Wow retail? Wow classic? Wow classic classic? There’s always a returning point for a wow player unless their irl obligations don’t make it possible and SoD and 2019 classic was the point. Every time they do the right thing we come back.
With the undermine patch there’s a chance that PVE became more approachable for casual/more limited players
For me M+ in Legion brought new life into the game.
Ofc class halls / quests / profession quests / artifacts also really helped.
But M+ was 1 key a week affair for bonus loot.
Almost 10 years later M+ is what has killed my love for this game. It’s so mandatory and it’s no longer 1key situation. Yes Rio score was thing with addons back in Legion. But it was one time guild thing back then. Now you have to run countless scores of m+ dungeons. Not even for fun , just for a small upgrade from crests on your bis items.
It’s become a chore and end game job. It’s utterly killed my passion over time for this game. TWW has been the death nail for me in this regard and many many others. I know both my Alliance and Horde guilds collapsed last november. They’re all playing other games and mmos.
I don’t think wow will ever have that momentum again. Housing is a really cool feature.
But will the hardcore care ? It’s the hardcore that stay subbed , even when the game is seen as bad. The hardcore are the one’s playing m+. The hardcore are the one’s who will probably play WoW till the end.
I love cosmetics , mounts , collectibles.
But it’s raids and seasons that bring people back. Not housing. Look at pet battling , one of the biggest expansion features in MoP. Huge gameplay change in wow … nobody talks about it. Nobody I know pet battles. Look at the pet battle dungeon achievement completion % , absolutely tiny.
Delves are boring.
As long as M+ is meta and not raiding I don’t think I can enjoy retail PVE anymore. It just seems fruitless. There’s always going to be that " every 6 months , everything you’ve done becomes obsolete. There’s catch up gear etc "
They should re-design game completely to fit modern standards. This is make many WoW players mad, but they should design it more mobile than mobile MMO, in sense that they remove: leveling, gearing, re-design crafting/gathering, add optional renown/reputation grinds for cosmetics/mounts, re-design events into PvPvE action that involves economy as well, and that’s how they can change economy rework as well, etc… Basically they need to focus on pve/pvp/cosmetics in order to have modern game, on top of that remove all grindy unnecessary things, which includes gearing progression.
Yeh it did.
WoW produces plenty of money and it doesn’t need bringing “back”, plenty of people are enjoying it. If you’re not, perhaps it’s time to move on.
Hearing this since cataclysm launched, yet here we are.
Game is 20 years old, ofc some people get bored eventually, and looking for something new.
In my opinion, wow still the best mmorpg on the market, others simply dont meet my demand. Dont say WoW is perfect, and it has its own issues, but even with these, still better.
I had high hopes for guild wars 2 and pantheon, but guild wars 2 just not my taste, and pantheon is beyond words…
I don’t think the sentiment is that WoW is dead and Blizzard are closing all the servers tomorrow!
Rather, it’s more an acknowledgement that WoW is not the king in the gaming industry it once was, and then whether or not you believe the game can have a renaissance.
An analogy could be Age of Empires II that saw a resurgence of players after it got Remastered, and brought a lot of renewed interest back into the RTS genre.
Come back from what?
Game is great. It has it’s flaws, but it’s great.
After 4 years of disappointment (and 4 years of break from WoW), i came back and i’m having fun once again.
People come and go. It’s like that with every game, always has been and always will be.
You have four? five versions of classic now? ive lost count…Maybe play them?
Changing retail into the sixth version of the same deal changes what exactly? Playing classic, sod, classic classic, classic classic classic etc. wasnt the same experience as it was 20 years ago but making retail the same would be?
This is repeating the same thing over and over and expecting a different result.
So you want to recruit new mmo players by making retail a 1000 times longer grind. logical. makes sense.
The legendary Blizzard from the 80s and 90s that created Wow is long, long gone. So no.
I’m very interested in how this new MODA (multiplayer online dungeon adventure) game called Fellowship will turn out (it’s still in development). It’s basically a game that only does WoW’s M+ dungeons. If a developer can focus 100% on one particular game mode, they can become the best at it.
The problem with retail WoW is that it does so many different things and Blizz does not seem to have the resources to do everything exceptionally well. M+ is good, but balance was terrible last season.
It did. This is a co-op action RPG masquerading as World of Warcraft.
It’s reasonably fun, but it isn’t World of Warcraft. That’s why Classic was created - people noticed WoW had changed into not being its original self - in other words it had added systems that did not fit its original design goals and thus undermined its own gameplay loop as opposed to just adding content, or removed systems that did.
The good news of course is that original WoW still lives. It lives in Classic, for one.
no it will never come back.
if they go on wow 2.0 yes
WoW was so successful because it launched around a great time, fantasy culture was heavily promoted through Lord of the Rings, even Harry Potter.
On top of that players were different mindsets, and the market for MMORPGs were much bigger like you said.
People say that the game has changed, and it has, but I think the way community plays games has changed just as much if not more. People argue that the social element is gone because of the way WoW has changed. Classic is not Vanilla besides the game itself being the same. What’s different is the community and the way they play the game. The classic player base are not massively social either, I had played classic through to cata and have hit max in anniversary and there’s minuscule social interaction, everything is streamlined to hit max and raid log and farm AV.
If another MMO came out, lets say the Riot MMO and it captured 12m active subs, most people wouldn’t find that impressive and compare it to other genres, it’s a completely different outlook on gaming now.
You can’t go back in time, and because of that WoW will eventually die. A WoW 2.0 won’t make any difference at all, and I don’t think that’s entirely the developer’s fault.
Nothing lives forever, which means that WoW, as we know it today, will eventually die. However, a new WoW 2.0 could bring the game back to prominence, engaging both new generations and nostalgic players.
The new WoW, with updated graphics, style, and mechanics, should still maintain a connection to the original WoW so that current players don’t lose their progress.
It takes money and investors to make it happen, but WoW has been a colossus in the gaming industry. If it dies, it will be reborn even stronger because, from an economic standpoint, it could be highly profitable.
This is my vision.
Sadly they locked it behind story completion - as long as they keep doing this any returning/new players won’t stay.
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