Does retail wow still feel "open world"?

I liked the priest one until i wore it on PTR.
The wing part wobbles around like crazy and is super distracting XD

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That sounds comical :dracthyr_hehe_animated:

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i don’t like the looks that come from open world content, tier sets are something else but there’s only one reason why would anyone farm open world content, cosmetics and collectibles because even tho you can go to 424 , it’s faster to do lower m+ keys to get that gear so people only do it for the cosmetics and they look bad, especially when we compare them to sl cosmetics

No. Definitely not. Far, FAR, FAR off.

About 50% (40%-60% depending on patch) of players rarely do even a dungeon or LFR.

We’ve been over this many times, at least every expansion since Mists, when I started on the forums. It does vary a bit from time to time, but within a narrow range.

I don’t think that’s a usable statement. There are a whole lotta people, and various of them value different things differently. Trying to extract the sarisfaction and dissatisfaction with total rewards, speed of rewards, types of rewards,.enjoyability of content, satisfaction with the mechanisms of upgrade, … all those things. I don;t think anybody, including Blizzard, has a handle on it.

i gave my opinion on it and we keep seeing posts like this and there really aren’t many people doing stuff in the open world , this is my guess of the reason: rewards from open world are ugly and the gameplay part of it is boring & recycled content.

well that’s how the game is designed tho, you can only reach bis gear if u do instanced content and they don’t want any alternative ways

Absolutely nobody is talking about BiS. OK, maybe Liquid and Echo and Method and BDG. Not the other 99.999% of us.

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there are hundreds of thousands of chars doing m+ and raid every season tho, what’s your guess of why open world content feels dead ?

Probably because they forgot to actually add open world content this patch :stuck_out_tongue:

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None of us can know, unless we get some leaks. Internal resource and staffing problems seem plausible as one part of the answer. Rares are quick and cheap. From a top-level design view, maybe they felt they needed to dismantle the Calling structure? Or maybe they thought that the Profession revamp would make up for it? I saw Ion talking about how players could get great gear from Professions outside of instances.

yeah we can but it takes ages and too much gold if u want to do it yourself and you can’t craft everything lol i asked your thoughts about the open world tho, they probably talk a lot about it at the hq

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Yeah, but professions are relevant to that. Maybe they thought that some section of players who do open world would get satisfaction from progressing profs, and their gear with it. I’m sure some people did; just not many.

I suspect they thought that the “events” would be a big hit. (Spoiler: They weren’t.)

They did put pretty much all progression rewards into the events.

I have no idea what they were thinking. I’m pretty sure nobody in Blizzard Central has any sense of what motivates or retains open world players.

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The mini events could have worked if they made them repeatable, and that when one is finished the next spawns instantly.

That way you would always have something to do in the zone. Right now if you want to participate you have to hope one is even up.

Of course this wouldn’t have made them good content, but there would have at least be a reason to go there this way.

But im sure as heck not heading to a zone if there is no guarantee that i can even do something when i show up.

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Source? Statistics? Because majority of people that I’ve seen on the internet adore df, and no 5-6 people on forum crying about “no borrowed power grind that I used to do :sneezing_face:” is not a statistic. Even if you are technically right that majority of players that ever logged in or atleast reached max level didn’t touched much PvE or PvP, THE active playerbase certainly almost always did m+ and raids as their main content. Because who in their right mind will continue to renew sub only to play WQs and some subpar events like torghast or warfronts lmao, better play some single player game with this attitude

Reading this is funny cos it’s basically the forums. Disagree and your a troll

Oh, we’ve done this many times. You haven’t seen one before? My first time through on the forums was with the discussion of the MMOC Armoury Stats posts during SoO.

It can be a difficult set of questions to approach, for a few reasons. Blizzard make collecting statistics difficult. The terms themselves are slippery: what does it mean to “do dungeons”? Someone who ever steps foot into any dungeon? Someone who does three of four every week?

I remember back in WoD, someone who wasn’t convinced actually downloaded all stats of all characters (or as near to all as he could find) himself, and did his own analysis. I respected that. Feel free to follow his example.

