WoW classic was released, a friend recommended I try again, and I found this mode much more interesting. I could finally read the quests and recall characters from Warcraft 3. Nonetheless, the game had a grindy feel. To make it more fun, I always engaged in world PVP with players from the opposing faction. I didn’t delve into mechanics, didn’t look for a guild, or even buy anything at the auction because it wasn’t necessary. Circumstances forced me to stop playing around level 30 (a real war began in my country ). When my life stabilized, I didn’t want to play anymore.
But then hardcore mode was released. Regular grinding started to evoke emotions, every trip into a cave was thrilling. I learned about character stats, leveled up professions, looked for players to team up with, and searched for items at the auction house. Starting areas were full of players, and every new start was fun again. And the bodies of dead players you’d occasionally encounter kept you on your toes.
I understand that it’s my own fault for playing on a hardcore server with unstable internet .
HOWEVER!
Based on my experience, I believe that the hardcore mode in the game can be very appealing to those players who traditionally didn’t play MMORPGs but enjoy challenges.
Developing this mode is a promising direction.
One of the major problems with hardcore mode is dying from a disconnect, and that needs to be addressed . It might not be trivial, but it’s certainly solvable in gameplay - for example, automatic attacks in case of a crash (instead of just standing passively).
I can agree with you all, but my hope that Blizz will spent more than 1cent into fixing these problem is 0.
And additionally many DC come from addon-errors, those will also most probably not be fixed.
My colleague who played wow around same amount as you prefers HC over retail, if not HC he wouldn’t play wow at all.
if they make concession for a disconnect what is to stop people abusing disconnects ?
I think the best solution would be to add the capability for auto-attack (or spell casting) on the mob that is attacking you.
Let’s say if no signals are received from the player within three seconds, and they’re being attacked by a mob - then they retaliate by using a spell or ability that they’ve preset.
If the character is underwater, they should also surface during this.
This wouldn’t give any advantages since the character just stands still and doesn’t attempt to run away.
However, it completely solves the problem of dying to a disconnect while fighting a weak mob, given that leveling in hardcore mode consists of this 95% of the time.
I believe such an improvement would be beneficial not only for WoW Classic Hardcore but also for other versions of WoW. Perhaps veteran players have gotten used to this, but as a newbie, it seems absurd to me that a player, when disconnected, just stands there like a scarecrow, taking hits instead of fighting for the 20 seconds until they’re fully disconnected.
How can you abuse auto-attack instead of passively killed?
Just died to a single boar in Westfall due to a dc, literally zero risk of dying there
I think that the mobs should “DC” aswell when you disconnect making the encounter paused. Once you log back on and the loading screen actually loaded the mobs can continue attacking.
If you still die, or flee, the mobs that “spawned” despawn or if you kill them they simply die to prevent eventual mobs stack up.
Another idea is just that you get “mind controlled”-effect once dc’d you get the buff. Alot of bosses uses this just that you’d attack the mobs instead of your allies.
I don’t think there’s a way to solve DC’ing a dungeon.
And if the Flight-path DC-bug is still active, that should simply be fixed, there’s no excuse to fall off a flight path, ever.
Disable your addons and you’ll find out how stable wow actually is.
LOL - I play addonfree and I have DCs as well. And Gryphon despawn.
Wasn’t dynamic mob levels during leveling added to solve this issue in Legion? You could stay in zone as much as you would like to since from lvl 20 till lvl 60 any classic zone gave you relevant exp amount and difficulty of your level. I remember leveling my Void Elf monk finishing all zones I had chosen till the last quest.
I remember the issue - that the game didn’t tell the whole story, but I might be mixing up the reasons since it was a long time ago. Perhaps we ourselves moved to new zones for some reasons, but I don’t remember the details.
For example, I remember the beginning of some additional stories - “Mists of Pandaria”, for instance, or that part with Illidan, but I don’t recall how it ended.
The only raids I participated in were after I reached the maximum level (at that time 120). That’s when the story somehow evolved, but by that time, I had already learned to ignore the plot.
In the classic version of WOW, the game feels like a universe, not an arcade where you need to level up to the maximum.
And in the hardcore version, this feeling intensifies twice as much because as a regular player, you not only need to immerse yourself in the story but also in other game mechanics.
Only make it possible if there haven’t been any player inputs during a certain amount of time during a death-causing fight or something. I‘m sure there are ways to prevent people from abusing this system.
As said, “Mind controlling” your character if you disconnect until you leave combat. It doens’t remove the dangers of large pulls, but still prevents ppl from such silly deaths.
Your character is still in the world, but it must still be something that let the server know that you dc’d which can trigger that.
I don’t see how atleast the above could be abused.
The idea of breaking of the until you get back on could be abused, as you can call on a mate that helps you kill the mobs.
I am certain more possible simple implementations that isn’t abuseable can be tinkered with to avoid the issue of Death by DC, which is the most triggering causes of death.
Another point about Hardcore and other games with connection issues. D2 atelast you could just quit at once from the menu, and if you dcd’d you exited the combat.
In runescape you keep on auto-attacking and only pull one mob, and sometimes you disconnect from the server entirely.
Disconnecting in wow is a certain death sentence if you’re anywhere near combat.
“Wow wasn’t made for hardcore” . It wasn’t but there’s the reason it can’t be improved now that the game have it.