Last one for the weekend, guys.
I really don’t understand Blizz. They KNOW the power gap in gear isn’t fun for anyone. It’s fun to pursue itemlevels, but it is fun in the same way pulling the lever on a slot machine is - it’s not the game that is fun, it’s just how it has conditioned you to feel pleasure from meager rewards.
But you know why Blizz knows there’s too much power in gear? Cuz they scale you. When it comes to pvp scaling, there’s no good formula. Ever. If you have to scale players in pvp, then you’re admitting your gearing ways aren’t working. Basically, with any formula you choose to implement, you will hit a wall where a players get diminishing returns from gear, or even that their gear makes them weaker.
So why not just have every patch raise the gear by 20 item levels, where the new raid’s heroic is more or less equal to the old raid’s mythic? Then have mythic dungeons that drop gear that is between heroic and mythic raids, like it is currently, and it will work. And you know it will work, because this is the current system, except the main difference - the new raid’s normal is equal to the old raid’s mythic.
Making the power gap less prominent will make the game more pleasant. Not deleting the old content when the new patch comes will make the game easier to catch up. You need gear? Just get carried by your guild on the old raid’s mythic. 2 runs and you’re kitted for the current heroic. It’s perfect.
It’s simply not right that N’zoth LFR drops 440 ilvl gear and Azshara on MYTHIC dropped 445. Not every patch needs to feel like the start of a new expansion for veteran players.