the trend suggests midnight will have a new class, although I can see them finally doing 4th/3rd specs for many classes, like shaman and warlock tanks, fully ranged rogue and a third DH spec based around spellcasting, perhaps.
that said, more than anything, i really wish we just got a brand new race with zero shared animations. some of the allied races are cool, and those new harronir elf troll things look fantastic and I will definitely be playing one, but for anyone that played TBC, cata or MOP launch, the hype of doing the new race’s starting zones, leveling 1-70 or 1-85 or 1-90 at launch, seeing how they look in all the old and new armour, seeing all their new animations and so on, is unmatched.
allied races don’t have that. you log in at level 10 in an existing area you already played to death, then you’re thrown into stormwind. borrrrrrrrring. dracthyr almost had it, but it was so short. nothing can match the feeling of doing gilneas into silverpine forest, or kezan into azshara, or eversong forest into the ghostlands.
Definitely not a new class but it is very likely that we get new specs for existing classes. Probably Shaman (tank) and DH (ranged DPS throwing glaives).
I don’t see it happening anymore with the new hero talents that will change every expansions. If they want to create something new, they will use this as a base. I guess it’s much easier to create and balance, than start from scratch.
Adding again another class would also create problems in terms of developer capacity to manage all classes, which is already an issue right now with some classes receiving way more love than others.
I agree, I think it would be much more interesting to be able to choose a sub race at the barber.
As you said, we have 3 dwarves races, 2 draenei, 3 elves, 2 trolls, 2 orcs, 2 taurens, 2 humans (even could be considered 3 with worgen), 2 gnomes. It’s not like it would be a problem to put everybody back to gnome instead of mechagnome if the “sub-race” is available as a choice at the barber.
It isn’t anything because it doesn’t exist. It did exist in WOD and it was a fast paced Prot gameplay. WOD Glad was like taking current Prot Warrior, remove devastator talent, take shield charge and turn it into a damage buff with 2 uses, re-add heroic strike. It was arguably the highest APM spec in the game (ever), which is why they finally added devastator talent with a mid-expansion rework in Legion.
But it doesn’t need to be Prot with a few differences, it can be it’s own thing that captures the high paced gameplay of pre-legion Prot, in a DPS flavour. It had nothing in common with Arms/Fury in any way, and didn’t share any gameplay, so that’s not what we’re looking for, it’s Prot but DPS.
Rather than a new class, I would rather an entirely new mechanic introduced. It has been DPS, Tank and Healer for far too long for me. I think it is time Blizz added a fourth mechanic. Some type of utility spec perhaps which can do some DPS or some healing but their true strength is in keeping immensely powerful buffs or perhaps multiple pets which aid the group up.
Just thinking allowed here but I am sure there are many options they could come up with.
With regards to a new class though, I would love a DPS Holy Caster. Sort of a Holy Mage something like that.
If there’s another new class I hope this time it will be a ranged one that can be used by all races. Evoker is useless if you don’t like Dracthyr and everything else they added over the years was melee.
No, and I actually feel the game has enough classes already.
What I’d like to see is more specs, though. DHs only have two specs, most classes have three, some have four. I could see a tanking spec for shamans, a healing spec for mages (arcane healing), etc.
No, we already have enough races and classes. What we really need is a deeper focus on race relations, politics, and reputations within the game—where these choices actually have a meaningful impact in the open world, beyond just unlocking a new recipe, mount, or cosmetic. The game’s RPG elements have been diluted into something more akin to a battle pass, and the trend toward account-wide conveniences undermines the very spirit of an MMORPG.
It’s fine to have some account-wide unlocks for unique rewards, but faction relationships and in-game decisions should carry more weight. Your standing with different factions should evolve based on your actions and alliances, making the world feel more dynamic and personal. Covenants were an amazing concept, and the developers should have leaned even harder into player choice. Instead of catering to players obsessed with DPS optimization, they should’ve doubled down on making those choices meaningful, even if a patch shifts the power balance. The idea of being locked into a faction or covenant should reflect real decisions, not just a convenient min-max strategy. At its core, an MMORPG should be about immersion and choices with lasting consequences, not just a treadmill of temporary gains.