Alterac Valley
We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary.
We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, it’s something we may adjust in the future.
Isle of Conquest
We've identified an issue with the Keep Cannons dealing too much damage to vehicles. We believe this is causing defense to be stronger than intended. We are going to significantly reduce the damage the Keep Cannons deal to vehicles, but still retain their power against players.
Some other additional changes:
- When a gate is destroyed, that faction will lose 50 Reinforcements. This will give offense an option of destroying more gates if the opposing team is "turtling."
- The Siege Engine will now be immune to roots and snares.
- Health of the Glaive Towers and Demolishers moderately increased.
- Damage and siege damage of the Airship Cannons significantly increased.
We hope to have these changes live soon, and appreciate your continued feedback.
Thank You!