Big disagree. Giving each race almost 100% of available classes took away a lot of charm this game had
I actually agree. Sorry, that was poorly worded.
I meant, nowadays we need dIvErSiTy.
Huge disagree and the perfect representative of this is monk.
Giving it to literally everyone except worgen, goblins, lightforged and… i feel there was another one that escapes me, has killed its entire identity.
ah wait were u mocking blizz?
Essentially, yes. Though I’m admittedly bad at it.
My apologies, I’ve only had one coffee so far and a very persistent cough is bothering me.
Gonna have to agree with Pitwrench on classes. Races already start feeling more and more the same due to Blizz’s insistence to slap a human footman uniform onto every Alliance race and a grunt’s uniform on every Horde race, and seeing only human and orc buildings everywhere. Giving all classes to every race would only serve to turn the world into an even more uniform blob of blandness.
Edit: Oh, they were sarcastic. Walked right into that one
Don’t they make little sense for most non-pandaren races, anyways? Seems as if Blizzard went with the approach of “if it can do martial arts, it can monk” in half of the cases.
I feel like monks in the pandaren chi sense don’t really fit vulpera all too well, but monks in the “I travel about a lot and can beat you up with my bare hands” aspect of a monk seen in other mediums definitely fits them.
The light responds to faith, it’s why you have scarlet crusaders using the light so it’s not much of a stretch one fox person believed -really- hard and wonders happened. Could be a faith in their scavenged treasures, the tenets of their caravan or even the loa?
The class can be a catch all for faith healers or more practical menders.
I think all classes except monk can fit easily for Vulpera. The idea of a monk trainee starting up isn’t bad, though.
The class, yes. Using the Light? No.
Priestesses of Elune don’t actually use the Light.
No troll loa-priests actually use the Light. The exception to this is Prelates who are specifically worshippers of Rezan.
You only need faith to channel the Light, in theory, but not all faith leads to channeling the Light.
Pretty much yeah. At most I’d say give it to the main participants of the MoP-era war, humans and orcs, and the spiritual gamers of both factions, night elves and tauren. And that’s me being very lenient.
One day, Blizzard might bring back glyphs that change the spells a bit more and priests may stop to look weird on some races. (Or being crazy, bring aesthetic sub-classes that change spell name/visual effect.)
Meanwhile, they look weird on almost everyone.
Race-themed class skins would be a godsend across the board.
I am looking at YOU, Paladins…
Epic questlines at max level to unlock stuff like THESE https://twitter.com/keyboardturn/status/1439006706718052352 would be absolutely amazing. Class skins would add so much content and customisation to the game.
most of those range from bad to awful but the spirit is there. I’m more thinking the attack visuals being changed/recoloured where needed, so a tauren sunwalker doesn’t stand there holding up a holy libram or throwing holy hammers
Yeah, I think theme specific class identity is a priority over stuff like Undead getting a reskinned paladin (which only hurts their thematic identity in the setting).
I definitely disagree with things such as goblin and gnome paladins, but yes, the general gist of what I’d prefer is more racial themed skins for current classes rather than tacking on classes to every race that doesn’t have them – with a very few exceptions.
The riftblade, for example, since I doubt we’ll get a void-themed melee class in the future, is a good substitute for allowing that specific archetype to be played by flipping paladin assets without having to create an entirely new class. Doubly so if you could change the name to fit.
people always forget about our homie subtlety rogue
sub rogue destroys pvp rn
I entirely forgot about them but they also lack plate and shields and I had big plate + shield spellbreaker looking voidguy in my head.
Still, I agree entirely on the focus on classes belonging to races that have been homogenised first. It’s why despite wanting Nelf paladins, I know we’ll end up with abominations like this channelling golden light unless class skins are implemented: https://pbs.twimg.com/media/EWzdhMQUYAAKIfw.png
The lines between Warlocks and Mages are often blurred and that appears to be somewhat intentional; unlike say Druids, Shamans and Priests; it is not neccessarily difficult for a mage to become a warlock and a significant portion of warlocks are former magi. Meanwhile the other mentioned classes require a considerable difference of perspective to harness their magic.
Warlocks draw upon the widest array of sources for their magic from a purely in-game perspective. Arcane, shadow and especially fel being the traditional sources but there are also elements of blood magic and the slightest touch of necromancy.
It is therefore kind of difficult to narrow it down, but if I were to make a basic attempt I would say that the most defining traits of warlocks in my opinion are:
- Warlocks generally utilize souls/life energy as components of their magic.
- Warlocks usually draw upon many different sources, as opposed to Mages who seem to be content with using only Arcane magic.
- Warlocks utilize Fel magic. This is kind of a soft repeat of the first point but I think that almost without exception any user of fel magic is referred to as a Warlock. Please correct me on this if I am wrong though.
It is interesting that while warlocks fit so well with the overall feel of Vulpera and are a perfect cultural fit overall, that Fel is not something that seems to have been present in Zuldazar at all before the war began.
Mages in that sense are easier to explain, even if it is likely something as simple as some Vulpera once traded supplies and water with an exiled Zandalari Arcanital in exchange for tutelage and then expanded upon those talents and shared them with the rest of the caravan and then it just kind of expanded from there. It isn’t much, but mages are more or less the closest equivalent that spellcasters have to warriors in terms of accessibility.