i would if i could play m+ solo
but alas… delves are designed for solo content. so thats my jam
- increased difficulty would be great for those that could achieve it like myself.
maybe not for you of course, you can stick to your t8 delves
i would if i could play m+ solo
but alas… delves are designed for solo content. so thats my jam
Well, either you want the challenge or you don’t.
Fact of the matter is: if delves are solo content then they’re for every solo player, not just the supposed top solo player.
And I can do t11 just fine, don’t you worry about it
Delves doesn’t offer content other than 6 to 8 weeks max .
For me someone must be a no-lifer doing 45 delves to cap the runed crests and with no changes for the runed crests obtained from delves this is really a amazing move to show people how awful they are treated .
I stop doing any kind of delves 5-6 weeks ago and not even log any of my alts.
The whole system is like working rather than gaming and having fun .
The gated content of Delves leaves no further development for the character doing them .
Doing M+ and Raid gives you the option to further acquire and upgrade your gear ~ Delves just give an early start on champion gear (Normal-M0 gear ) that become a limit to how much you upgrade your character .
With the current system i doubt will keep any player sub=ed for more than 2~3 months.
That’s such a weird thing to say.
I think that’s only because there really is no incentive to ever do anything more than lvl 8 delves. I did t11 for the achievement once and then turned back to t8. Because why bother?
I would love more difficulty levels and accordingly better loot/vault.
(I play no group content whatsoever and play very casually with frequent gaps. All my gear is from delves - i think i’m well within the target profile )
There are also some technicalities I would like to see improved:
These are currently my 2 biggest issues with delves as well… even if you taunt a Mob, for ex to get in into the circle on Kriegval’s or Waterworks, sometimes you’re still left just sitting there twiddling your thumbs while Brann and Rexxy stand off 20m away wailing on it for another 10-15-20 seconds.
And the Healing flasks definitely have a too long afterimage… by the time they´re finally not visible anymore he´s already throwing out new ones, generally to the same out-of-position point you had to run to to try to pick up the inactive ones.
Yes and no. I wouldn´t be averse to it, but I don´t consider this a massive oversight considering that even the endbossses generally only have 2-3 easily learnable abilities to begin with… Zek’Vir on teh other hand, yeat, a tab for him peobably would have made a lot of people´s lives much easier… but then again, as I see it that´s once again part of the challenge to begin with, “solving the puzzle” so to speak.
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