EU warlock feedback thread

I would say change the spec back to its original state from classic or the improved version of it from MoP. Demo is trash right now, it is to slow in a fast pace game. But this counts for all warlock specs.

For me warlock is my Favorit class, but i can’t pay it anymore. They destroyed it for me.

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Here’s what i recommend since blizzard doesn’t listen:

Stop playing your lock, reroll, make your alt your main, or quit.

This is what blizzard does, if a lot of people play the class they nerf it to steer players into other classes, if too little play it they buff it till they hit the benchmark.

Why do you think when new classes are introduced like DKs in wrath or DH in legion they’re super easy to play and OP? because they want as many people rerolling as possible, then once they hit their numbers, boom…nerfbat!

Problem is, once you play lock it’s hard to let go and they know this so they just keep pushing it and ignoring us.

So again, do it as a community, i know it’s hard for some of us after years of playing lock, but reroll and watch what happens, let the lock numbers drop to the ground!

kinda true but, sadly its been a decline for a while ,and i dont mind dps or survival which are easy fixes .
But the direction they are steering lock is just one i completely dislike.
it was just a downfall since mop.
legion gutted us ,but legos kept it kinda ok, then the band aid was torn apart bfa and now in shadowlands its getting some gimmicks that just make it worse more tedious . every spec is a pet spec basically now…

2 Likes

I’m a PVE-only Destruction Warlock and I’ve started playing during the prepatch. Leveling was a really nice experience since you don’t have to go through all expansions anymore. I liked the warlock class in general and especially the Destruction spec, until I’ve reached max level.
In Shadowlands max-level content I’ve started to feel uncomfortable using this class. There are many flaws that I’ve recognized so far:

In Dungeons you have decent cleave as long as your Infernal is up. But you fall behind in dps real quick during down time, even with the Willfred Legendary it’s hard to catch up with other classes.
All of the bosses in the dungeons require movement during the fights. It’s already hard to find the perfect timing to stand still to cast a 2.6-3 second Chaos Blast which doesn’t even feel rewarding due to the low-damage output.

In lower M+ you have consistent AoE due to the fact that enemies have more health and you can reset Infernals more often with the legendary.
When it comes to mid M+ you start to fall behind really hard. Even if I can cast the Infernals more often, the damage downtime during the reset period is to big of a problem. Since you also have to worry about affixes and dodge more stuff, finding the right time windows for Chaos Blast becomes a real pain. The worst feeling is casting it and the target dies by team mates before finishing the cast. Consistency in burst and cleave is necessary in order to finish in-time. A class spec which only have average damage output every ~1.5-2min is not suited for this job.
I haven’t tried higher keys yet and I don’t think I’ll be invited into one in the near future.

Gearing up is the next remarkable flaw. Getting an upgrade doesn’t feel like an improvement at all. Especially when there are dps specs which can beat your output with ease at a lower ilvl. It makes me think: why am I doing all of this effort and grinding dungeons, when I can go easy mode and reroll to another class?

Next topic - Raiding
Destruction is one of the worst specs for Castle Nathria. Our guild tried out the raid yesterday and I came to realize Sun King’s Salvation is the only boss fight suitable for this spec and of course clearing trash. It’s so discouraging to see yourself fighting for low dps with the tanks, while trying to do a good performance and doing the mechanics.

Torghast
The one thing that has the least amount of flaws. You can solo higher layers as a Warlock which is a big plus. But the pet AI needs serious improvement. Imagine your pet chasing rats and pulling more mobs while you have to deal with another group. Or that moment you jump off a platform and your pet is stuck and doesn’t want to jump down. The pathing of the Infernals is also very questionable.

PVP has it’s own problems which I can’t relate to, but getting one-shotted by melees is definitely something I can relate to when turning on War Mode.

