Feedback: Heroic Forgeweaver Araz

Testing for Heroic Forgeweaver Araz begins today at 11:00 PDT (14:00 EDT, 20:00 CEST).

Please use this thread for feedback and bug reports regarding this encounter or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!

The hitbox of the boss and the pylons is too small. Especially the pylons…either you are too far away to hit them or too close, so it knocks you back.

It would Be nice to have a range indicator that u don’t pull Boss and add too Close together

At least one HC death grip gives No additional value, u hust Stack all orbs all the time

Difficulty wise there is a large gap between intermission and phase

The boss’s visuals are ultra-cool and beautiful.
I find the first phase very well designed, with nothing to complain about except for the hitbox issues with the boss, which remain rather vague for melee attacks. For the second phase, it would be nice to have a slightly more visual indication on the pylon that begins to activate its energy.
The second phase is super beautiful graphically, with its soft enrage that forces players to go all out in the second phase. I would have liked it instead of a phase of increased damage in the second phase, so that the boss in the second phase takes more damage so as not to break the rhythm of the fight. And to have a real difference between the orbs of the first and second phases, for example, with CC insensitivity or for it to move a little faster to really ensure that anomalies remain a priority, but if the boss has 3% left.
In any case, I think he’s a boss who makes you want to work.

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