Hello! This thread is an attempt to create a shared Fantasy TTRPG setting by Argent Dawn’s roleplaying community, and for Argent Dawn’s roleplaying community!
While the world has yet to have an official name, you’re welcome to contribute to it by offering lore, stories, or by turning your own WoW character into a kingdom using the original thread template below.
There’s no set rules or established canon, so don’t feel limited in your concepts. You can draw on Warcraft, or any fantasy media of your taste for inspirations.
You’re all welcome and invited to contribute as much or little as you wish. Thank you.
The Realm of ArgentDawnia
Nations of Argentdawnia
The Lands of Dark Sorcery
- Thuzaradin - A corrupt, crime-ridden nation ruled by an oligarchy of rogue wizards.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #2 by Thuzar-argent-dawn- Wastes of Xynia - A dour, barbaric swamp overgrown with the cursed ruins of a lost, once-splendorous civilization.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #4 by Xynia-argent-dawn- Coltheim - A bucolic, seabound kingdom of chivalric knights and honest, hard-working people.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #6 by Denwick-argent-dawn- The Blacksoul Dominion - An oppressive, cannibalistic hellscape of monster hordes, tyrants, and greedy industrialists bound by the power of an evil, mysterious god.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #7 by Corpseburner-argent-dawn- Annihilor - A decadent, godless empire of demons and their slaves, where evil magic and sophisticated cruelty reign supreme.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #8 by Desolaari-argent-dawn
The Moribund Scar
- The Desolation of Atahalnia - Graveyard of the world, a bleak, sun-scorched abyss of salt flats, bleached bones, and the wreckage of devoured nations. Far from a decent place, where there’s teatime. The shadowy death cult that rules here disturbs the comforted, and comforts the disturbed.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #41 by Atahalni-argent-dawn
The Sunlands
- Ebon - A nation with no borders, an empire with no cities, only bands of roving warrior nomads sweeping across a boundless sea of colourful grassland.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #15 by Thuzar-argent-dawn- The Distantpeak - A sacred, lonely mountain rising majestically above the ceaseless plains of the steppes in defiance of the emptiness, where peaceful, shamanic tribes of Ursun and their allies nourish and defend their home.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #17 by Distantpeak-argent-dawn- Magocracy of Alerhionia - Enlightened and oppressive, a studious, influential realm where religious zeal and arcane acuity exist in cold, ordered harmony.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #18 by Denarhion-argent-dawn- House Bluemoon - A powerful fiefdom of temples and bazaars set amidst the mysterious lands of Hé-Shan on the far edge of the Steppes.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #19 by Linma-argent-dawn- Confederation of the Krasarang - Ruling the waves, a vast, immensely wealthy empire-republic built from many kingdoms, city-states and tribes. An assemblage of the tired, the poor, the huddled masses yearning to breathe free.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #22 by Krasarang-argent-dawn
Deities & Faiths of Argentdawnia
- Torthlorn, God of Honour, Justice, Chivalry.
- The Hand, Divine of Midnight, Rituals, Secrets and Freedom.
- Church of the Flayed God, God of Mercy, Martyrdom, and Redemption.
- Night Wicca, Old Druidic Ways of the Moonfather, Starmother, and their feuding children of Darkness, Dusk, Dawn, and Daylight. Popular amongst the Swamp Elves.
- Kazjor, The Sea Beast, whose appetite cannot be quenched, and whose vengeance may only be tempered with worship.
- Creole Religion - A faith made of bits and pieces of many creeds and gods. Popular amongst outcasts, slaves, and heretics.
- Church of the Sulphur God - The Most Wicked Corpse-Burner, evil mysterious overlord of the Blacksoul Dominion, hated and feared by all.
- Atheism - The way of Annihilor. There are no gods, there is only power.
- Hearers of Ursolan - Followers of the Bear God of the Moon, revered by the Ursun.
- Speakers of Ammunal - Disciples of the Sun God, worshipped by the Ursun.
- Dwarven Pantheon - The ancestor-creator gods of the Dwarves. Their names and rites are kept carefully hidden, lest they be invoked in vain.
- Church of the Divine Eye - The Divine Eye, God of All-Knowledge, Reason and Enlightened Order. Alerhiona is an infamous theocracy zealously dedicated to The Eye’s commandments.
- The Celestials - The four symbols, the four auspicious beasts of the Krasarang Republic and the lands of House Bluemoon. Invoked as guardians, each embodies not only a different aspect of virtue, but of the metaphysical and elemental balance of the cosmos itself.
- Cult of The Dark Seer - Arikura, God of Death, Oblivion & Lightless Dark. His messiah; Atahalni, The Dark Seer, Lord-Master of The Desolation; born mortal, cursed to never die. He teaches his disturbing secrets; even immortality, to all who swear their eternal allegience to him and his nihilistic creed.