People keep telling me Destruction became meme specc years ago and that I’ve to respecc to Affliction or reroll…but I don’t want to follow the meta. Blizzard please, I just want to play a class and spec I really like, but it needs some adjustments. I don’t expect top dps or anything, just a little push to be able to do higher M+ and HC raiding in the future. At this point I don’t see any available spots in the future except for the utility purpose of Summoning, Healthstones and Gateways which can be covered by every other Afflock.

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This 22% buff of Chaos-Bolt is not enough. Blizzard need to buff incinerate-damage between 5-10 percent as well!!!

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Favourite spec: Affliction

I’m a new Warlock and I will keep it short

Make Sow the Seeds baseline.

Increase Souls shard generation and make it completely fill up once out of combat

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guys im a masochist i like to suffer so i wanted to try lock, what spec would you recommend ?

Shadow priest

too strong

Maximum pain? Demonology

A simple Chaos Bolt rework would’ve been better. Imagine CB using all of your active soul shards instead of just 2 and the damage + cast times scaling properly.
CB with 1 shard = 1 sec cast + 1/2 regular damage
CB with 2 shards = 2 sec cast + regular damage
CB with 3 shards = 2,5 sec cast + 1,5x damage
CB with 4 shards = 3 sec cast + 2x damage (instead of casting CB twice)
CB with 5 shards = 3,5 sec cast + 2,5-3x damage (maximum output should be rewarded)

Blizzard if you want to make a discount Combo Point system with the Soul Shards, then let it scale like Rouges as well. Right now as Destro Lock it’s just an RNG dumper and a restriction on how many CB’s you can cast.
This would make a huge impact in the soul shard system. With this you can adapt to any boss fight. This would also raise the skill cap of the Destro spec due to the management of your resources.

For example during boss fights with much movement, you would use fast casted CBs with minimum shards in order to maintain dps. And if you got to many shards you need to reduce your pool by dumping on different spells. CDF as 1 shard spender or RoF 3 shard spender.

Using full 5 shard CBs would be ideal for Raid fights or during Blood Lust activation, since you have to cast it longer than usual and gather more resources.

3 Likes

I have a very simple solution if the numbers are too complicated for them, you want us to be on par with other dps classes as destro? just make infernal a permanent destro pet…there i said it. If you think that’s too much then at least make it a 1 min cd.

Torghast is one of the places where I feel rng hits you the hardest. You get a good trait at the start - its gonna be a fun run. You get Phantasma and some other bad choice - its gonna be a pain or you can just leave already.

Especially the general design is something that on bad rolls really bugs me: The Blueberry is squishy as hell, this is not a tank pet, its a moving block of butter, that melts if someone is looking at it too long. Yet it is supposed to take the punishment you can’t. It can’t either. Additionaly it holds aggro as well as a brick. One Target might work with taunt on CD (if it taunts that is) though if you got some CB crits that changes quickly. 2+ Mobs: Try to use Havoc or AoE and you gonna get slapped. Got casters you should cleanse/interrupt? Congratulations, you just gonna have to watch how they will do their thing and you can start over.
The most obvious iteration of this are mobs that cast volleys, that kill your pet in 2-3 hits and hit you like a truck as well. In those cases healing your pet is absolutely useless, since you just help the Mob killing you.

Yes you can go in with groups, though I would expect a feature that was announced as go in solo or as a group at least is aware of those pitfalls, especially after testing it since early alpha.

The issuses from Torghast can be found in the maw and in the open world as well. The Voidwalker is devoid of any tanking capability. Normal level 60 Mobs tear through it easily, elites do it even quicker.

Going just from that aspect a pet buff would be sorely needed. At least make the Voidwalker seem like an actual tank, that can at least withstand the same punishment any hunter pet can.

Aside from the pet issue WL plays okay so far. The shard generation is smooth enough, especially in AoE and using the Infernal is fun.
Sadly aside from that CB does not feel rewarding right now. It is a long cast, does mediocore damage and if the fight requires movement you can pretty much forget using it much.
Overall the damage in MT&ST varies from good to below average

I have played demonology, destruction and affliction in pvp.

Demo is resistant but the pet will die soon> you die, damage is very low, ramp up damage is too long.

