Feedback: Druids

Feral Tier Set

I think it’s cool that the 4 piece bonus (Big Winner!!!) focuses on Apex procs as it ties into the patch’s theme pretty well. That being said, Big Winner!!! has no animation or sound, nor does it meaningfully impact our gameplay or talent choices. Several other DPS tier sets have bonuses that switch up your gameplay or talent choices, however, this tier set leaves a lot to be desired. Combined with no updates to our spec/hero talents, Feral feels like it’s gonna be exactly more of the same for the next year.

This is just one suggestion off the top of my head: In line with how many Ranged DPS Jackpot! bonuses work I think our tier set could be a lot more fun if it tied in with Berserk. You could make Big Winner!!! proc Berserk for X seconds, or Berserk increases the rate at which you get Apex procs, something to that effect.

Just as a point of the tier set being focused on apex, i know the theming of the patch is about rng and (gambling) but they picked a talent that actively reduces our talent choices, Druid of the claw single target builds do not take apex because they take saberjaws which does not work with apex actively reducing the damage of ravages, this is only a bad thing and means that the tierset actively buffs one hero talent and makes the other hero talent tree worst. At the moment we are blessed that we can play wildstalker and druid of the claw in raid its very cool. I do like your suggestions though, as i do think blizzard vastly overestimated how much apex procs in single target. Currently the damage part of apex on ptr does 1% of your damage which is extremely low and 30% uptime on the buff for 8% periodic damage also extremely low. and yes its extremely afk gameplay and you can’t even see what the tier set is doing for you because the damage is so bad.

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Just as a follow on from this the apex damage from the tier set currently does not scale with mastery, or is affected by tigers fury damage increase, nor does taste for blood affect it. Not sure this is intended or not obviously letting mastery and tigers fury affect it would be a sizeable buff to its damage output.

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Some Guardian feedback:

I know guardian didn’t suffer as much as the others from the old tree, but the new one feels odd in terms of capstones: Fluid Form and Heart of the Wild are huge for Druid of the Claw, while Nature’s Vigil isn’t really a huge bear ability in general, leading to a case where I have two huge capstones on one hero tree, and doubt I’d be playing any capstone as Elune’s Chosen.
Also, fluid form seems so connected to Heart of the Wild (gameplay but also thematically) that it’s odd they are separate capstones.

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Every season or every few months because even during the season one of the druid specializations receives changes. I would like to see such frequency of changes for DK.

Why did you address the changes for Apocalypse ghouls but not for Army of the Dead?
Are we playing the same game? Are there only druids in World of Warcraft?

Most delusion guy I’ve ever seen. Stop trying to derail this feedback post with your drivel.

The worst thing about playing a resto druid is that you constantly have to shift into cat form to deal DPS, but in the end, you do similar damage to a shaman’s Acid Rain or three times less damage than a discipline priest (with similar healing output).

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Demanding to play? OK… Always been like that, why suddenly it needs to be changed?

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Fluid form should be baseline at max level and please kill off the multi-point talents in the general tree.

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Thanks for bringing back Moonkin form (kind of). But please make the cosmetic Moonkin form (i.e. form without any bonus) baseline and have the talent provide the spell damage and armor bonus.

Again, a key reason so many of us non-balance players want Moonkin form is to flap and dance. So why not let us?

If no other love for Balance, fix Moonfire animation bug in Moonkin forms at least.

Also would it be too much to ask for glyph of stars to become a barbershop featured choice of form instead of being an ability modifier?

Please make symbitotic relationship not disappear after death. Surely we don’t need to recast after every wipe

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Getting DC when i shapeshift back into normal form while running forward and jumping. When i log back in my map is opened. Playing as Balance.

I think the new Druid class tree is a substantial improvement but there is still quite a bit of room to make it better, even without doing anything drastic.

  • Matted Fur is way too weak and will never ever see any play. I mean, at least it is now in a position where you never have to waste a talent point on it, but that cannot really be the design goal, can it?
  • I think Symbiotic Relationship is a great idea but it is too weak for any spec expect (maybe) Guardian. Still think the Kyrian ability Kindred Spirit would be a great choice instead.
  • Forestwalk is also a bit underwhelming and probably not worth the point. Can you link the effect to the HoT component of Regrowth? That would make it least a bit longer and also give some meaning to the HoT-part which is otherwise a meme.
  • I still believe that Fluid Form is a band-aid for a problem that needs to be tackled at its root. Basically, Druids shape shifting capability has gone, as the game developed, from advantage to burden. It is no longer “I can shape shift into form X to do Y, yay” but rather “Oh, in order to do Y I need to first shift into form X, wasting a global”.

One reason for the latter is, I think, that a lot of abilities have spread to a lot or all of the other classes. Druid, when in cat or travel form, was the king of mobility. By now, it is still reasonably mobile but no longer in any way unique. So were previously it was like “Yeah, I shift into travel form and I am the fastest char around” it is now “I have to shift into travel form just to be about as fast as the DH , Warrior, Rogue, Shaman next to me who, btw, does not have to shape shift”.

Same for bear form - it used to be a uniquely powerful defensive, turning you into some sort of tank. By now, almost all classes have damage reduction CDs, immunities, etc, so, by now, again you have to shift into bear just to have about the same HP as the DK next to you.

I do not begrudge this development, it is obviously necessary for modern WoW. But I believe it requires a serious rethink of how Druid works.

Make shape shifting fun again :slight_smile:

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This is from a balance druid perspective

The changes to the class tree is a step in the right direction when it comes to removing dead talents you had to pick in order to get access to key utility for mythic+. Some of the added nodes however now is gonna be mandatory picks, pure throughput talents that sadly only gives the illusion of choice rather then adding to actual build diversity.

When it comes to the the overall spec design none of the core issues have really been adressed sadly. We are still stuck with way to many passive talents that doesnt add the flavor we currently lack.

What i see as the biggest issue issue from a design perspective is the eclipse system, its very outdated and while it once was an unique feature it no longer bring anything meaningful to how the spec actually plays.
When Arcanic pulsar was removed i think most balance players where expecting something in return to vary the way that the spec plays. On top of that New moon as a talent is, something that actually took concious thought to maximize the output off is undertuned to the point where its never the prefered option which further decreases the flavor of balance as a spec.
We have since the start of the expansion been stuck in a very repetitive gameplay loop that leaves very little but uptime to differentiate the skill level of the player.
It quite simply doesnt matter at this point if you overtune balance to heaven and back it still doesnt change that it has become very boring (in my opinion) to play.

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