Every 2v2 game "Holy Priest Rogue"

Fine, If you want to stay on subject, you might want to do your adding up a little better…

Fury warrior is the most represented spec in arena by some margin. This last week 25% of every melee class in arena was a fury warrior. The last time a melee spec had this good representation was in MoP when Arms warrior was OP immortal with second wind.

Sub rogue isnt even the second most represented spec. Thats ret paladin.

Outlaw and Assa dont even make it into the top 15 most represented specs in arena.

So if you’re going to make an “argument”, (which i know you’re not trying to, you’re just trolling) at least have some figures to make it believable.

Its pretty obvious to everyone that Fury warrior is where the nerfs need to hit.

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Seeing as neither rogue or mage have never (0/0) ever in the history of this gane ever been below s tier as a pvp class, I wouldn’t get my hopes up.

And even if it did happen and they were just a tier for a single season, you can bet they’d be buffed halfway through the 1st patch anyway.

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Have given up playing my ret in 2s. Warriors are just better version of me.

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to be fair i dont really lose that much utility on my boomy. I can play bash and root beam for example but not bash and incap so its pretty even.

The problem isnt rogues toolkit in general. Its outlaws toolkit and the ability to reduce the cd of this immense toolkit even more.
I think nerfing feint on all specs and nerfing outlaw hard would be a good start. Im not one of the guys who demand to remove sap or make kidney 1 min cd because thats not really the problem and i want classes to be different from each other. Some more cc heavy, some more burstoriented, some very tanky etc.

Imagine playing holy and complaining kekw

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Wait, are you telling me you don’t enjoy playing 9/10 arena vs rogue/priest? Peak pvp design :pinched_fingers:

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Start of mop says hi :wink: i seem to think very start of legion too but may be wrong

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Like out of genuine curiousity, since I’ve done like 200 games on my pala this month ish since I pushed to 1800 with a friend on it and helped a friend get to 1600–where are the rogues with priests? I’ve seen like 2 or maybe 3 and the rest are basically being relied on being carried by a mage. Most of my games are versus hunter druid/priest, warrior druid/priest/paladin. Same for DH and occasionally some sussy overgeared double hybrid comps
oh and warlock priest is fun too (:

Rogues dont stay at 1600-1800 for long, as you climb higher your rogue to game ratio will increase.

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The hpriest to game ratio will stay the same though.

I think this post is aimed at 2k plus. The other day I honestly fought 9 outlaw rogues in a row… after that I couldn’t be bothered and now play with lower friends as disc as it’s more enjoyable then the scripted gameplay that is what the game is higher up

The machinegun penance is too fun to give up on. Granted, i mostly play disc/outlaw with Nexintus currently and occasionally i wonder if i should give up and play holy instead.

This is 100% true, kyrian disc is most fun I’ve had in ages, boon plus a machine gun is just huge dam, easily countered higher up but lots of fun haha

In what game? Can I transfer my ret there lol

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I’m being a bit more boring there and playing night fae but at least i could try out kyrian at some point if i want to.

The amount of S-Tier-Class re roller blaming each others classes while literarly all of them are S-Tier is mind boggling. Why dont you all have a look at yourself and try to git gud.

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At 2,1k+ ratings of course :slight_smile:

To fix class imbalance just introduce 12 vs 12 with max of 1 class per team and lock all titles and gear upgrades behind rank in that.

That would be messy and fun to watch people rage over.

Start of MoP for sure. All Rogue specs were garbage so Mages played Arms/Frost/R Druid or Godcomp.

Early Legion Sub was god but quickly nerfed and the Assassinatio took over because it was extremely overtuned (didn’t have Blind though). The problem was it was countered by H Paladin talent that dispelled Poisons with every cast. It dealt so much damage that in 7.1 they cut 25 or 35% agi and it was still a good spec.

Already played at 2.1/2.2 its the same monkeys but with more gear and more rank 1s doing “viewer” game’s nothing changes