But the simplest way get a rough idea for yourself is to just look at Wowhead stats.

Word of caution: you need to be really careful about entity definitions here. I remember watching Preach egregiously say that RaiderIO stats showed that 100% of players did M+. :woman_facepalming: Of course, he was looking at the stats of people who had completed at least one M+ … which kinda spoilt the point. Of course 100% of people who do M+ have done M+. :stuck_out_tongue:

Wowhead achievement stats are easy to get, but we have to consider exactly what they are.

We can take it that Wowhead stats are reliable, especially now with Battle.net, but they are a self-selected sample. I have played for 12 years continuously, posted tens of thousands of times here, and never felt the need to login to Wowhead. We can be safe in assuming that people who do have Wowhead profiles are more serious about WoW, more involved, likely to play harder, than the average playerbase, but we don’t know how skewed the sample is.

That being so, all we can say about Wowhead stats are that they will err on the side of more achievements, more involvement - but we don’t know how much.

Another consideration is that Wowhead profiles display until a character drops off the API, which can be a year after they stop playing, so may include profiles that are not current.

One thing we can say about Wowhead stats is that they do show account-level achievements, rather than character-level. That’s good. It gives a more genuine sense of what players do than just racking up stats from a bunch of profession alts.

Another key deficiency of any measurement based on achievements is that it doesn’t say anything about the frequency. If I have the ach for Algeth’ar, we can know I did it, but not whether I did it just once, or I end up getting a key for it every week.

Ok, with that understanding, let’s look at the numbers.

If you look at any of the DF dungeons, you will see that Normals show about 70% of accounts in the Wowhead sample have completed them.

When you look at Mythic, which includes M+, about 37% to 45% of accounts in the Wowhead sample have completed them at least on M0.

Now, to control for people who never made it to Dragonflight, we check out the Level 70 achievement. 83%. So 17% of the Wowhead sample never levelled to 70. So we need to correct our percentages accordingly.

So about 84% of the Wowhead sample have completed a Normal dungeon in DF. That tracks with the observation that about 15% of the Wowhead sample never, never, never set foot in any dungeon at all. We’ve seen that figure rock solid every time. And recall, this is not 15% of players, but 15% of players who have gone on to make a Wowhead account.

And about 54% of the Wowhead sample have completed a M0 or M+ in DF. Now you can go on to ask how many of those have gone on to do M+, or do some every week, but that takes more work.

I wasn’t going to comment on that, since it’s so common it bartely registers, but we’re so far off-topic that what can it hurt?

This is a kind of ad hominem by proxy fallacy. It’s by no means new. I remember it forming part of several gags in the Yes Minister TV series, but I think the Internet has fuelled it.

The classic ad hom goes like “Joe said X. Joe is bad. Therefore X is false.”

The proxy version goes like “People who believe that narrative say X. Those people are bad. Therefore X is false.”

Really? Try going against the “popular” opinion on the forums see what happens. Its not a discussion its an echo chamber

Question is closed

Of course it is, there is very very small number of people on this forum for such a large game community, i see same chars again and again, and “new” chars might as well could be chars of the same person.

It’s not that bad.

Yes, for sure, in any given thread, you will find a strong consensus forming. But it can form in the opposite direction as well. Usually the first handful of posts set the tone.

I remember fondly one guy who started a thread that collected a score of -40 (back when dislikes were allowed) and made THE SAME THREAD three months later and collected +40.

People are :sheep: . Baa. :smiley:

What’s most important to remember is that nothing said here matters at all. It will be swept away by next week’s threads. A post you make is a match thrown into a river.

I am often in the minority, but that’s ok. When I am, mostly people just ignore my post.

You can provoke people to respond to you by telling them they’re stupid, or otherwise inferior. It doesn’t have to be direct. You can imply that only stupid or incompetent people like/dislike X. That will get you attention, but it won’t help anything, because now the focus will be on your insult rather than the subject.