Races/Species of Argentdawnia
Humanoids
- Humans - The baseline from which all humanoids are measured. The rats of mortalkind, found almost everywhere civilization is found, drawn into diverse societies. They are defined by their folly, fallibility and greed, yet some rise to great deeds in rare moments.
Elves
- Swamp Elves - Matriachal, nomadic Elves who dwell amidst the swamps of Xynia and the Tenasan Caverns, wearing veils and ash-caked robes to hide themselves from the sun’s harsh light.
- Sky Elves - Long lived, swift, magically gifted people with pointy ears and eternal youth. Some Elves live amongst the humans of Coltheim, others as the slaves of the Dark Powers. Their ancient Woodland Realm lies in ashes, devastated by the Beastmen and Orcish legions of The Dominion.
- Ebon Elves - Nomadic warrior Elves of the endless steppes, the lost people of a realm scattered to the winds long ago, they combine skill in horsemanship and archery with careful use of necromancy. They are cosmopolitan, and well travelled, hiding many secrets in their centuries of memory.
Dwarves
- Ironhelm Dwarves - Stout, short, stocky bearded people who live underground, like mining, drinking, and nursing grudges. Some live amongst the humans of Coltheim, but most dwell in subterranean clanholds spread through the ‘debatable lands’, the rugged moors and mountains seperating Coltheim from Thuzaradin.
- Darkfire Dwarves (Dark Iron) - Dwarves transformed by infernal magicks, giving them ashen skin and eyes that burn like embers. Cynical and bad-tempered, many work in the scarred lands of The Blacksoul Dominion, engineering complex machines and overseeing the mines and railways. This association has led to them being known as ‘Dark Iron’ Dwarves.
- Crystalhearth Dwarves - Ruling over the winding volcanic caverns beneath The Distantpeak, the Crystalhearth Dwarves are among the world’s greatest jewellers and stonewrights, reknowned even amongst their kind. Less boisterous than other Dwarves, serene and monastic.
Monsters & Outcasts
- Undead - Sentient beings no longer living, yet who wander the world still, for good or ill. Some are mindless, and hostile to life. Others retain their intelligence, and live as exploited labourers in many lands, or as settlers of the Tenasan Caverns.
- Orcs - A ferocious people of proud warriors who toe the line between codes of honour and war; and savagery, rage unceasing. Many serve as soldiers for the Dark Powers, such as the Blacksoul Dominion or the mercenary lords of Xynia.
- Goblins - Small, plucky, brutally cunning survivors who hunt and gather as dungeon-lurking tribes, or serve as minions to darker powers. Once whimsical fey-creatures, they were broken and enslaved, now; free or not, they do whatever it takes to survive.
- Ogres - Generally lumbering, fat-stomached, belligerent and ugly giantkin, who are easily persuaded to fight for whatever side will bully or bribe them into service, such as the overseers of the Blacksoul Dominion or the Mage Lords of Thuzaradin. Their appetites are voracious, and large mobs of them can presage famine.
- Trolls - An adaptable, pungent, monstrous people with weakness to fire, but who possess the uncanny ability to regenerate lost limbs. They range in size from hulking giants to wiry, long-limbed humanoids. A complex and ancient lineage filled with superstition.
Dragonkin
Dragonborn (Zrynxakir) - Known as Zrynxakir in their own tongue, Dragonborn resemble humanoid, (mostly) wingless dragons. Created by Dragonkind in mockery of humanity as part of some long-forgotten primordial joke. Envied for their beautifully hued scales and the magic of their eyes and breath. Suffering genocide at the hands of the Blacksoul Dominion, what scattered survivors live difficult lives amongst the slums and ghettoes of Thuzaradin, as maddened cultists in the dire lands of Atahalnia, or as tight-knit, honour sworn clans of wandering mercenaries and army camp followers.
Kobolds (Pesh’esh) - Created in the distorted image of Dragonkind as a bizarre retort for the creation of the Zrynxakir. They are short, wiry reptillian humanoid creatures part rat, part dog, part dragon. Clever and cunning to a fault, if they’re not slavishly serving the True Dragons as minions, they’re living in the sewers of cities or in ancient dungeons, building complex traps and machines from scavenged junk. Those who are free often find acceptance and purpose doing unpleasant work larger species would rather not concern themselves with, such as cleaning sewers, catching rats, and performing audits.
Planar Spawn
- Demons - Evil, war-like or seductive unclean spirits given flesh and blood, innumerable in shape and nature, who are the antithesis of the natural order. Their minds are alien, their every thought and instinct turned to malevolence and corruption.
Beastmen
- Beast-Races - Fragmentary reports of these creatures describe beings neither man nor animal. They have no single appearance, nature or form, yet many serve the Dark Powers, the primal forces of Nature that spawned them, or themselves.
