I’m one of those people who loved Islands before 8.1, at least doing rare farms. That was more interesting to me than just mindless farming of everything (though that can be fun itself every now and then, too!).
However, I do like the chance of loot dropping from everything that you kill, so it sort of takes away the pressure you had in rare farms and gives purpose to farming all mobs instead of just rares.
I’ve seen a decrease in events aside from just basic extractors (that seem to be in every island), and very few portals or such, while I loved them before. However, both extractors AND portals aren’t interesting. Extractors do have the fighting-over-them aspect to it, but even on Mythic difficulty, you’re just likely going to win vs AI anyway. Furthermore, the effects of extractors aren’t noticeable to me, it would help if the effects were shown better (how much Azerite you gained, some tooltip on what it does/something to show what it does).
Portals on the other hand teleport you to usually a spacious area, but there’s only one rare boss (that’s not special in any way) with two chests. It’d be cool if it had more stuff to explore in like, Mogu rooms, because most of the time is spent on running from one side of the large room to the rare, and then back to the portal, which is very boring.
Some other negatives… The new azerite mobs with shields are a huge PITA. It would be great if newer mobs were designed without the ‘How to make the islands even more unappealing’ idea in mind.
I’ve never used the purchasable items before and because of the currency rewards now, I don’t think I ever will.
Previously, rare farms emphasised the exploration part in expeditions, that has been removed now. It doesn’t feel like an exploration any more. Quests do nothing but give azerite, it would be great if they also gave you something / some advantages?
In general, even with newer locations, they still feel very same-y. Perhaps each different island could get their own thematic stuff to them. Could at least be something like weather, the snowy ones could get snowstorms, jungle ones rainstorms? Mechanically they don’t differ enough. The randomisation that was promised also feels very shallow and running enough of one island doesn’t show a big variety in the layout of the island, if there even is one to begin with.
However, the treasure map is a nice addition. It adds more incentive to do the expeditions. The loot reward you get from them can be disheartening if you get only gold or a piece of mog only, though. I know it’s a chance and I’m generally unlucky anyway (hello Dancing with the Dark Rangers mission not showing up after half a year for the achievement to be completed), but as quickly as the motivation to run them again came, it also went fast.
It’d be great if differences between Normal-Heroic-Mythic-PvP islands were shown more. Not only in regards to things just doing more damage and such, but also if they give more rewards or not. Furthermore, at a certain ilvl point, they don’t feel much different from eachother anyway. I think it would be nice, if higher skill levels (Mythic, for example), had more mechanics, abilities on mobs, or just had more stuff to do than on Normal. Even with raised cap on Azerite, the layout feels quite similar to Normal (start -> extractor -> invasion -> done). There should be more happening.
Also, I agree with the other points where dubloon drop rate feels as if it has decreased. At least on higher difficulties, they should drop more than 4 per run. I’ve only been getting pets and toys (and mog pieces) thus far, though. Before and after the patch, so not much difference there.