FEEDBACK: Mists of Pandaria Class Changes

Over the last few days, we’ve made additional class changes.

As always, please be reminded that these updates:

  • Are subject to change.
  • Only affect PvE and have no impact on Arenas and Battlegrounds.
    • The changes to Inferno Blast and all of the Bugfixes do affect PvP, as they are not adjustments. These are bug fixes.
  • Are only active for the spec they`re listed under, even if the ability is available to multiple specs.

Death Knight

  • Blood
    • Your Raise Dead Ghoul no longer benefits from Vengeance attack power. New
    • Your Army of the Dead no longer benefits from Vengeance attack power. New
    • Blood Presence damage reduction raised to 12% (was 10%). New
  • Frost
    • Mastery: Frozen Heart’s Obliterate and Soul Reaper bonuses are lowered to 20% effectiveness when wielding a two-handed weapon. New

Druid

  • Feral
    • Shattering Blow inside of PvE Instanced content is now instant cast and does not reset your swing timer. New
    • Duration of Predatory Swiftness raised to 12 seconds (was 8 seconds). New
  • Guardian
    • The chance to activate Dream of Cenarius off a Mangle (Bear) crit been raised to 50% (was 40%). New
    • The cooldown on Heart of the Wild has been lowered for Guardian Druids to 3 minutes (was 6 minutes). New
    • When Bear Hug is cast on an enemy and they are permanently immune to Stuns, Bear Hug instead lowers their damage dealt by 10% for 5 seconds. New
      • The duration of this Bear Hug effect is NOT increased by the Gladiator gloves.

Mage

  • Arcane
    • Arcane Missiles damage raised by 28%. 5.2 Revert
    • Arcane Blast damage raised by 37% (was 29%). New
    • Arcane Barrage damage raised by 30% (was 19%). New
  • Fire
    • The way Inferno Blast spreads Ignite has been changed to be more intuitive, spreading full duration Ignites instead of allowing players to compress Ignites into very large ticks. New/Bugfix
      • We’re attempting to allow the ability to weave Ignites in hopes it can unlock some interesting Gameplay for Fire Mage. Ignite is a notoriously volatile spell where even the slightest change can have far reaching consequences, so we`re going to monitor this closely.

Monk

  • Mistweaver
    • When Vital Mist is at 5 stacks, your instant cast of Surging Mist will not reset your swing timer. New

Warlock

  • Affliction
    • Haunt’s damage increase to your Damage Over Time effects lowered back to 35% (was 40%). 5.5.0 Revert
    • Agony’s damage over time lowered by 11% making the overall increase to Agony during Beta a 5% increase (was 18%). Partial 5.5.0 Revert

Warrior

  • Shattering Throw inside of PvE Instanced content is now instant cast and does not reset your swing timer. New

Bugfixes

  • Feral Druid
    • Dream of Cenarius will no longer incorrectly consume two stacks when using Pounce. Bugfix
  • Blood Death Knight
    • Dancing Rune Weapon’s damage was incorrectly reduced by 50%, it will no longer be reduced. Bugfix
    • Dancing Rune Weapon’s Rune Strike was using the incorrect version. Bugfix
    • Glyph of Dancing Rune Weapon will now correctly reduce Dancing Rune Weapon’s damage by 25% (was not reducing it at all). Bugfix
    • Rune Strike will no longer have an erroneous 10% attack power Ratio. Bugfix
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