- Minotaurs - Towering, powerfully muscular, roaming clans of majestic bull-people. Beneath The Distantpeak they live in peaceful, shamanistic tribes hunting alongside the Ursun. In other lands they are a marauding scourge, raiding the villages of Coltheim, and little can withstand their horns or hooves once angered.
- Ursun - Known as ‘bearmen’ amongst the lands of humanity, a shaggy, stocky species native to The Distantpeak. Stoic and honourable to a fault, safeguarding the precious crystals of their mountain home, living harmoniously with nature, valuing survival and balance above all else.
- Pandaren - An offshoot of the Ursun, typified by skill in unarmed combat, and expertise in both farming and the culinary arts. Resilient and deeply focused upon the present, their tranquil, ornate society is a paradisical veneer over a traumatic history few recall, and an evil curse that always was. Wanderers, including their famous monks and brewmasters, travel and settle far and wide.
- Jinyu - Called ‘Fish Elves’ outside of earshot, their ancient, caste-based society dwells the wetlands of Hé-Shan. They spend as much of their life underwater as on the surface, using powerful hydromancy to shape stone, seashells and pearls into weapons and beautiful, seamless architecture. In the eastern lands, they live as sages, craftsmen and riverborne messengers.
- Hozen - Short-lived, exceedingly passionate primates from the lands of The East. They live in large extended family tribes amidst the misty, cloud-forested borders of House Bluemoon’s demense. Impulsive and easily bored, often launching raids on the settlements of their age-old rivals, the Jinyu, or throwing themselves into the crews of sea and rivergoing pirates. Their distinct language is a source of fascination for linguists.
- Grummle - A species of beastmen, but of what manner of beast none can say. Stout and furry, with broad shoulders and strong backs, they have a more acute sense of smell than they do sight, including an uncanny intuition for fortune. Most dwell in the lands of House Bluemoon, the Krasarang Confederacy and among the mountains and steppes of Ebon and Distantpeak, having carved a niche for themselves as long-distance couriers and merchants. Killing them is believed to be extremely unlucky.
- Gnolls - Marauding bands of hyena-men, red in tooth and claw, who are brutality and terror incarnate. They make war on the people of Coltheim, feasting on the blood of the weak and innocent.
Factions of ArgentDawnia
Mercenaries, Adventurers & Sellswords
- The Chosen of Arikura - Eleven immortal champions, their souls bound as one. Each one an avatar vessel of the Death God’s unstoppable spirit.
[TTRPG Setting] - The World of ArgentDawnia - Help Create A Shared Fantasy World! - #44 by Atahalni-argent-dawn
The Library of Fel’thuzar - Stories and Lore
“Origin of the Arcane Traditions” - by Kefarian Goldflame of Thuzaradin
“The Genesis of The World” - According to the Cult of Arikura
The Original Thread - Turn Your WoW Character Into A Kingdom
If your character was a fantasy High Medieval nation or kingdom, what would it be like?
Outside of WoW, I’m trying to collate a dark medieval fantasy world for use in TTRPGs like D&D or Pathfinder.
Naturally, dark fantasy, high medieval settings are dime a dozen these days, so I came up with an interesting idea to not only create a forum fun thread, but a world with a unique feel, because what roleplaying community is like Argent Dawn?
Don’t worry about going into too much detail if it seems daunting, Dark Souls creates much through allusion alone. Brevity is the soul of wit.
Here’s a template, based partially on those established in Matt Mercer’s Tal’dorei Campaign Setting (2017) and Eberron: Rising From The Last War (2019):
Nation/Kingdom Name: NameofKingdomland
Government Type: Hereditary Monarchy
Coat of Arms or Banner: A Crown on a Red Shield
Capital: Capitol CityEthnic Groups/Species: 99% Humans, 1% Kobolds
Religions: Gosh, God of Exclamation 90%, Lintiateralyn the Loremaster 10%
Imports Lemons, Slaves, Mako Crystals
Exports Sugar, Apples, Butter
Hallmarks: Sugar Mining, Bagpipe Music, Excels in Poverty
Signature Weapon: Bigsword - Like a greatsword, but really, really, really big.
National Dish: Candied-Pickled FishInteresting Things About NameOfKingdomland
- These are three short paragraphs or sentences.
- Explaining what’s so interesting about this place.
- Like what to do here.
Characters of NameOfKingdomland
- What weird cultural or societal quirks.
- Are common.
- Among people from this land?
Places of Interest:
- Landmarks and geography.
- Or otherwise interesting places to visit.
- Like dungeons.
Politics And War
- Who rules the nation?
- What is their army like?
Inspirations/Cultural Analogues:
English & Swedish, Low Fantasy Mud & Gristle
You’re welcome to write more, or just a sentence for each section. How is the government run? What sort of crimes happen and how are they punished? What intrigue or stories would be fun to play here?
Just, what is your character as a country?
If this thread gets a modest number of responses, I’ll hand draw a map displaying the world of ArgentDawnia.