Feedback: Epic Battlegrounds

i actually use epic battlegrounds option to avoid the battlegrounds i hated that was previously blacklisted. i don't do much pvp but i have to a bit for the artifact look stuff. but i really miss the blacklisting option because if i queue for random bg i will end up with those i really hate. because of their mechanics and stuff like that. so i really miss blacklisting for the small bg's. the ones i hate the most are the mines and the temple ones don't remember their proper names.
4 Likes
I really want an epic background to be epic, and it certainly feels good. Leaving Russian pre-made farming groups aside, I do think we eventually need to get a time-cap on something. When I join something, I want to know that I am able to finish it, not invest 70 minutes of my time and noticing it's still going nowhere and I need to leave with no rewards and a de-buff. So there has to be something knowing that If I queue up at 20:00 I'll finish by (2X:00-time) for certain.

Today there was already an IoC match that was going on for over 90 minutes of constant honor kill farming, and going nowhere. Due to the extra reinforcements you put in the game, our side never ran out and it was an constant torment of hell that never ended. Due to the bosses being buffed we could not sneak kill him and end the game, eventually after 2 hours and 600 hk per player or so,(our highest was 2) the russian-pre made called it quits (dinner time or whatever) and killed our boss.

Even those who quit and-re-queued after 15 minutes de-buff just ended up back with us, there was no escape possible. So please consider to do something about that when you put in more reinforcements and npc/boss buffs in the game to make it last longer.
3 Likes
Oh and consider "healer balance" please, the other team had 12 healers... So perhaps implement a similar system as in Dungeon/LFR where X-role gets a small bonus, talking Random BG's here of course. Keeps it fun for everyone...
4 Likes
Roflstomped by Russian honor kills premades, so have amazing game experience.

https://ibb.co/faSujT

Seriously, when u fix this? Because all your improvements means nothing when u can't play.
9 Likes
31/07/2018 09:34Posted by Азгардис
Roflstomped by Russian honor kills premades, so have amazing game experience.

https://ibb.co/faSujT

Seriously, when u fix this? Because all your improvements means nothing when u can't play.
As much as I enjoy the changes to the actual BGs this is a big deal. Had it 3 times in a row last night and it's very discouraging.
1 Like
Thanks for the feedback everyone. Here are some updates:

Alterac Valley

We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary.

We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, it’s something we may adjust in the future.

Isle of Conquest

We've identified an issue with the Keep Cannons dealing too much damage to vehicles. We believe this is causing defense to be stronger than intended. We are going to significantly reduce the damage the Keep Cannons deal to vehicles, but still retain their power against players.

Some other additional changes:
  • When a gate is destroyed, that faction will lose 50 Reinforcements. This will give offense an option of destroying more gates if the opposing team is "turtling."
  • The Siege Engine will now be immune to roots and snares.
  • Health of the Glaive Towers and Demolishers moderately increased.
  • Damage and siege damage of the Airship Cannons significantly increased.

We hope to have these changes live soon, and appreciate your continued feedback.

Thank You!
31/07/2018 09:34Posted by Азгардис
Roflstomped by Russian honor kills premades, so have amazing game experience.

https://ibb.co/faSujT

Seriously, when u fix this? Because all your improvements means nothing when u can't play.


This really needs to be adressed, being HK farmed by russian pseudo-premades with no intention of ending the game is toxic as hell.

I actually love the new Epic Battlegrounds even though I lose a lot but russian premades just makes me never want to queue for them again.
10 Likes
31/07/2018 11:41Posted by Sunspot
31/07/2018 09:34Posted by Азгардис
Roflstomped by Russian honor kills premades, so have amazing game experience.

https://ibb.co/faSujT

Seriously, when u fix this? Because all your improvements means nothing when u can't play.
As much as I enjoy the changes to the actual BGs this is a big deal. Had it 3 times in a row last night and it's very discouraging.


Same here, fought them in AV & then the same group twice in the same IoC :( Was in the game that screenshot was taken in. Have a screenshot from before I left the 1st time, we had only gotten 3 kills in 20 minutes of play!

