Feedback: Hunters

I’m too much of a ‘Filthy Casual’ to talk numbers, utilities or whatever.

But, right now, the lack of customisation for the forced/removed pets is incredibly frustrating.
You HAVE a Glyph system, USE the damn thing!

I’ll have to just see what changes hit Live again, before probably rejigging my Hunters yet again -_-

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The only times I feel any sort of ability bloat in Survival is in aoe with a lot of Explosive Shot procs off of bombs. To achieve what you set out to do, maybe you can design a talent choice between the talent that resets those ESs, and one that gives an option to proc some aoe-buffed raptor strike/mongoose bite or even something to do with your pet. Naturally, that other option would have a LOT of dmg to make up for, but that’s all about numbers tuning.

In terms of class fantasy, I’d also appreciate if more of my dmg came from my pet of choice/how I wield my spear, instead of spamming explosives.

Looking at Aspect of the Hydra, I feel relieved that MM has an option for 2-target cleave.

I just wish it wasn’t a choice node. Instead it includes both Aspect of the Hydra and Trickshots via Multishots.

Aspect of the Hydra - When Active your Aimed Shot, Rapid Fire … a second target for 40%. Also when Active you’re unable to trigger Trickshots with Multishots.

Basically making it a toggle ability similar to the old Aspect auras.

This way we can atleast be decent on 2-target bosses in M+ aswel.

Right? This is a great point. They could easily add an NPC that just sells alternate versions. They’ve done so many times in the past, and obviously it’s still an ongoing thing with Polymorph and Hex.

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Yeah, even just taking over some of the color variants from the Centaur hunting companion from DF would help give some variety.

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