Destruction suffer the new stat system, no haste/mastery in pvp gear and the spec is fragile, do little damage. The lack of entreched in flame is huge. Chaos bolt hit for nothing, and the buff +22% not solve the problem.

Affliction i very squishy and frustrating BUT for me is the only spec “playable”. I play with sacrolash for the snare 50%, but despite +30% corruption damage from sacrolash and absolute corruption, the spell “hit” for 300. I’m 186 with 20% versatility. My agony tick for 50, meanwhile a rogue two-shotting me during a stun and my wall, and retri can burst my jaw for 17k templare verdict.

Shadowfury need absolutely to be istant and stun only a target, with a low cd (30/45 sec).

I play with necrolord, and all abilities are undertuned for destro and affliction. Fleshcraft shoul be istant cast (Night Fae blinki is more far better and is istant), and the shield grow up in 3 sec. Decimating bolt need to have fast cast time and that works with drain life.

I hope something is done, fast, because it is totally unplayable. It is not fair that I spend 12.99 a month to have such a high disservice compared to other classes.

Demonology suffers from several major issues.

  • Long ramp up.
  • Low damage outside of tyrant window(Demonic consumption).
  • Hardcast.
  • Low HP of demons.
  • Low damage of prime/main demon.
  • Bad AI of all non prime/main demons.
  • Zero control of all non prime/main demons.
  • Zero synergy between warlock/Prime demon.
  • Low mobility of warlock.
  • Low mobility of non felguard/dreadstalkers demons.
    • Demonology has several PvP talents that design to work with Sucucbus or Imp, but both of these pets suffer from low mobility.
  • Bad design of Demonology legendaries.
  • Bad design of Demonology conduits.
  • Bad tools to sustain prime/main demon.
  • Bad design of prime/main demon abilities.
    1.Felguard:
    1.1 Felguard axe toss - in order to have access to that ability we need to use felguard, and pick this demon alone is enough reason to this ability to be better then it is right now. Right now Axe toss has a slow travel time, while BM/Surv stuns from their pets don’t have travel time.
    1.2 Legion strike applies only -10% healing on the target while warriors and hunters have access to more powerful versions of that effect.
    1.3 Felstorm doesn’t make our felguard immune to CC, why warriors are immune to CC during bladestorm.
    2.Succubus.
    2.1 In BFA she lost her knockback ability and got slow. In SL where warlocks got back curse of exhaustion succubus slow is not that relevant anymore. We need knock back…emm back!
    2.2. Seduction shares DR with fear - it is ok. But why ability that requires succubus to stand still and has 30 sec CD is weaker then fear. Seduction should benefit from fear conduit - shade of terror, or it should be replaced with mind control on same 30 sec CD.
    2.3 Lesser invisibility should be upgraded for demo, succubus should deal bonus damage from 1st attack from the stealth.
  • All warlock covenant abilities should be insta-cast. By design they don’t do much on their own. Covenant abilities buff some other abilities, and this creates the situation where we need to cast covenant abilities in ordert oslightly buff our other abilities - Cast in order to cast is not a fun mechanics, not to mention that is hardly working mechanic in pvp, when other classes just pop up their covenant abilities, do some juicy damage and don’t force to cast anything else in order to gain advantage,
2 Likes

hello, demo is missing speed, increase the shadow bolt/demon bolt generation to 2/4 shards, make demonic tyrant instant, implosion damage is realy low for a aoe spell.Compared to BFA demo is missing the haste from traits.is like you miss now 50% dps compared to the rest of classes,

Just posting this here for pvp and class design related issues :

1.9% of player population - Classes / Warlock - World of Warcraft Forums (blizzard.com)

Where are the affliction pvp buffs promised in BFA?

Where are the affliction pvp buffs promised in BFA?

They came during beta, then affliction was nerfed to the ground.

this class is dead and will be dead, they have no competition in the mmo market, they will add some content to make people stay in game but they will never fix the game,