The other problem this causes is even your same team being toxic towards one another due to frustration.
4 Likes
Loving AV . Having the npcs hitting so hard is awesome. Almost feels like old skool AV. Almost .
I would like to see an option to queue as leader for Epic bgs similar to how you can queue to be leader of a dungeon, a good leader if honestly the difference between winning and losing and can make these larger bgs so much more fun and exciting
3 Likes
Are the gear rewards going to be higher due to the amount of time required to complete, some of my epic battleground s have been over 1 hour and my reward was 14 gold or 175 rated gear.
2 Likes
Last boss in IOC can be one shot by bombs.
31/07/2018 17:42Posted by Saga
31/07/2018 09:34Posted by Азгардис
Roflstomped by Russian honor kills premades, so have amazing game experience.

https://ibb.co/faSujT

Seriously, when u fix this? Because all your improvements means nothing when u can't play.


This really needs to be adressed, being HK farmed by russian pseudo-premades with no intention of ending the game is toxic as hell.

I actually love the new Epic Battlegrounds even though I lose a lot but russian premades just makes me never want to queue for them again.


Sending it in game every time I meet premades. Also making the same posts on forum. But Blizzard don't care at all and never give even small feedback.
2 Likes
Losing every game to Russian premades are fun :)
7 Likes
12/08/2018 15:05Posted by Graut
Losing every game to Russian premades are fun :)
Avoid PvP on Sundays. It's when they seem to strike most often.
1 Like
Fix premades, that's will fix gameplay at all, not the more health of walls, npcs or such. This also will fix gameplay in normal /non epic/ BGs.

Premades now have such big advantage. I am 285 ilvl and hardly with buffs reach 75K health, while meeting people in premades are 120k+. Current state of PvP is worse than before. Fix premades or bring back stats system or bring back items to be buyed with honor at least with loosing can gear up for loosed time to play versus premade. Current casual state of PvP is terrible.
Demolishers in iscle need hotfix asap, it's stupid that they 2 shoot people, it's stupid to nuke people on towers.
1 Like
Isle of Conquest is in dire need of tuning atm. You can get every single base except Workshop and be the most diligent team in the world, but it still won't matter because Workshop is the only thing that matters.

Siege engines are overtuned to such a degree that they consistently win the BG single-handedly. They don't even need defenders because they can 1-2 shot every single player who comes at them, and they can take out the cannons on the fortress without any trouble at all. If one of the demos just spams the tower constantly it will also interrupt anyone trying to fix the damn thing.

I took a long break from PvP pre-BfA, so I can't really comment on how it was before, but atm it's the most broken BG hands down.
Every match I'm in nowadays devolves into the following:

- Both teams rush mid
- Whoever has the most AoE heals wins mid
- The game is basically over

I've done a couple IoC matches where we got docks, we got hangar, and both quarry and refinery, we used the airship to clean out the enemy base so we could have people constantly placing bombs, we placed the glaives in their sniping spot and had them bombarding the gate without interruption, we had 100% uptime on siege damage buffs from the secondary bases, but it didn't matter. The Horde got WS and won because it's simply more powerful than everything else combined.
This goes both ways of course, I've been in plenty where Alliance gets the WS and it's gg, though admittedly this doesn't happen as often, as the ones I've been in have featured more AoE heals on Horde side = they get WS = they win.
1 Like
12/09/2018 15:54Posted by Piker
- Both teams rush mid
- Whoever has the most AoE heals wins mid
- The game is basically over


Exactly this.

You've made only one base matter and the game is more often than not decided in the opening 2-3 minute lagfest of a battle over WS.

More often than not the Horde takes WS. Demos hit for 60-100k which is pretty silly as well.

I understand the intention was to rebalance AV and IoC to reduce the Alliance win rates but honestly I think these changes just reverse the situation. I've played a number of AVs and IoCs today and Alliance haven't won a single one of them.
31/07/2018 14:45Posted by Taepsilum
Thanks for the feedback everyone. Here are some updates:

Alterac Valley

We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary.

We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, it’s something we may adjust in the future.

[/quote]

I loved AV back in classic. I think you can still significantly improve Alterac Valley with a few minor tweaks. I wanted to run the side quests by taming Wolves and collecting ram hides in AV to surprise the enemies. This was not possible.

1. It takes me nearly the whole AV to actually tame 25 Wolves. Although it feels a bit too long, I could accept this factor if there wasn't number 2...

2. you can't really farm/loot the rams. It rotates on which player is allowed to loot the ram, but the players were mostly far away (e.g. destroying the Alliance tower in their base).

I think by changing the loot option for the rams, so that I can actually loot every ram I kill , you will provide actual variations to the AV experience. Imagine a small tag team of heroes prepping up the cavalry assault for the mid game.

This obviously also applies for Alliance, but vice versa.